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Here's another few rough ideas:
* Lose 10 life. Take no Damage next turn.
* Cannot take more than 20 damage next turn.
* Take no damage next turn. Exhaust.
* Gain X block, or 5 Block if this is in your hand.
* Gain X temporary health (goes away at the end of the fight. Maybe have a special name for it?)
Maybe something like a "Blind" effect could work too, where it would make an enemy's attacks miss for a turn or something like that. Sort of the inverse of the Evasion idea. It'd differ from Stun in that it wouldn't stop buffs/debuffs.