Slay the Spire
Argentglaive Jan 11, 2018 @ 7:46am
Runic Pyramid and wounds
When you have Runic Pyramid you do not discard cards at the end of your turn. It does discard curses anyway. It does not discard wound though. Is it supposed to work like that?
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Showing 1-6 of 6 comments
Pixel Peeper Jan 11, 2018 @ 8:04am 
It's not supposed to discard anything.

Does the curse have some more specific text about how it's discarded at the end of turn? More specific effects take priority over more general ones. If a curse card says "at the end of turn, discard NastyCurse and take a million damage", then that's going to happen even if you have a Runic Pyramid.
Skye Jan 11, 2018 @ 8:52am 
Presumably the curse in question was either Clumsy or Dazed. These cards have Ethereal, meaning they are exhausted if they are in your hand at the end of turn (making them the least bad curse & status). Runic Pyramid does not prevent that.
Argentglaive Jan 12, 2018 @ 6:53pm 
Just had it again. It discards Burn which does not have ethereal. I'm guessing it is because it does something at the end of the turn compared to wound that does nothing.
Pixel Peeper Jan 12, 2018 @ 7:00pm 
Oh... hidden bonus.

Interesting.

Edit: someone pointing out that it's the Burn that automatically discards itself when it triggers. The Runic Pyramid technically has nothing to do with it.

They would have to change the text on Burn to reflect that it discards itself after doing damage.
Last edited by Pixel Peeper; Jan 12, 2018 @ 7:15pm
Dr. Bright Jan 13, 2018 @ 4:59pm 
The one time I used this relic it did remove curses. Removing burns and curses makes sense since the relic would be unplayable if it didn't.

Using that same logic, you would think it would remove Wounds since the risk of hand overfilling is high against some monsters. I suppose keeping Wounds is not as bad as a curse or burn that would debuff/damage you every single turn.
Pixel Peeper Jan 13, 2018 @ 5:36pm 
Originally posted by Dr. Bright:
The one time I used this relic it did remove curses. Removing burns and curses makes sense since the relic would be unplayable if it didn't.

Using that same logic, you would think it would remove Wounds since the risk of hand overfilling is high against some monsters. I suppose keeping Wounds is not as bad as a curse or burn that would debuff/damage you every single turn.

The Pyramid doesn't "remove" any card. It just prevents the discard phase that players normally get at the end of turn.

If a card goes away while you have the Pyramid, it's because the discard was built into the card itself. That's the case for Burns and some curses.
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Date Posted: Jan 11, 2018 @ 7:46am
Posts: 6