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There's only one fly trap, and it's slow as Christmas.
The wolves are numerous, and immediately charge you!
It is if nothing else very frustrating, and hurts the over all enjoyment of the game.
I feel that some parts of the game was made with a PnP scenario in mind, were you have a GM to bend the rules for story slightly.
But in games it is "all" numbers and you have to consider that when makeing one.
- Even the quest log tells you: "I have a bad feeling. Maybe I should bring an invisibility potion along." (Or something similar, I play in german.)
- Go to the tree, drink the potion and just walk out. I was walking over the wall, had enough perception to see the traps and climb over the tree to the exit with the wolfes.
I came back later with a full party to kill the monsters (traps are gone) and disarm the trap inside (more exp than all enemies together).
- Nobody forces you to do the quest when you get it. Come back later when you have a few levels more and killing everything is a joke. Its not like you have to fight a dragon there and you can kill one enemy after the other.
Nothing character based about that.
https://steamcommunity.com/sharedfiles/filedetails/?id=1657328323
I think this just proves my point. If you have to make a guide (and as it states many people have trouble with this part) something is wrong with how this part was designed.
makeing something "hard" it not always a good thing. (especially when you are as limited as you are with a single character).
rng numbers does not equal a good way to make a game difficult.
Is this game only designed to be played by people who know the pathfinder system?
To be entirely honest here, no. It shows how intelligent the average human being is.
I could make the same guide for the owlbear at the temple. Both have the same problem (slow but strong enemies)
And somehow the average human being is not able to solve a simple problem like "slow+strong" with --> ranged weapons and run (or a myriad of other possible solutions the game offers various characters). But instead just bashes their head into doing the exact same ♥♥♥♥ theyve been conditioned to do for years without any hint of problemsolving.
^This is why real intelligence is valuable today. People are unable to solve problems after schools have conditioned them to be stupid and not think but rather apply patterns given to them
/rant
oh internet, were all the nice people roam.
All I am saying is, that is you have to change you playstyle drastically to get though a MAIN quest, ( this is important to notice ) that is in my book bad game design.
but I guess we can all be as gifted as you...... because it is just so easy.
What fun would rpgs really be if they would all be straightforward tank and spank and they never threw you a curveball? Meh
Maybe try some final fantasy 13. For me personally that was the worst rpg game ever made. Worse than obscure indie titles. With an absurd budget but just horribly boring due to the monotonous gameplay and pacing.
Interesting you rant about the intelligence of the average human, when a ♥♥♥♥♥♥♥♥ child could figure out that NOT EVERYBODY PLAYS A RANGED CHARACTER!
The only way a traditional tank or duelist would be prepared to kite the enemy around the tree with a ranged weapon, is if you had prior knowledge of the scenario before hand.
And if they were built for tanking and scrapping, then it's probably a safe bet that they aren't designed for long ranged combat, anyways. You'd have to be using a composite bow in order to make use of your strength modifier, because your dexterity is probably too low to be of any real use.