Showing 1-20 of 566 entries
May 30 @ 10:14am
In topic Why is Multiclassing So Good?
You can never use multiclassing to get around how much XP you owe right now, but it DOES reduce the cost of future levels (at least, until you reach a high level in the new class).

For example: If you need 1,000,000 to level up, then multiclass, you might need 1,002,000 to level. But the NEXT level after that might only require 1,005,500.
May 29 @ 6:20pm
In topic World Tree II - Sun & Moon Puzzle
Also, there are some fireflies just flying around outside. Look for a swarm of them, walk close, and an interaction button will appear.
Initiative. Light items boost your initiative, and heavy items give you nothing or even reduce it.
I turned Tablet Robbers off, just because I wanted to discover where the tablets were myself during the first playthrough. I will turn it back on in future games.
Best: Harrim. He’s one of the most nuanced characters in the game and has very decent character development. You can see how he was damaged, why he acts the way he does, and how he still has a big heart despite his grumbling.

His summons also make him an insanely good tank, he just needs a few levels and a good belt.

Worst: Ekun. He has such good stats and a great camp ability, but nothing about his story captured my interest. Even his general dialog was boring. I put him as worst BECAUSE he made me feel so conflicted. I wanted his stats. I hated his personality. And that combination made me resent him.
Apr 26 @ 5:38pm
In topic Good Valerie Build: Freebooter
Originally posted by haplok:
Only difficult choice is what element to start with: Fire for instant Dazzling Display & Dreadful Carnage (waaay before it should be possible) and slightly more damage from Wild Talents or Electric for Magnetic Infusion (-4 enemy AC), better elemental defense ability and eventually Synaptic Infusion for Will save or Stagger. Also damage to Branded Trolls and Crag Linnorn.
Fire for a Dreadful Carnage and Fan the Flames is a pretty serious advantage. I wouldn’t consider Electric. Instead, I might consider Water for support healing, free AC, and Slick spam - the latter of which trivializes hard fights and bosses. But that depends on your tolerance for cheese (mine is low, so I go with Fire).
Apr 24 @ 12:13pm
In topic I'm playing this right now!
I actually disagree. While the combat is 5/10, the voice acting is mostly excellent and the game does a good job creating a faerie tale theme. The tutorial section is rather dull, but from the moment you start the underwater castle, the game feels vibrant and full of interesting lore.

As for Xulima... you don’t need to concentrate on what you are doing because every class except the Mage/Cleric basically hit 1 of 2 buttons for 100+ hours. I really wanted to like Xulima, but the combat was incredibly shallow.

To be fair, both games need a respec option to add variety.
Apr 23 @ 7:05pm
In topic I'm playing this right now!
I’ve finished the game on Hard/Hard. The combat will never blow you away. It sometimes forces you to change tactics, but as long as you make a reasonable effort at using your abilities you will win. I still had a fair amount of fun with the combat, I just wish the enemies had more abilities.

So... 5/10?
Apr 19 @ 10:49am
In topic I'm playing this right now!
Way more Bard’s Tale 4.
Combat is more traditional, though.
Apr 18 @ 7:12pm
In topic I'm playing this right now!
Game doesn’t seem to be buggy.
But waiting until it becomes non-exclusive seems like a good plan.
If your lantern is on, the well takes you one place.
If your lantern is off, the well takes you another place.

In a more general sense, losing the game is always going to be immersion breaking - because you have lost and your adventure is over. The tale of brave sir robin was concluded not with triumph or even a glorious sacrifice for the greater good, but an ignoble splat.

Wether this is good design or bad design depends on the goals of the game designer. But it does give me fond memories of Tomb of Horrors and old text adventure games.
Apr 14 @ 7:58pm
In topic Your favorite alignment?
Originally posted by New Willinium:
Is that a Treasurer Trade Agreement like the one with Razalin or is it just a natural one that pops up if you are Lawful Evil?
It’s Divinity 9 or 10 (can’t remember which) for siding with Asmodeus.
So, not strictly limited to LE but a likely candidate if you are LE.
Gives you up to +10 on Kingdom Events.
Apr 14 @ 6:27am
In topic After 150hrs
You know what I dislike about Tristian? He appears in so much chapter art. Long after the point where you can permanently kill him off, he keeps showing up in picture after picture while poor Harrim is completely forgotten.
Apr 14 @ 6:22am
In topic Your favorite alignment?
Lawful Evil. You get the Stocks early game, and the Cheliax Trade Agreement mid-late game and rock those Event DCs.
The “bug” is that Kingmaker has no real incorporeal enemies. Even ghosts have a list of resistances and immunities, but are still physical characters in the game.
Apr 13 @ 3:01pm
In topic After 150hrs
Review is 6 months old. Most of those issues have been fixed.
I have to admit you are right. That -3 CMB is pretty devastating on Unfair and Unfair + Much Tougher. When both require 20 to trip, the Leopard would have the advantage with two rolls. But the moment the Dog/Wolf requires a 19 to trip he takes the advantage.

