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I also think that we needed some way to choose a harder challenge if we feel like the run is going too good. Something like in Starfox, that you could chose either the easy or the hard path, and sometimes change in the middle of the way. In this game, all paths seem to be balanced.
I feel like I'm not making sense actually
Really? Poison is my most succesful and consistent deck archetype. I feel like at least half of my runs with a poison decks I beat all 3 levels, often times with relative ease.
I slowly get rid of all starting strikes, don't pick up any other direct attacks and stack nothing but poison and block. It works very consistently.
With that said the Catalyst combos are some of the most fun parts of the game, please don't nerf them. =)
I like this kind of fun: its hard to pull of but its realy-realy cool when you can manage it.
You also never need that much damage to win.
But they are such big combos they deserve to be broken, especially with all of the BS some of the final bosses throw around.
Remember this IS a roguelike. In some of these you can literally oneshot the final boss.
I'm more interested in the free 3x Bouncing Flasks. How did you pull that off?
He said so in the original post. The card Madness makes a card cost 0 for the rest of combat. Madness the Bouncing Flask, then copy it with Nightmare