Slay the Spire
reerhy1 Dec 31, 2017 @ 9:42am
More playable characters?
I've loved this game so far, so thanks to the devs for all the time they put in.

One point I did have, was the small amount of playable characters available. I think 3 is a bit on the low side and I'd love to see a good collection of them...say 9? Therefore there's plenty to unlock and it adds incredible replayability to the game. Is this somethng the Devs would be open to? As it stands I would probably get bored of 3 characters, whereas with 9 or so I'll always have a class I'm next interested in playing.

One idea I had, was a stealth type class. Say, instead of block or defend, the basic defence card (We'll call it smoke bomb) would say "stealth for one turn, you cannot attack this turn". (Stealth would mean you cannot be hit or debuffed when in stealth). So the character doesn't recieve any block at all, and the player has to time their attacks in between stealth, choosing when to hide and when to strike. This might work as I've found enemies usually like to alternate between hard hitting and buffing. Thoughts?

Once again, thanks for making such an awesome game, I think it's a real gem.
Last edited by reerhy1; Dec 31, 2017 @ 9:42am
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Showing 1-15 of 24 comments
Zadown Dec 31, 2017 @ 10:09am 
Compared to Monster Slayers which is a very similiar game that has a lot more classes, Slay the Spire's classes are more fluid, giving you several different deck types per class. I think it's a lot better approach since it means there's a lot more replayability per class, making it so you never really know what your run will be like when you start. So three classes with large card pools sound just fine to me and better than nine classes that always play the same way. And asking for nine classes with large card pools and different mechanics is just being greedy, the devs don't have infinite resources.
NinjaX Dec 31, 2017 @ 10:09am 
I agree. While I do appreciate the depth between the characters. The dev essentially has to design 70+ cards per class, which is far more efforts than other most other roguelikes.

However, 3 does seem like on the low side.
Horrow Dec 31, 2017 @ 10:28am 
I don't think its plausible to have 9 unique classes in this game. Ironclad and Silent already have 3-4 archtypes in themselves. A third class is already confirmed and will probably have the same number oof archtypes.

Its hard for me to imagine how they can create 6 more unique classes that each have 3-4 archtypes with out feeling like they're the same as these original 3.

Honestly, if you look at the deck Archtypes as the classes instead, then you'll see there's more variety as opposed as just looking at how many characters you can choose. I've yet to get bored of this game after my 23 or so hours already.
Stellatedline92 Dec 31, 2017 @ 10:49am 
yeah 9 classes is a bit high for the game right now, but in the future i could definitely see at least five classes. When the game exits early access and has more features and content, it'll be easier to see how new classes could fit into the game without imposing on the other classes.

They could add a class that focuses more on the out of combat side of slay the spire, thats gains unique bonuses from shops, camps, and encounters.

Or they could add like a party mode to the game, where you take two of the classes into the spire at once, this could add new mechanics like targeted buffs and targeted blocks.

Obviously the devs have put a lot of time into the game and any massive changes, like new classes, that they havent already announced is gonna take time, but we can still throw out ideas
Neonivek Dec 31, 2017 @ 11:03am 
It could eventually get to 9 classes. Yet I think the current plan of 3 is enough for now and the dev, if they see fit, could expand it later on.

If a class seems TOO similar to another, that is ok too. Make them specifically offshoots.

Select the Ironclad and then you get to chose between two Ironclad archtypes.
Hotcakes Dec 31, 2017 @ 11:16am 
I think 5 classes would be the sweetspot. I just can't see them making anymore than that while keeping them as varied and unique as they are now.
Dorin Dec 31, 2017 @ 12:22pm 
I'd be happy with 4 or 5. 3 seems a bit low, but more than 5 seems like unrealistic expectations.
Last edited by Dorin; Dec 31, 2017 @ 12:23pm
Capernaum Dec 31, 2017 @ 1:56pm 
I don't think you understand just how much time goes into the design and balance of a game like this, especially with an Indie title expecting them to bust out 9 classes from 3 in anything less than a few years of dev time is unreasonable. Maybe if they achieve incredible commercial success and their team swells it could happen sooner, but probably not.

As for me I'm thinking 4-5 would be nice. They have the third coming which I assume will be a Mage or Wizard type character. Then they could add some sort of pet class and/or cleric/paladin type class.
Myo Dec 31, 2017 @ 4:33pm 
Originally posted by reerhy1:
I've loved this game so far, so thanks to the devs for all the time they put in.

