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Recently I started playing Ironclad. And now it's 3 victories and 4 deaths.
As far as I can see Ironclad is really easy - his dmg is insane. In the last run I managed to kill Awakened One in two turns(he had like 40hp left after first turn). And I still have 3 unlocks to be discovered.
Just go bold - do every elite and kill mobs ASAP, so they cant deal damage to you.
also im always checking the shop to get that 0 mana card that upgrades every card for you, with that you can tailor you run that suits you best, for me it was all att almost no defense, i think i had 2 cards of shield by the end
dual wielding + feed = max hp farming enabled.
If you can get feed or reaper, and good strength gain cards + dual wielding to duplicate the exhaust life gaining attacks, you can pretty much get back to full health after each fight.
That's one of many builds, but imo it's just the most powerful for the ironclad.
flex and limit break+ is also a simple 2 cards combo that can win the game.
Btw i just did another run on Ironclad and won. If you're intested I have screenshot of deck and relics(tho idk how to past photos here)
I don't think I've done an Ironclad run where I haven't gotten access to at least 3-4 of the previously mentioned cards in some combination. That paired with keeping your deck thin should be more than enough to create some consistency.
Other than that you just need to be able to abuse the Ironclads free healing. There are plenty of times where I take elite fights early on the Ironclad where I wouldn't even consider it on The Silent, because by the time you get to another Elite/Boss you are able to heal versus the regular monsters. As for your other question about taking a lot of damage, you should be able to handle the first boss with about half HP almost no matter how bad your deck is, but you should really only be taking a lot of HP damage via events or the thief on the first floor (to avoid gold loss).
First you want to pick cards that can produce high damage/strength or high block, because you can see that, compared to Silent, Ironclad's energy is more limited. For high damage/strength cards, I look for Demon Form, Spot Weakness, Rampage. If I can build up strength, then I will further go for Heavy Blade, Reaper, Swirl Wind. For high block, I pick Impervious, Barricade, Flame Barrier, Power Through, Ghost Armor, Disarm. Body Slam is a good company as a high damage card for high block deck.
Another thing is to find a way to keep your deck thin or draw cards fast. Exhaustion cards like Feel No Pain + Corruption, Fiend Fire, Sever Soul, Second Wind are great choices. These cards can also deal with Status and Curse cards. When your deck is thick, Battle Trance is a good card for the issue. Skip cards if they don't add much value.
I always go for as many relics as possible, because they are free buff. So go to ? rooms. When I pick Boss relics, I usually look for Calling Bell, Lizard Tail, Mark of Pain, Eternal Feather, Black Blood, Sneko Eye if I have many high energy cards.
I just improved my win/loss rate from 9/31 to 49/43 by the above rules. These are the things you have control. Most of other things depend on luck. As this is a roguelike game, there is no need to feel bad if you don't get a good deck.
I understand this game is full of RNG. However even with the RNG there is a way where you can consistently reach to the end 7-8 times out of 10 (When I play Silent I am able to do that). For me I kept losing at the 2nd level when using Ironclad, probably I don't understand his strength and weakness, which is why I am asking for suggestion.
You can build a thicker and slower version wtih more defense, ive mostly just relied on killing things faster than they can kill me but its going to be sketchy that way. Disarm and shockwave are always nice and some of the weaken effects. Any of the good armor cards as long as you don't gum up the deck too much.
I value Flame Barrier highly. I often upgrade that card as well. 16 block for 2 energy, plus 6 counter attack damage. Very good vs. multiple attacks. Super effective vs the Flying Birds that deals like 1x5 damage.
Disarm is also another high pick. 1 Energy to -2 Strength is a tiny investment to the amount of damage you save over a fight.
The problem with that is even card picks up are RNG. I have done complete runs without seeing certain required cards.
There are really only two viable builds for ironclad. The barricade/metaicize/body slam build. And the Demon form/limit break+ build. Those two builds scale exponentially. Without them you won't beat the final boss let alone even the second boss.