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Relics and events can carry you almost as hard as well, had a healing+self damage based deck with Bites, Reapers, and theat relic that gives you +50% heal.
There is a lot of Synergy with the Ironclad, even if you go for one strategy a good card is a good card. There are also cards that bridge the gap between builds so you can have a bit of one or the other.
While The Silent's major builds are antagonistic towards one another and the strategies do not work with eachother. There is no clear bridge between poison and shiv decks.
"There are really only two viable builds for ironclad."
Ohh there are more. Yet those are just builds that work without artifacts (plus some others).
For example Sneko Eye leads to an amazing build for the Ironclad.
I like the RNG in a way, because it forces you to try out new build that you never thought would work. I tried a limit break/flex/headbutt build. Pretty crazy actually.
But my main problem here is that I I need to learn how to value other block cards, currently trying other blocks and sometimes it works, some times they don't.
Yeah I just tried Flame Barrier and it is pretty good, will try disarm next time, it is a card that I always choose not to pick/buy.
The problem I have with Ironclad is the block. Without certain card, I just can't seem to defend properly.
I disagree with your point on Silent though, i made a shiv/poison deck, and it work, with the card with allow you to increase poison stack whenever you hit the enemy.
From what I understand the strategy of Ironclad, if you aren't going for a defense build, is trying to outdamage.
"with the card with allow you to increase poison stack whenever you hit the enemy"
I forgot about that. Though, the Ironclad still has it beat.
Yeah, but the problem is that, when I reached the boss, my hp left like 1/3, and I can't win with that.
Just checked, the card is called "Envenom". Well anyway, I think I Silent playstyle suits me more which is why I favor it so much. When I switch back to Ironclad, the mindset I had on Silent just cannot work on Ironclad, which is why I started this. I wanted to know how the card synergy work for Ironclad.
Build your strengh, defend when possible and do a lot of damage.
The other strategy is the infinite defense, but depends a lot on the cards (getting a lot of metallize , flame barrier and one barricade). I only managed to win twice.
Just won second time with iron clad without baricade/body slam or demon form. I would never pick up demon form unless you have some crazy energy gen or a really good relic/plan to go with it. The tempo hit of a 3 energy card is useless for me, I win most fights on stage 3 in like 5 turns, I got some terrible block cards but feel no pain and the relic which deals 3 dmg for every exhausted card allowed me to go really heavy on the offense. I still got to like 60 str at the end boss (Time Eater, super easy fight with 6 cards played every turn, didnt even chug all the potions).
This deck had plenty of cards, as most of decks I played, but key pieces were The Offering, Limit Break+ (had JAXX , super good for exhaust str build, a shuriken which kept giving me str every 3 attacks and some starting relic str), 2 Pommel strikes, 2x Burning Hands (exhaust to draw), 2 or 3 warcries, Feel No Pain and a headbutt. Everything else was filler, including metalicize which i barely used, evolve because I got the mark and wanted more card draw, some weakenings (which I think is a terrible card, but worked really nicely in this deck), armaments and random attack cards. The run was stupidly easy by the end.
If I have one advice to doing ironclad - don't get too hung up on Demon Form and/or Barricade. Unless you have some sexy energy gen these two are a huge tempo hit that barely does anything for a few turns. In particular, 3 energy demon form feels so bad in comparison to for example spot weakness + limit break+. There are so many fights where you don't need more than 8 strength that demon form feels like a huge waste unless you have Reaper and will heal everything anyway, but that interaction is kinda broken with any str booster, not only demon form.
Also, warcry/headbutt -> pommel strike is one of the best comboes in game. Pick any card you played already. Get it in your hand. Enjoy.
Double Tap + Rampage + headbutt Package
In any deck that keeps a small card pool (generally full of power/exahust card)
Fiend fire decks
Pick up exhaust support power when you can, and draws. Battle trance / Offering are your best friend. And priorities for at least one or two 0/1 cost vulnerable cards. Some strength up helps but you won't need much as the STR bonus apply to every card you burn, which should always be max hand size with the amount of draws you have
Block/slam or Demonform/STR
Done to death deck, don't need to talk about it really.
Wound deck
a bit more complicated to run, but can be good if you pick up multiple immolate, work in fiend fire with it and avoid clash. Pick up the eahust packages and cards that eahust "non-something" cards works very well here too.
True that a lot of this game's RNG, but you have to learn to not flood your deck to increase your odds. I've even skipped first card pick at times because they are "too average", I rather pick up nothing and deal with what to come later than flood it with average cards early on. The "I'll take it because it's better than starting card" mind set is what kills a lot of runs I watch.
Also, skipping elites on some runs isn't the worst idea , one relic less might mean you hit one more campfire for that upgrade or taking less risk to ensure you have enough hp to face the final boss.