One point I did have, was the small amount of playable characters available. I think 3 is a bit on the low side and I'd love to see a good collection of them...say 9? Therefore there's plenty to unlock and it adds incredible replayability to the game. Is this somethng the Devs would be open to? As it stands I would probably get bored of 3 characters, whereas with 9 or so I'll always have a class I'm next interested in playing.

One idea I had, was a stealth type class. Say, instead of block or defend, the basic defence card (We'll call it smoke bomb) would say "stealth for one turn, you cannot attack this turn". (Stealth would mean you cannot be hit or debuffed when in stealth). So the character doesn't recieve any block at all, and the player has to time their attacks in between stealth, choosing when to hide and when to strike. This might work as I've found enemies usually like to alternate between hard hitting and buffing. Thoughts?

Once again, thanks for making such an awesome game, I think it's a real gem.

i think they should work on more levels more so than more characters, at the moment the game is very short for 18$ game, it only has 3 levels!!!
Visual Basic Dec 31, 2017 @ 9:56pm 
Honestly I’m fine with 3 classes, maybe add sort of a dual class mechanic later on to where you can attain cards from the other classes which would be interesting to see. The classes have a lot of depth currently which I prefer over having say 9 characters with a set in stone strategy. The answer to more character content would honestly just be expanding the current ones, perhaps certain backstories and specific paths for each character to add more challenge and a feeling of uniqueness.
Horrow Dec 31, 2017 @ 9:59pm 
Originally posted by Capernaum:
I don't think you understand just how much time goes into the design and balance of a game like this, especially with an Indie title expecting them to bust out 9 classes from 3 in anything less than a few years of dev time is unreasonable. Maybe if they achieve incredible commercial success and their team swells it could happen sooner, but probably not.

As for me I'm thinking 4-5 would be nice. They have the third coming which I assume will be a Mage or Wizard type character. Then they could add some sort of pet class and/or cleric/paladin type class.

I think a Pet class might be the easiest to come come up with cards for. Summoning pets, buffing them, healing pets, etc.

I dunno how hard that would be for them to code, though.
Visual Basic Dec 31, 2017 @ 10:11pm 
Originally posted by Horrow:
Originally posted by Capernaum:
I don't think you understand just how much time goes into the design and balance of a game like this, especially with an Indie title expecting them to bust out 9 classes from 3 in anything less than a few years of dev time is unreasonable. Maybe if they achieve incredible commercial success and their team swells it could happen sooner, but probably not.

As for me I'm thinking 4-5 would be nice. They have the third coming which I assume will be a Mage or Wizard type character. Then they could add some sort of pet class and/or cleric/paladin type class.

I think a Pet class might be the easiest to come come up with cards for. Summoning pets, buffing them, healing pets, etc.

I dunno how hard that would be for them to code, though.

They could make a class to where you control two people, its definately possible. Maybe not have two individual decks but have cards that trigger two effects or either have a mode swap mechanic. Could also allow enemies to have AOE attacks which are more effective against said class. By far the easiest class to add would be a Mage class based around powers and maybe potions or a burn / freeze mechanic. I'd love to see a necromancer which could summon trash minions to prevent enemy damage. Idk if they would code that though, if they are going to add something like multi character then at that point they should just add multiplayer since they'd have the baseline for it.
M_Roberts82 Dec 31, 2017 @ 10:51pm 
Well, it is still Early Access. And no one said the Devs don't have ideas for potential future classes in updates or DLC down the road. I have a hard time seeing them creating 9 unique classes but that doesn't mean we won't eventually see a fourth or a fifth later on in the life of the game.
Horrow Dec 31, 2017 @ 11:14pm 
Originally posted by M_Roberts82:
Well, it is still Early Access. And no one said the Devs don't have ideas for potential future classes in updates or DLC down the road. I have a hard time seeing them creating 9 unique classes but that doesn't mean we won't eventually see a fourth or a fifth later on in the life of the game.

I'd pay for such things. This is a pretty good game.
Neonivek Jan 1, 2018 @ 3:57am 
Ohh man! Co-op classes! Now THAT is something that would make me buy it on the spot!
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Date Posted: Dec 31, 2017 @ 9:42am
Posts: 24