Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's a lot of relics that are strong in general too. Stat boosts, Ink Bottle, Snecko Skull, Bottled Tornado, Gold Plated Cable, Kunai, Mummified hand, Ornamental Fan, Paper Krane, Bird Faced Urn, Cloak Clasp, Emotional Chip, Ice Cream, Thread and Needles, Tough bandages, Sacred Bark, Runic Pyramid, Cursed Tome event relics, Odd Mushroom, Clockwork Souvenir, Medical Kit, Orange Pellets, Runic Capacitor, Toy Ornithopter.
Magic Flower if you use healing on IC. Callipers if you have a block heavy deck. Pocketwatch. Stone calendar is still a decent ammount of damage and the fight is probably gonna last at least 7 turns. Warped Tongue if you don't have a lot of upgraded cards. Chemical X if you use X cost cards. Abacus if your deck is small. Strange Spoon if you use stuff like Apparitions, Brilliance, Reaper, Catalyst, Seek, etc...
Your list is pretty good though, especially for Heart.
If we want to make a list of high impact Heart Relics (leaving aside stuff like Dead Branch) we are probably looking at the ones that help us survive the first cycle.
Torii
Incense Burner
Orange Pellets
Fossilized Helix
Self-Forming Clay
Tungsten Rod
Like, if we're talking unlikely chances of avoiding death, it's like getting ornithopter from the act 4 elite with 1 potion left. Once in a blue moon a smol advantage like this does save the run, but I don't think it's worth mentioning in a thread about outstanding heart hard counters.
>heart not weak on turn 3
>play cc turn 1 with mask
>heart weak on turn 3
I crapped on ori because you wanna be blocking when it matters anyway, but when you're already doing so and you STILL reduce incoming damage by like 15~20, that's significant.