Slay the Spire
bulbatrs Jan 5, 2018 @ 5:41am
why buff offering?
offering used to cost 5 hp and it was insanly op card, now it costs 4 hp? this makes no sense at all. if anyting it should cost like 7 and upgraded into 4
< >
Showing 1-15 of 18 comments
Pixel Peeper Jan 5, 2018 @ 7:15am 
Lots of cards are really useless or really great depending on if they work with the deck or not.

Offering doesn't seem to be outside the norm.
bulbatrs Jan 5, 2018 @ 7:38am 
hmm gain 2 mana draw3/5 cards. am I missing something or this is insanly op? tell me a deck that would find this card as not op
vepper Jan 5, 2018 @ 7:49am 
If you replace your starting relic, you won't be able to sustain using Offering as much. That doesn't mean I disagree that it's one of the best cards, period.
Pixel Peeper Jan 5, 2018 @ 7:52am 
Any deck that already has enough draw/energy to function properly, I suppose.

Additionally, the card itself costs you one draw which has to be subtracted from its net effect. And not insignificant is the fact that it's one-use only, while other rare cards might benefit you during an entire battle either because their effects will persist or because they'll keep reappearing.

Not that it's a bad card. It's a great card. The HP cost is often well worth paying because the energy and draw can prevent a lot more than 4 damage. Although if you could have blocked all the damage without this card, it does harm you for no reason.

I just don't know if I'd call it "OP". There are cards that let you deal infinite damage on turn 1, are they OP?

The devs probably wouldn't have buffed it unless they thought there was something wrong with it.
Last edited by Pixel Peeper; Jan 5, 2018 @ 7:53am
bulbatrs Jan 5, 2018 @ 7:52am 
Originally posted by interdiction:
If you replace your starting relic, you won't be able to sustain using Offering as much. That doesn't mean I disagree that it's one of the best cards, period.
there are other means of healing, why would you replace your starting relic? it's better than most of other boss relics. so yes if I shot myself in a foot it would be harder to play but it will be still insannly op.
bulbatrs Jan 5, 2018 @ 8:14am 
Originally posted by Tripoteur Ventripotent:
Any deck that already has enough draw/energy to function properly, I suppose.

Additionally, the card itself costs you one draw which has to be subtracted from its net effect. And not insignificant is the fact that it's one-use only, while other rare cards might benefit you during an entire battle either because their effects will persist or because they'll keep reappearing.

Not that it's a bad card. It's a great card. The HP cost is well worth paying because the energy and draw will typically allow you to prevent a lot more than 4 damage.

I just don't know if I'd call it "OP". There are cards that let you deal infinite damage on turn 1, are they OP?

The devs probably wouldn't have buffed it unless they thought there was something wrong with it.
it's the best draw/energy card in the game(for ironclad) so any deck that relies on having draw/energy will just become more consistent and therefore would benefit from this card. the one -use effect is irrelevant since the card costs 0 mana. there are no cards that would let you deal infinite damage by itself.
It's not an argument if other cards/combos are op, but if this card was op to begin with and became even more op now - got a buff while required a hard nerf.
if a card is crazy good in nearly all scenarios it must be op.

next shockwave will get buffed
Last edited by bulbatrs; Jan 5, 2018 @ 8:15am
Pixel Peeper Jan 5, 2018 @ 8:29am 
Originally posted by bulbatrs:
the one -use effect is irrelevant since the card costs 0 mana. there are no cards that would let you deal infinite damage by itself.

This makes no sense.

The fact that it's one-use isn't irrelevant, it's a massive drawback. You're implying that the card wouldn't be any more powerful if it didn't Exhaust.

And no, there is no card that let you deal infinite damage by itself, but if you've noticed, people tend to have more than one card. A card shouldn't be evaluated in a vacuum; if we did that, then Offering would be the worst card in the entire game. If a card allows you to deal infinite damage on turn 1 when combined with another card, then this needs to be taken into account in its value.

Ah well. You asked a question, and I don't have an answer for you. Only the devs know what they thought was wrong with the card.

