Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Tiefling Race - What Class to build?
So far the motherless looks the most intereisting with thier extra 1d6 bite attack. Might pair well with a rogue. Wonder if it stacks with Druid Animal form? Thoughts?
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Beiträge 115 von 23
Iry 14. Dez. 2018 um 14:36 
Motherless Druid for maximum ick, great nature lore, and wild shape biting.
Devilspawn Tielfling has a special provision for being an Infernal Bloodline Sorcerer (you don't get a CHA penalty). You don't get any kind of racial bonus for a chosen class. Better get an Aasimar for sorc stats...

You went for a cool extra ability though, too bad it doesn't scale.

Edit: welp, regular tiefling gets to avoid CHA penalty for being a Sorcerer too. Ima roll this for a playthrough later.
Zuletzt bearbeitet von lordgizka; 14. Dez. 2018 um 14:40
Assuming it's the same as its tabletop version (haven't checked yet, and I don't know which heritages made it into the game) you might get a decent Paladin or Cleric out of the Demon-Spawn Tiefling (the Pitborn).

Rakshasa-Spawn Tieflings (Beastbrood) could make for a good Sorcerer.

Those are the only two Tiefling heritages I'm familiar with (only ones I've used in tabletop) so can't recall what the others would work for.
Unless you are choosing a tiefling for roleplay purposes, in which case none of this really matters, the best combo's I see are playing a generic tiefling for the dex/int wizard or a motherless/hungerseed for str/wis as a str based wis caster (druid, cleric or inquisitor). Otherwise in most cases you are better off with an aasimar as they don't have any stat penalties, which means ulitimetely you get better attributes out of it.
I like the Black Dragon bloodline Eldritch Scion with Pitborn background(the one that gives STR and CHA). Eventually will have wings, along with some levels in dragon disciple for even more strength.
Iry 16. Dez. 2018 um 4:06 
Tieflings REALLY should get wings.
Ursprünglich geschrieben von Iry:
Tieflings REALLY should get wings.

And an extra "device slot" because of tail. It can hold a scroll, potion, lantern, or wand. :dragonskull:
Ursprünglich geschrieben von Iry:
Tieflings REALLY should get wings.
There's actually no way for them to get full wings in tabletop. There's a way for them to have vestigial wings that let them glide, but there's nothing equivalent to the Aasimar Wings feat.

Ursprünglich geschrieben von Ichaerus:
Ursprünglich geschrieben von Iry:
Tieflings REALLY should get wings.

And an extra "device slot" because of tail. It can hold a scroll, potion, lantern, or wand. :dragonskull:
Only if they give up the Fiendish Sorcery racial trait (the one that negates the CHA penalty for tiefling sorcerers with either of the fiendish bloodlines) - it's an alternate racial trait. Tieflings that don't take that option are assumed to have either no tail at all, or a non-prehensile one that can't be used to grip things (like a cat's tail).
Ursprünglich geschrieben von Shadow88:
Ursprünglich geschrieben von Iry:
Tieflings REALLY should get wings.
There's actually no way for them to get full wings in tabletop. There's a way for them to have vestigial wings that let them glide, but there's nothing equivalent to the Aasimar Wings feat.

Ursprünglich geschrieben von Ichaerus:

And an extra "device slot" because of tail. It can hold a scroll, potion, lantern, or wand. :dragonskull:
Only if they give up the Fiendish Sorcery racial trait (the one that negates the CHA penalty for tiefling sorcerers with either of the fiendish bloodlines) - it's an alternate racial trait. Tieflings that don't take that option are assumed to have either no tail at all, or a non-prehensile one that can't be used to grip things (like a cat's tail).

So a tiefling can't go dragon disciple(via bard, or sorcerer, or Eldritch Scion) and gain wings in tabletop, or be hit with a polymorph effect?

