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And it seems that getting to 1st/2nd/3rd boss doesn't affect what you get... So as long as you can get to the first boss, you're good. Play for a couple of runs and you'll quickly see it's quite easy to do so reliably, especially considering you don't even have to beat the first boss for the bonus. Worse comes to worst, you'll be forced to take a path avoiding enemies before abandoning at the boss if you get a bad run.
And lastly, the bonus isn't that great, anyways, most of the time...
It's true, there is a play style which makes it really easy to get to the boss. But if you want to do 3 elite and minimize your rests, getting to the boss is not guaranteed.
What is exactly the worry about spam reseting? It's not like a spam reseter is getting an advantage outside what the game would allow, they just have a build in mind that they are trying to get to.
You can already 'x' out of the game to reset a fight from the top if it's not going too well.
Playing runs that don't have an amazing start will make you a better player.
As I said in my previous post getting some Boss Relic as your starting Relic can render reaching the first Boss extremely difficult. For example I just got handed the Snecko Eye and had to give up on that round due to the Snecko Eye being not only useless at the start but outright Crippling due to it's effect..
The requirement for the first boss kill can be pretty annoying sometimes, though i know its to stop rerolling runs infinitly. if you lose a good run, restart with a bonus and get unlucky and lose that run before the first boss, then you have to restart again this time without any bonus making the first level seem that much slower.
i wish they would implement unlocks similar to the binding of isaac where every once and a while and unlock grants a small bonus to the start of a certain character. Maybe they could make it so certain characters always start with a certain relic or card or maybe just increase your characters health, strength, or dexterity slightly. You could still have the three random options after beating the first boss and starting over, but having some consistency in the starting bonus would be nice.
Anyway, I think not having it on some runs at all sucks, because the first floor with starter cards only is very formulaic for the first 10-20 minutes, which gets repetitive, since thats the part of the game you always get to play (which is why you take more risks to make it more exciting and then die to the triple guardian boss leading to an bonus-less run... but that's besides the point). The starting bonus helps mitigate that and gives you a direction you can build towards instantly, something that doesn't really happen until you get your first relic otherwise.
A good point was made about the requirement stopping rerolling. There can be an argument made if rerolling would be a problem in StS at all, but the point is, even if it is, I would still prefer if some other method would be used to discourage it.
This is a really cool suggestion.
One could ask, why can't you just play the game as it was meant to be played? If its not to one's liking, one could just leave. The game can't please everyone, there's too many opinions and preferences.
You could make that argument for literally any suggestion, good or bad. Just saying.
As for the first part of the first floor being formulaic. That is true. Perhaps we could get to choose 5 cards from a selection of common and uncommon pools (no rares or colourless) at the start to kick us off in a direction and then the encounters could start out harder to balance.