Slay the Spire
Felipi Jan 5, 2018 @ 9:57pm
Nightmare + Catalyst+ is out of control
I like this combo, but maybe Catalyst should turn into a rare card...
And maybe Nightmare should copy original cards, not modified ones. See my video below, I'm starting the turn with 3 Bouncing Flasks costing 0 because earlier I used Madness to bring the cost of one Bouncing Flask to zero, then I used Nightmare to copy it. I thought the copies would cost 2 energy, but they actually kept the reduced cost. But not that they were important, because with 4 Catalysts+ the poison goes sky high with virtually any ammount of initial poison.
I actually had Corpse Explosion in this deck, but I didn't even need it.

(This made me think that this game needs some kind of infinite mode, where you repeat the Spire keeping your character, but with everything extremely more difficult - I don't think things should be nerfed, because these crazy combos are FUN)

https://www.youtube.com/watch?v=rWwKdyUS2ms
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Showing 1-13 of 13 comments
KyotoKyoshi Jan 5, 2018 @ 10:01pm 
stop trying to ruin my fun this is extremely rare trust me i run exclusively poison with 20-40 hours of silent play this week and i have only gotten that combo twice
KyotoKyoshi Jan 5, 2018 @ 10:02pm 
oh and one time i got the combo i still lost because of bad luck
Felipi Jan 5, 2018 @ 10:03pm 
Originally posted by KyotoKyoshi:
oh and one time i got the combo i still lost because of bad luck
How exactly did you lose? I imagine that bad draws can ruin this build.
KyotoKyoshi Jan 5, 2018 @ 10:03pm 
Originally posted by Demon of the Fall:
Originally posted by KyotoKyoshi:
oh and one time i got the combo i still lost because of bad luck
How exactly did you lose? I imagine that bad draws can ruin this build.
basically bad draws
KyotoKyoshi Jan 5, 2018 @ 10:05pm 
Originally posted by Demon of the Fall:
Originally posted by KyotoKyoshi:
oh and one time i got the combo i still lost because of bad luck
How exactly did you lose? I imagine that bad draws can ruin this build.
i got nightmare when i didnt have catalyst or poison cards it was agaisnt time eater who when i did finally get the combo he eneded my turn etc etc but the combo is rare enough and doesnt work out 100% of the time i dont see a reason to nerf because it is fun when it gets to pop off
Last edited by KyotoKyoshi; Jan 5, 2018 @ 10:06pm
Felipi Jan 5, 2018 @ 10:16pm 
Originally posted by KyotoKyoshi:
Originally posted by Demon of the Fall:
How exactly did you lose? I imagine that bad draws can ruin this build.
i goit nightmare when i didnt have catalyst or poison cards it was agaisnt time eater who when i did finally get the combo he eneded my turn etc etc but the combo is rare enough and doesnt work out 100% of the time i dont see a reason to nerf because it is fun when it gets to pop off
Yes, I kind of think it shouldn't actually be nerfed, the devs just need to be careful when adding new things or fixing stuff to keep this build hard to make. Because if we find a consistent way to make this combo on every run, this would probably turn into the "only" viable poison build.
I also think that we needed some way to choose a harder challenge if we feel like the run is going too good. Something like in Starfox, that you could chose either the easy or the hard path, and sometimes change in the middle of the way. In this game, all paths seem to be balanced.

I feel like I'm not making sense actually :steamfacepalm:
KyotoKyoshi Jan 5, 2018 @ 10:19pm 
Originally posted by Demon of the Fall:
Originally posted by KyotoKyoshi:
i goit nightmare when i didnt have catalyst or poison cards it was agaisnt time eater who when i did finally get the combo he eneded my turn etc etc but the combo is rare enough and doesnt work out 100% of the time i dont see a reason to nerf because it is fun when it gets to pop off
Yes, I kind of think it shouldn't actually be nerfed, the devs just need to be careful when adding new things or fixing stuff to keep this build hard to make. Because if we find a consistent way to make this combo on every run, this would probably turn into the "only" viable poison build.
I also think that we needed some way to choose a harder challenge if we feel like the run is going too good. Something like in Starfox, that you could chose either the easy or the hard path, and sometimes change in the middle of the way. In this game, all paths seem to be balanced.

I feel like I'm not making sense actually :steamfacepalm:
ummmmmm yea that last line made the most sense poison builds are currently in a very weak place most of the time tho (at least with my rngesus) i end up fighting the first boss with a basic deck or a basic deck + catalyst a lot so i wouldnt be too worried about it going rampant
ravengage Jan 5, 2018 @ 11:35pm 
Originally posted by KyotoKyoshi:
ummmmmm yea that last line made the most sense poison builds are currently in a very weak place most of the time tho (at least with my rngesus) i end up fighting the first boss with a basic deck or a basic deck + catalyst a lot so i wouldnt be too worried about it going rampant

Really? Poison is my most succesful and consistent deck archetype. I feel like at least half of my runs with a poison decks I beat all 3 levels, often times with relative ease.

I slowly get rid of all starting strikes, don't pick up any other direct attacks and stack nothing but poison and block. It works very consistently.

With that said the Catalyst combos are some of the most fun parts of the game, please don't nerf them. =)
KyotoKyoshi Jan 6, 2018 @ 12:27am 
Originally posted by ravengage:
Originally posted by KyotoKyoshi:
ummmmmm yea that last line made the most sense poison builds are currently in a very weak place most of the time tho (at least with my rngesus) i end up fighting the first boss with a basic deck or a basic deck + catalyst a lot so i wouldnt be too worried about it going rampant

Really? Poison is my most succesful and consistent deck archetype. I feel like at least half of my runs with a poison decks I beat all 3 levels, often times with relative ease.

I slowly get rid of all starting strikes, don't pick up any other direct attacks and stack nothing but poison and block. It works very consistently.

With that said the Catalyst combos are some of the most fun parts of the game, please don't nerf them. =)
yea rngesus is not that kind to me lol
pop pop Jan 6, 2018 @ 6:15am 
No nerf please

I like this kind of fun: its hard to pull of but its realy-realy cool when you can manage it.

You also never need that much damage to win.
Last edited by pop pop; Jan 6, 2018 @ 6:17am
If you want to stack it higher you can Nightmare another free nightmare and get as many catalysts(hopefuly also free thanks to bullet time) as you feel like having.
itssirtou Feb 20, 2018 @ 6:11pm 
Burst+ and 2 Catalyst+ is equally busted, 81x poison. Plus you have, like the perfect poison build. Both poison relics

But they are such big combos they deserve to be broken, especially with all of the BS some of the final bosses throw around.

Remember this IS a roguelike. In some of these you can literally oneshot the final boss.

I'm more interested in the free 3x Bouncing Flasks. How did you pull that off?
Last edited by itssirtou; Feb 20, 2018 @ 6:12pm
Serell Feb 20, 2018 @ 6:21pm 
Originally posted by itssirtou:

I'm more interested in the free 3x Bouncing Flasks. How did you pull that off?

He said so in the original post. The card Madness makes a card cost 0 for the rest of combat. Madness the Bouncing Flask, then copy it with Nightmare
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Date Posted: Jan 5, 2018 @ 9:57pm
Posts: 13