Assumption is based on "faith." A tiefling could also be allowed these things, depending on the DM's discretion.
Zuletzt bearbeitet von Star Colonel Ichaerus Ward; 16. Dez. 2018 um 7:30
Ursprünglich geschrieben von Ichaerus:
Ursprünglich geschrieben von Shadow88:
There's actually no way for them to get full wings in tabletop. There's a way for them to have vestigial wings that let them glide, but there's nothing equivalent to the Aasimar Wings feat.


Only if they give up the Fiendish Sorcery racial trait (the one that negates the CHA penalty for tiefling sorcerers with either of the fiendish bloodlines) - it's an alternate racial trait. Tieflings that don't take that option are assumed to have either no tail at all, or a non-prehensile one that can't be used to grip things (like a cat's tail).

So a tiefling can't go dragon disciple(via bard, or sorcerer, or Eldritch Scion) and gain wings in tabletop, or be hit with a polymorph effect?

Assumption is based on "faith." A tiefling could also be allowed these things, depending on the DM's discretion.
Oh I meant gaining wings through a non-class method. You still get wings from classes there's just no feat you can take to get wings like there is for Aasimar. Sorry; I thought you were talking about feat-gained wings rather than class-gained ones.
Zuletzt bearbeitet von Procrastinating Gamer; 16. Dez. 2018 um 20:02
Generic Tifling, would make for a fine Aldori Defender. I picked Demon-Spawn for RP though. :|
Just thought of this one today:

Race: Tiefling

Heritage: Pitborn

Class: Magus

Archetype: Eldritch Scion

Bloodline: Abyssal

Reason: First of all, being a Pitborn and an Abyssal are basically the same thing. You're descended from Demons. Second of all, both your heritage and your bloodline give your character bonuses to Strength, which is far more useful on a Magus than it is on a Sorcerer, since you'll be engaging in close combat more often. Pitborn also gains a bonus to Charisma, which the Eldritch Scion will be using for spells, instead of the regular Intelligence score used by other Magus archetypes.

Thirdly, the Abyssal bloodline gives your summoned creatures damage reduction / good, which scales with your class level. If you decide to build your character around a summoning type, this will allow you to spawn in a PACK OF TANKS, while you use your demonic strength to reduce your enemy to a bloody smear on the battlefield!
Magus is not a particularly good summoner due to only having 6th level spelcasting.

You can actually make a very solid melee Sorcerer with the Abyssal Bloodline who would be a very good summomer, however. Might need to go Eldritch Knight for extra BAB, but it'll work fine if you focus on getting natural attacks.

I personally really like Clerics, Paladins and Inquisitors as a Tiefling, though.
Ursprünglich geschrieben von The Superjew:
Magus is not a particularly good summoner due to only having 6th level spelcasting.

You can actually make a very solid melee Sorcerer with the Abyssal Bloodline who would be a very good summomer, however. Might need to go Eldritch Knight for extra BAB, but it'll work fine if you focus on getting natural attacks.

I personally really like Clerics, Paladins and Inquisitors as a Tiefling, though.

Sorcerers can't use armor without an arcane spell failure chance. Which defeats the purpose of wading into combat with a melee weapon.

Magus, on the other hand, gets class feats that completely nullify spell failure chance for Light, Medium and even Heavy armor. Making them far more viable for a melee caster.

Besides, 6th level magic is where you start getting access to spells that can potentially one shot the enemy. So you're not really missing all that much by using it as a cut off point. The only reason to learn 7th to 9th level spells is if you want to make everyone else in the party question why they even need to be there.
Iry 3. März 2019 um 1:56 
Easier to go pure Abyssal Sorcerer:
Access to 9th level spells, including great personal stat buffs.
Access to a huge amount of summoned monsters.
Use Incorruptible Petal for extreme range with Legendary Proportions.
No need for heavy armor.
Zuletzt bearbeitet von Iry; 3. März 2019 um 2:04
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Geschrieben am: 14. Dez. 2018 um 14:17
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