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Offering doesn't seem to be outside the norm.
Additionally, the card itself costs you one draw which has to be subtracted from its net effect. And not insignificant is the fact that it's one-use only, while other rare cards might benefit you during an entire battle either because their effects will persist or because they'll keep reappearing.
Not that it's a bad card. It's a great card. The HP cost is often well worth paying because the energy and draw can prevent a lot more than 4 damage. Although if you could have blocked all the damage without this card, it does harm you for no reason.
I just don't know if I'd call it "OP". There are cards that let you deal infinite damage on turn 1, are they OP?
The devs probably wouldn't have buffed it unless they thought there was something wrong with it.
It's not an argument if other cards/combos are op, but if this card was op to begin with and became even more op now - got a buff while required a hard nerf.
if a card is crazy good in nearly all scenarios it must be op.
next shockwave will get buffed
This makes no sense.
The fact that it's one-use isn't irrelevant, it's a massive drawback. You're implying that the card wouldn't be any more powerful if it didn't Exhaust.
And no, there is no card that let you deal infinite damage by itself, but if you've noticed, people tend to have more than one card. A card shouldn't be evaluated in a vacuum; if we did that, then Offering would be the worst card in the entire game. If a card allows you to deal infinite damage on turn 1 when combined with another card, then this needs to be taken into account in its value.
Ah well. You asked a question, and I don't have an answer for you. Only the devs know what they thought was wrong with the card.
I'm just saying, your statement that Offering is "insanely OP" seems to be more an opinion than an objective fact.
putting a twin srike into your deck comes at a massive cost - you have 1 more potentialy bad draw when you want to see either more block or wincondition cards. putting offering in your deck never makes such a problem as it cycles through your deck, gives more mana to play those cards. how can you say it's not op?
I'd much rather have Barricade or Juggernaught than Offering.
The HP it costs you is nothing compared to the HP it saves you by getting cards out quicker and ending a battle multiple turns sooner.
It also fits into all decks making them significantly stronger.
That was my point. Offering is an excellent support card for an already-great deck, otherwise it's simply not as good as some other cards.
If it's not as good as other cards, can you still say it's overpowered?
Anyway. Like I said, I have no answer for you. We know that, since the devs buffed the card, they thought it wasn't good enough... but I couldn't tell you why.
I can only speculate that it may have been as simple as "it's not as good as some other rare cards".
Balance is important.
And this isn't a Roguelike.