Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Etagloc Mar 19, 2019 @ 4:40am
how are you support to do verdant chambers
whoever made this part.. wanted people to not like the game...
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Showing 16-30 of 45 comments
Freedom Mar 19, 2019 @ 1:56pm 
Originally posted by Grifta:
You can just drink an invisibility potion and walk out the front if I remember correctly. There's also an option to climb up the wall and across a branch.
Nope, the fly trap will see you. Best bet, out level the heck out of it. There is zero reason to hurry this encounter as far as I could tell.
Zeria Mar 19, 2019 @ 2:00pm 
First you clean the part with wolves with your team. Then you come back alone, you defeat the young hydra and the manticore but not the owlbear, unless you can. Then you quaff invis potion and pass the owlbear, but you don't go to the giant flytrap, there is an athletic check before that will lead you were the wolves were, and then you can escape safely. You don't have to pass the redcaps that way.
GrandMajora Mar 19, 2019 @ 8:31pm 
Originally posted by For_Science!:
Originally posted by GrandMajora:
I wouldn't recommend going up the stairs, because there are 3 Redcaps and 2 traps up there, followed by a Skill Check right into an ambush by Wolves.
The wolves are there from the start. Kill them before you spring the ambush. (Not only if you plan to take the stairs; ANY escape route is easier when the wolves are already dead, unless you want to tangle with the flytrap.)

There's only one fly trap, and it's slow as Christmas.

The wolves are numerous, and immediately charge you!
Carog the Fat Mar 19, 2019 @ 10:32pm 
I got out using invis from my oni blood Tiefling climbed the wall the red caps dont attack you as invis then down and past the wolves I only had to kill the hydra
JonWoo Mar 19, 2019 @ 10:53pm 
Originally posted by Talamarie:
Originally posted by Etagloc:
whoever made this part.. wanted people to not like the game...
Unless you're cheating, you're supposed to FLEE. Activate the scene by being on the right side of the tree as close you can be to the wall so the hydra don't immeditaly spot you. Climb the wall, beware of the gnomes and the traps and then run away by the wolves spot.
You definitely don't have to cheat. I did it at level 7 with a conjuration wizard.
Iry Mar 20, 2019 @ 6:38am 
Originally posted by GrandMajora:
There's only one fly trap, and it's slow as Christmas.
Yeah, you don't even need Expeditious Retreat for the flytrap. Just normal 30 and a bow gets the job done. :D
Etagloc Mar 20, 2019 @ 10:59pm 
It is just ridiculous to have a "main" quest be this character based. ( so many people saying, I got out useing X from my class/race Etc. )

It is if nothing else very frustrating, and hurts the over all enjoyment of the game.

I feel that some parts of the game was made with a PnP scenario in mind, were you have a GM to bend the rules for story slightly.

But in games it is "all" numbers and you have to consider that when makeing one.
Last edited by Etagloc; Mar 20, 2019 @ 10:59pm
Madscientist Mar 21, 2019 @ 1:07am 
This quest is not a problem.

- Even the quest log tells you: "I have a bad feeling. Maybe I should bring an invisibility potion along." (Or something similar, I play in german.)

- Go to the tree, drink the potion and just walk out. I was walking over the wall, had enough perception to see the traps and climb over the tree to the exit with the wolfes.
I came back later with a full party to kill the monsters (traps are gone) and disarm the trap inside (more exp than all enemies together).

- Nobody forces you to do the quest when you get it. Come back later when you have a few levels more and killing everything is a joke. Its not like you have to fight a dragon there and you can kill one enemy after the other.
Iry Mar 21, 2019 @ 1:07am 
A potion and/or a bow let’s you win.
Nothing character based about that.
CHAO$$$ Mar 21, 2019 @ 1:24am 
Originally posted by Etagloc:
It is just ridiculous to have a "main" quest be this character based. ( so many people saying, I got out useing X from my class/race Etc. )

It is if nothing else very frustrating, and hurts the over all enjoyment of the game.

I feel that some parts of the game was made with a PnP scenario in mind, were you have a GM to bend the rules for story slightly.

But in games it is "all" numbers and you have to consider that when makeing one.
Since you keep bumping this thinking its hard.

https://steamcommunity.com/sharedfiles/filedetails/?id=1657328323
Etagloc Mar 21, 2019 @ 1:35am 
Originally posted by CHAO$$$:
Originally posted by Etagloc:
It is just ridiculous to have a "main" quest be this character based. ( so many people saying, I got out useing X from my class/race Etc. )

It is if nothing else very frustrating, and hurts the over all enjoyment of the game.

I feel that some parts of the game was made with a PnP scenario in mind, were you have a GM to bend the rules for story slightly.

