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However, 3 does seem like on the low side.
Its hard for me to imagine how they can create 6 more unique classes that each have 3-4 archtypes with out feeling like they're the same as these original 3.
Honestly, if you look at the deck Archtypes as the classes instead, then you'll see there's more variety as opposed as just looking at how many characters you can choose. I've yet to get bored of this game after my 23 or so hours already.
They could add a class that focuses more on the out of combat side of slay the spire, thats gains unique bonuses from shops, camps, and encounters.
Or they could add like a party mode to the game, where you take two of the classes into the spire at once, this could add new mechanics like targeted buffs and targeted blocks.
Obviously the devs have put a lot of time into the game and any massive changes, like new classes, that they havent already announced is gonna take time, but we can still throw out ideas
If a class seems TOO similar to another, that is ok too. Make them specifically offshoots.
Select the Ironclad and then you get to chose between two Ironclad archtypes.
As for me I'm thinking 4-5 would be nice. They have the third coming which I assume will be a Mage or Wizard type character. Then they could add some sort of pet class and/or cleric/paladin type class.
i think they should work on more levels more so than more characters, at the moment the game is very short for 18$ game, it only has 3 levels!!!
I think a Pet class might be the easiest to come come up with cards for. Summoning pets, buffing them, healing pets, etc.
I dunno how hard that would be for them to code, though.
They could make a class to where you control two people, its definately possible. Maybe not have two individual decks but have cards that trigger two effects or either have a mode swap mechanic. Could also allow enemies to have AOE attacks which are more effective against said class. By far the easiest class to add would be a Mage class based around powers and maybe potions or a burn / freeze mechanic. I'd love to see a necromancer which could summon trash minions to prevent enemy damage. Idk if they would code that though, if they are going to add something like multi character then at that point they should just add multiplayer since they'd have the baseline for it.
I'd pay for such things. This is a pretty good game.