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Ein Übersetzungsproblem melden
You went for a cool extra ability though, too bad it doesn't scale.
Edit: welp, regular tiefling gets to avoid CHA penalty for being a Sorcerer too. Ima roll this for a playthrough later.
Rakshasa-Spawn Tieflings (Beastbrood) could make for a good Sorcerer.
Those are the only two Tiefling heritages I'm familiar with (only ones I've used in tabletop) so can't recall what the others would work for.
And an extra "device slot" because of tail. It can hold a scroll, potion, lantern, or wand.
Only if they give up the Fiendish Sorcery racial trait (the one that negates the CHA penalty for tiefling sorcerers with either of the fiendish bloodlines) - it's an alternate racial trait. Tieflings that don't take that option are assumed to have either no tail at all, or a non-prehensile one that can't be used to grip things (like a cat's tail).
So a tiefling can't go dragon disciple(via bard, or sorcerer, or Eldritch Scion) and gain wings in tabletop, or be hit with a polymorph effect?
Assumption is based on "faith." A tiefling could also be allowed these things, depending on the DM's discretion.
Race: Tiefling
Heritage: Pitborn
Class: Magus
Archetype: Eldritch Scion
Bloodline: Abyssal
Reason: First of all, being a Pitborn and an Abyssal are basically the same thing. You're descended from Demons. Second of all, both your heritage and your bloodline give your character bonuses to Strength, which is far more useful on a Magus than it is on a Sorcerer, since you'll be engaging in close combat more often. Pitborn also gains a bonus to Charisma, which the Eldritch Scion will be using for spells, instead of the regular Intelligence score used by other Magus archetypes.
Thirdly, the Abyssal bloodline gives your summoned creatures damage reduction / good, which scales with your class level. If you decide to build your character around a summoning type, this will allow you to spawn in a PACK OF TANKS, while you use your demonic strength to reduce your enemy to a bloody smear on the battlefield!
You can actually make a very solid melee Sorcerer with the Abyssal Bloodline who would be a very good summomer, however. Might need to go Eldritch Knight for extra BAB, but it'll work fine if you focus on getting natural attacks.
I personally really like Clerics, Paladins and Inquisitors as a Tiefling, though.
Sorcerers can't use armor without an arcane spell failure chance. Which defeats the purpose of wading into combat with a melee weapon.
Magus, on the other hand, gets class feats that completely nullify spell failure chance for Light, Medium and even Heavy armor. Making them far more viable for a melee caster.
Besides, 6th level magic is where you start getting access to spells that can potentially one shot the enemy. So you're not really missing all that much by using it as a cut off point. The only reason to learn 7th to 9th level spells is if you want to make everyone else in the party question why they even need to be there.
Access to 9th level spells, including great personal stat buffs.
Access to a huge amount of summoned monsters.
Use Incorruptible Petal for extreme range with Legendary Proportions.
No need for heavy armor.