But in games it is "all" numbers and you have to consider that when makeing one.
Since you keep bumping this thinking its hard.

https://steamcommunity.com/sharedfiles/filedetails/?id=1657328323

I think this just proves my point. If you have to make a guide (and as it states many people have trouble with this part) something is wrong with how this part was designed.

makeing something "hard" it not always a good thing. (especially when you are as limited as you are with a single character).

rng numbers does not equal a good way to make a game difficult.

Is this game only designed to be played by people who know the pathfinder system?
CHAO$$$ Mar 21, 2019 @ 1:42am 
Originally posted by Etagloc:
Originally posted by CHAO$$$:
Since you keep bumping this thinking its hard.

https://steamcommunity.com/sharedfiles/filedetails/?id=1657328323

I think this just proves my point. If you have to make a guide (and as it states many people have trouble with this part) something is wrong with how this part was designed.

Is this game only designed to be played by people who know the pathfinder system?

To be entirely honest here, no. It shows how intelligent the average human being is.
I could make the same guide for the owlbear at the temple. Both have the same problem (slow but strong enemies)

And somehow the average human being is not able to solve a simple problem like "slow+strong" with --> ranged weapons and run (or a myriad of other possible solutions the game offers various characters). But instead just bashes their head into doing the exact same ♥♥♥♥ theyve been conditioned to do for years without any hint of problemsolving.

^This is why real intelligence is valuable today. People are unable to solve problems after schools have conditioned them to be stupid and not think but rather apply patterns given to them

/rant
Last edited by CHAO$$$; Mar 21, 2019 @ 1:46am
Etagloc Mar 21, 2019 @ 1:48am 
Originally posted by CHAO$$$:
Originally posted by Etagloc:

I think this just proves my point. If you have to make a guide (and as it states many people have trouble with this part) something is wrong with how this part was designed.

Is this game only designed to be played by people who know the pathfinder system?

To be entirely honest here, no. It shows how intelligent the average human being is.
I could make the same guide for the owlbear. Both have the same problem (slow but strong enemies)

And somehow the average human being is not able to go solve a simple problem like "slow+strong" with --> ranged weapons and run. But instead just bashes their head into doing the exact same ♥♥♥♥ theyve been conditioned to do for years without any hint of problemsolving.

^This is why real intelligence is valuable today. People are unable to solve problems after schools have conditioned them to be stupid and not think but rather use patterns given to them

/rant

oh internet, were all the nice people roam.

All I am saying is, that is you have to change you playstyle drastically to get though a MAIN quest, ( this is important to notice ) that is in my book bad game design.

but I guess we can all be as gifted as you...... because it is just so easy.
CHAO$$$ Mar 21, 2019 @ 1:53am 
Originally posted by Etagloc:
but I guess we can all be as gifted as you...... because it is just so easy.
I appreciate you not taking my rant too personal. Think about it tho... is it really that difficult of a problem to not find a solution like that? Its okay to make mistakes sometimes just instead of blaming others for failing, analyze what went wrong and improve.
What fun would rpgs really be if they would all be straightforward tank and spank and they never threw you a curveball? Meh

Maybe try some final fantasy 13. For me personally that was the worst rpg game ever made. Worse than obscure indie titles. With an absurd budget but just horribly boring due to the monotonous gameplay and pacing.
Last edited by CHAO$$$; Mar 21, 2019 @ 2:01am
GrandMajora Mar 21, 2019 @ 7:44am 
Originally posted by CHAO$$$:
Originally posted by Etagloc:

I think this just proves my point. If you have to make a guide (and as it states many people have trouble with this part) something is wrong with how this part was designed.

Is this game only designed to be played by people who know the pathfinder system?

To be entirely honest here, no. It shows how intelligent the average human being is.
I could make the same guide for the owlbear at the temple. Both have the same problem (slow but strong enemies)

And somehow the average human being is not able to solve a simple problem like "slow+strong" with --> ranged weapons and run (or a myriad of other possible solutions the game offers various characters). But instead just bashes their head into doing the exact same ♥♥♥♥ theyve been conditioned to do for years without any hint of problemsolving.

^This is why real intelligence is valuable today. People are unable to solve problems after schools have conditioned them to be stupid and not think but rather apply patterns given to them

/rant

Interesting you rant about the intelligence of the average human, when a ♥♥♥♥♥♥♥♥ child could figure out that NOT EVERYBODY PLAYS A RANGED CHARACTER!

The only way a traditional tank or duelist would be prepared to kite the enemy around the tree with a ranged weapon, is if you had prior knowledge of the scenario before hand.

And if they were built for tanking and scrapping, then it's probably a safe bet that they aren't designed for long ranged combat, anyways. You'd have to be using a composite bow in order to make use of your strength modifier, because your dexterity is probably too low to be of any real use.
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Date Posted: Mar 19, 2019 @ 4:40am
Posts: 45