Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not worthless, just worthless for strictly healing.
But a good / neutral cleric can both kill enemies (undead ones, at least), AND heal the party.
I fully support undead race features being added as well any options that allow the players more uniqueness so long as it's balanced.
oh wow lol
Sword Coast Legends had the fatal flaw of having the story play out the exact same way, no matter what character you made. Every line of dialogue was identical for every type of character, and the NPC's didn't even acknowledge your alignment, or race. The game had zero replay value, because once you beat it the first time, there was nothing new to discover.
Seriously, when they added Tieflings to the game, I tried playing one, and that elven priestess said "I see nothing demonic about you."
And when I made a Drow, she acted perfectly fine with me. But once the illusionist revealed that he was actually a Drow in disguise, she has an emotional breakdown and starts raving about how ALL Drow are evil, wicked, untrustworthy creatures, and how the only good Drow she's ever met in her life was long dead!
Undead have a ton of things that don't effect them. And on top of that they also can't be targeted by attacks that only affect humanoids (which is a fair number of the low to med level non-damage spells like hold person, or reduce person).
Undead also have a bunch of weaknesses. The worst being that if they ever go to 0 hp they are down for the count. The only reason a certain undead elf is even usable is because her goddess breaks the rules for her.
Finally there are a number of attack that target only undead, and the AI would need to be set up to use them more often. Disrupt Undead for example never seems to be used by the AI despite it being a very common level 0 spell, and dealing twice the damage of the other level 0s.
They auto revive if your party manages to survive the fight. But if everybody is knocked out, you still get game over.
And besides, when the game was being developed, they offered Dhampir (half vampires) as a voting option for which playable races to include. Aasimar won, because most players hate exploring new options, and just want to stick to the same, repetitive races and classes that have appeared in literally every D&D game throughout the decades.
Just look at Vampire: the Masquerade. =D