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Poison has major advantages. For one, you're essentially immune to Weakness as well as Strength debuffs. You don't see enemies posting here saying "I put Weakness and debuffed the Silent's Stength but I kept taking as much damage, I think these status changes should work on Poison because I get most of my enjoyment from debuffing heroes".
Besides, it's not like the Gremlin Horn's inability to function with a particular build is exceptional. Most artifacts are useless unless you're running a specific build. A Block-heavy build probably isn't proccing Kunai and Shuriken much either, a build with no draw isn't proccing Unceasing Top, etc.
If you like Poison, you have to take its drawbacks along with its advantages. All builds are like that.
The point remains that every build has their advantages and drawbacks, and that every build has tons of artifacts that do nothing for them.
I'm fine with the advantages/drawbacks thing, though I'll admit that artifacts being build-specific sucks; it often makes them either useless or obscenely strong, adding yet another layer of RNG to the game.
In some cases, artifacts can even be detrimental.
I tend to be active in the forums of all the games that I play, and I do have some relatively good sense of game balance, but I'm not particularly experienced here. I only have 24 hours of play time on this game, which I consider to be very low for a game this complex, and have only won 8 of my 17 runs; I'm not a card game expert by any means.
That said, I can take a quick look.
This makes sense to me.