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https://steamcommunity.com/app/640820/discussions/0/1734340257883177224/
One of the first enemies you fight has 20 AC on Hard Difficulty. Even with 20 Strength, +1 BAB, +1 Inspire Courage, and +2 from Charge that is only +9 To Hit = 50% chance. After that initial charge, you drop down to 40% to hit. If you have a more reasonable attack stat like 16 Strength that's 30% to hit.
So what happens to most people is that they miss most of the time, get lucky on their 8th savescum and finally land the hits that they need. Then repeat for the next battle.
The only time I've actually died so far on normal is to the spider swarms, and that was because I didn't understand how the mechanic worked until way too late.
On higher difficulties yes. If you play on Unfair you're gonna get wrecked because it's not balanced right now. Just do what I did and set it for Story.
Fair enough, but from reading through the responses on the pinned difficulty post, it doesn't sound like just the higher settings that are unbalanced.
Are hard and unfair doable? Yes. To be honest unfair is not much worse then hard at the start. Everyone will die in a hit (2 if your lucky) As eating 15 damage is not much worse then 30 when most people have like 11-14 hp. However like Iry above said you will save scum your way to vicotry. Took me an hour maybe 2 just to clear the final fight in the tutorial on hard. dropped both the above settings to normal and now I am haveing fun rather then slogging through an RNG nightmare.
I've had this same problem happen to me in the pathfinder tabletop and since i haven't found a wand of cure light wounds in game, the best advice i can give you is to always go around with multiple divine healers (at least 2) and rest until they get their spells back (8 hours) then use them to heal your party, and if you still really need more healing then rest some more. the dwarf cleric actually heals a lot with channels starting from level 3 onwards.