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I think the worst is Runic Dodecahedron, that piece of trash never works beyond the first 2-3 fights of a floor unless you're already OP.
Good point about the Runic... it's pretty useless. At least it isn't actively harmful though like Dead Branch could be.
But that's a pretty edge case.
Offcourse you can't count on getting an OP combination like that, RNG and all. But when you do, it is so strong to point where one could call it broken.
It's funny how your worst Relic, is the one I really like seeing most of all early game and build my deck around it.
I just played this kind of deck once now. I got dead branch as a starting relic, and decided to make an exhaust deck. I think there are more combination with dead branch that make an exhaust deck work.
If you get it very early, it shouldnt be to hard to build a solid deck around it, imo.
Im not saying you are wrong btw. In the contrary. I love seeing a game where you can have different aproaches, and still both be right. Be it, you get the oppertunity to get it going.
Dead branch is good in a shiv deck if you have enought deck management. You can chain dead branch procs for realy long. Any additional energy makes it even more insane.
Strategy here is to play any 0 cost exhausting cards first, see what you got and clean up your hand (i mean in-game hand lol) with concentrate or reroll with calculated gamble. This is a strange case where you don't want to upgrade gamble. Self-exhausting part is helpful here. Get choke card and enemy will get destroyed. I killed nemesis on turn 1 and could go further.
Time eater will eat you in no time though.
Worst relic imo is the one that gives 1 energy but you can't see enemy plans. You gain same 1 energy as other boss relics but drawback is bigger.
If you know StS realy well, than velvet choker is worse. Its a self-denying relic. You don't realy need energy if you limited in use of it.