Unfair + Much Tougher CMD for Vilderavn is 58.
A buffed up Leopard can get around 38-40 CMB.
A buffed up Dog can get around 41-43 CMB.

Rolls Needed:
20 vs 20x2 = 5% Success vs 9.5% Success.
19 vs 20x2 = 10% vs 9.5%
18 vs 20x2 = 15% vs 9.5%
17 vs 20x2 = 20% vs 9.5%
16 vs 19x2 = 25% vs 18%
15 vs 18x2 = 30% vs 22.5%

I don't have the tools to go back and easily check enemies from earlier chapters, which may be where I'm getting the memory of so many successful trips.

Originally posted by Daidre:
I would not complicate them with Haste.
You should include Haste, since it is one of the most common and effective buffs in the game.

Character Level 7:
Full attack for both: 2 Bites+2 Claws from Leopard vs 2 Bites from Dog/Wolf.
Movement/Pounce + Attack: 2 Bites+2 Claws from Leopard vs 1 Bite from Dog/Wolf.

Character Level 9:
Full attack for both: 2 Bites+2 Claws from Leopard vs 3 Bites from Dog/Wolf.
Movement/Pounce + Attack: 2 Bites+2 Claws from Leopard(Pounce) vs 1 Bite from Dog/Wolf.

Character Level 18:
Full attack from both: 2 Bites+2 Claws from Leopard vs 4 Bites from Dog/Wolf.
Movement/Pounce + Attack: 2 Bites+2 Claws from Leopard(Pounce) vs 2 Bites from Dog/Wolf.

We can see the Leopard has a superior number of trip attempts from Level 7 through Level 17 whenever Moving (Pouncing) + Attacking. At Level 18+ the Dog/Wolf catches up.

I can't speak to your play experience, but I spend far more time moving and attacking then I do standing still and full attacking. There are some bosses that definitely favor full attacks, so neither choice is a bad choice, but I'm picking the Leopard as strictly better for tripping during the majority of my playtime.
Originally posted by Daidre:
You can deny it if it makes you feel better.
Emotions don't matter. Testing does.

(No Buffs)
16th level Dog. No movement. 3 attacks.
16th level Dog. Tiny movement. 2 attacks.
15th level Dog. No movement. 3 attacks.
15th level Dog. Tiny movement. 2 attacks.
14th level Dog. No movement. 2 attacks.
14th level Dog. Tiny movement. 1 attack.
...
7th level Dog. No movement. 1 attack.
7th level Dog. Tiny movement. 1 attack.

(Hasted)
16th level Dog. No movement. 4 attacks.
16th level Dog. Tiny movement. 2 attacks.
15th level Dog. No movement. 4 attacks.
15th level Dog. Tiny movement. 2 attacks.
14th level Dog. No movement. 3 attacks.
14th level Dog. Tiny movement. 1 attack.
...
7th level Dog. No movement. 2 attacks.
7th level Dog. Tiny movement. 1 attack.



Originally posted by Daidre:
Do you mean to using Pounce+Charge in every encounter and charge between enemies for extra trip attempts?
That is more micro I'd ever waste a time on even for Unfair.
You can't argue which is more powerful if you are not using the abilities on your bar. :P
Originally posted by Daidre:
And switching between bunch of melee enemies allows 5-foot step for full attack in P:K, so you'll need to move farther than 5-foot to lose iteratives. Also, large creatures can reach farther in melee.
There is no 5 Foot Step in Kingmaker. If you move even a tiny amount, you provoke attacks of opportunity and lose iteratives. You can test this by turning on "pause at the end of round" and count how many attacks you make when you move vs when you don't move.

The text lies. It's just cut and paste.
Showing 1-20 of 566 entries