I'm just saying, your statement that Offering is "insanely OP" seems to be more an opinion than an objective fact.
bulbatrs Jan 5, 2018 @ 8:47am 
Originally posted by Tripoteur Ventripotent:
Originally posted by bulbatrs:
the one -use effect is irrelevant since the card costs 0 mana. there are no cards that would let you deal infinite damage by itself.

This makes no sense.

The fact that it's one-use isn't irrelevant, it's a massive drawback. You're implying that the card wouldn't be any more powerful if it didn't Exhaust.

And no, there is no card that let you deal infinite damage by itself, but if you've noticed, people tend to have more than one card. A card shouldn't be evaluated in a vacuum; if we did that, then Offering would be the worst card in the entire game. If a card allows you to deal infinite damage on turn 1 when combined with another card, then this needs to be taken into account in its value.

Ah well. You asked a question, and I don't have an answer for you. Only the devs know what they thought was wrong with the card.

I'm just saying, your statement that Offering is "insanely OP" seems to be more an opinion than an objective fact.
How is 1-time use is a massive draw back on a 0 cost card that provides mana+card draw? you lose nothing by having this card in your deck, it's nearly always a good play/draw.
putting a twin srike into your deck comes at a massive cost - you have 1 more potentialy bad draw when you want to see either more block or wincondition cards. putting offering in your deck never makes such a problem as it cycles through your deck, gives more mana to play those cards. how can you say it's not op?
Pixel Peeper Jan 5, 2018 @ 8:57am 
I'm not saying the card itself is a drawback, I'm saying the fact that you can only use it once per combat is a drawback. It won't have all that big an effect on any particular boss fight because it'll only come up once. Sure, it'll be excellent when you do use it, but then that's it.

I'd much rather have Barricade or Juggernaught than Offering.
Stevie Nyx Jan 5, 2018 @ 9:05am 
This card is definitly OP.
The HP it costs you is nothing compared to the HP it saves you by getting cards out quicker and ending a battle multiple turns sooner.

It also fits into all decks making them significantly stronger.
bulbatrs Jan 5, 2018 @ 9:22am 
Originally posted by Tripoteur Ventripotent:
I'm not saying the card itself is a drawback, I'm saying the fact that you can only use it once per combat is a drawback. It won't have all that big an effect on any particular boss fight because it'll only come up once. Sure, it'll be excellent when you do use it, but then that's it.

I'd much rather have Barricade or Juggernaught than Offering.
actually this card is amazing against bossfights, especially if you get it early. want to play turn 1 demonpower+barricade? easy, just play offering. didn't draw your turn 1 demonpower? easy just play offering and it will even give you more mana to cycle thuther into your deck to get that demon power. it's rarely a choice of having offering or barricade and if you have no other windconditions and have lots of block cards sure barricade is a better choice, but having offering in your deck makes things like barricade sooo much better and smoother.
Last edited by bulbatrs; Jan 5, 2018 @ 9:24am
Pixel Peeper Jan 5, 2018 @ 9:29am 
Originally posted by bulbatrs:
if you have no other windconditions sure barricade is a better choice, but having offering in your deck makes things like barricade sooo much better and smoother.

That was my point. Offering is an excellent support card for an already-great deck, otherwise it's simply not as good as some other cards.

If it's not as good as other cards, can you still say it's overpowered?

Anyway. Like I said, I have no answer for you. We know that, since the devs buffed the card, they thought it wasn't good enough... but I couldn't tell you why.

I can only speculate that it may have been as simple as "it's not as good as some other rare cards".
DontEatSmurfs Jan 5, 2018 @ 9:40am 
you folks are REALLY debating if a card is OP on this RNG rogue like deck construction game ?
bulbatrs Jan 5, 2018 @ 9:46am 
Originally posted by DontEatSmurfs:
you folks are REALLY debating if a card is OP on this RNG rogue like deck construction game ?
this is a low rng game with easy to consistently win
Pixel Peeper Jan 5, 2018 @ 9:47am 
Originally posted by DontEatSmurfs:
you folks are REALLY debating if a card is OP on this RNG rogue like deck construction game ?

Balance is important.

And this isn't a Roguelike.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Jan 5, 2018 @ 5:41am
Posts: 18