Pathfinder: Kingmaker

Pathfinder: Kingmaker

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thainen Sep 26, 2018 @ 9:44am
Difficulty problems: a message from our Creative Director
We hear your comments on the game difficulty and difficulty spikes, and we will take specific steps in addressing those spikes. First of all, the encounter with the wolves is too hard right now even for normal difficulty, so we will be reducing the number of the wolves in the encounter, as it is a part of the tutorial and should not be as harsh. Speaking of random encounters - we will double check our random encounter generation rules once again to be sure that the encounters that are too powerful for your party didn't happen.
We hear a lot of comments about the spider cave Bokken is sending you to. Swarms are difficult, as swarms of tiny creatures are immune to weapon damage in Pathfinder and require special handling with fire, alchemical fire or AoE spells. From hotfix 1.0.2 Bokken will be warning you of those dangers and provide the party with means to handle them at least partially (several alchemical fire flasks). There will also be separate tutorial messages about difficult to notice mechanics on enemies (like damage immunity or damage reduction, regeneration and similar). For story mode and easy difficulties, those qualities of creatures will be turned off (story mode) or reduced (easy).
The first chapter of the game allows you to choose between different objectives, you can start pursuing your rival, or you can start dealing with the bandits. Because of that, you can reach certain boss enemies having different levels and overall power. We will be reviewing encounters in the Temple of the Elk and the Ancient Tomb to be sure their difficulty is suitable for a 2nd level party.
And one last note about the difficulty - there are plenty of difficulty options to choose from, and we really hope that each player can find the difficulty of the game that will be interesting to them. Unfair and Hard difficulties were meant as really difficult challenges, where creatures are much more powerful than player's party (and we will be adding an additional warning for the new players, who want to start the game on those difficulty settings). I know that there are some players who consider modes like this the only viable modes of play, and while respecting that I want to say that we were designing them to be very difficult and require a lot of patience, careful party building and getting accustomed to party abilities and adapting your strategies to that. A lot of encounters there are killing my party when I am playing the game and require at least several tries to change the tactical approach to the encounter. Please keep that in mind.

--Alexander Mishulin,
Pathfinder: Kingmaker Creative Director
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Showing 1-15 of 566 comments
RafaelElendil Sep 26, 2018 @ 9:48am 
It would be so much easier to just put them on the difficult level of the original AP and allow people to exit the fangberry cave.
Inconnu Sep 26, 2018 @ 9:55am 
Thanks for addressing these issues. Might wanna look at the hit chance for grenades in Challange+ difficulty, took and entire party throwing them multiple times to have an impact on swarms (12+ flasks for the Fangberry encounter).
Skully Sep 26, 2018 @ 10:12am 
Be careful in your changes of difficulty. Running into encounters that are genuinely difficult is par for the course considering the history of these types of games.

Games in recent years have done too much hand-holding. Challenges create growth and even though it can be frustrating...its worth it.
Grifta Sep 26, 2018 @ 10:13am 
I was fine with the random encounters until I ran into a Large Fire Elemental at 2nd level with 4 characters.

Spoiler: My party lasted 4 rounds :P
Greybishop Sep 26, 2018 @ 10:26am 
Originally posted by Grifta:
I was fine with the random encounters until I ran into a Large Fire Elemental at 2nd level with 4 characters.

Spoiler: My party lasted 4 rounds :P

My level 3 party ran into a large earth elemental. Squish.

I understand needing to be careful with tuning, but tuning is needed. I was playing on normal and it took ten flasks of alch fire to take out three spider swarms. I know it is 1d6+fire and a low level swarm is usually around 5-10 hp. A tooltip later said torches could be used as well, I had no idea.

Until my party hit around level five, my front line felt like it was made out of paper. So some of the fights are real simple, then you run into the treant bear and you are running like a scared child.
Last edited by Greybishop; Sep 26, 2018 @ 10:27am
Grifta Sep 26, 2018 @ 10:34am 
Honestly one problem with those torches is that they are (or were in Beta). Everburning Torches. A lot of Pathfinder players know that those specifically do "not emit heat or deal fire damage if used as a weapon". So immediately discounted them as an option. :Valeros:

Side note: Does anyone definitively know what the "core rules" difficulty is for the purposes of that achievement? I really don't want to go 80 hours to find that I picked the wrong one.
Qiox Sep 26, 2018 @ 10:41am 
Originally posted by thainen:
We will be reviewing encounters in the Temple of the Elk and the Ancient Tomb to be sure their difficulty is suitable for a 2nd level party.

Why is there no way to see enemy levels so that we can know if we walked into something intended for later?

Why do enemy health bars not show numerical values even when that option is turned on in the settings menu?

Why does a level 2 goblin have 26 dex, which is above god tier (25)? And that is without the Enemy Difficulty slider being on the highest setting, which controls enemy stats?
Last edited by Qiox; Sep 26, 2018 @ 10:43am
Miss Anthropy Sep 26, 2018 @ 10:41am 
Originally posted by Grifta:
I was fine with the random encounters until I ran into a Large Fire Elemental at 2nd level with 4 characters.

Spoiler: My party lasted 4 rounds :P

Was a large earth elemental for me :P
I think if you fix this about 65% of all complaints is put to rest. Feels that way anyways!
Darx Sep 26, 2018 @ 10:44am 
the boss at the elk temple was just unfair. had to switch every setting to super easy just to survive this fight somehow.
junkbarbarian Sep 26, 2018 @ 10:48am 
Awesome. I think some of the complaints are exaggerated, but I'm glad you guys are listening and giving them due consideration. Note: like Grifta I assumed the everburning torches were not a viable weapon because they were not in PnP. I don't remember if there was a tool-tip ingame or not (not being snarky I really don't).
Sayaka Yuzu Sep 26, 2018 @ 10:52am 
The wolves are oneshooting all my companions, we are lvl 2 on normal difficulty. Did I come to early to the wolves or what
matthew Sep 26, 2018 @ 10:57am 
This has been brought up in the main forum, but i'm posting it here.

We NEED the chance to easy and cheaply create our own party. at least early on. rather then been forced to do over tuned battles for party members that we need. ie, the cleric. it seems you do NEED a healer, and not having one (if you play good) is quite frank silly. otherwise, its hard to recover hitpoints without one.

either give both parties a dedicated healer, or allow us cheaply to customise one. It would make things a bit easier. sure there are some in the game, but its hard to get them if you don't have the right skills.

This is a poor design choice. POE series did this a lot better. and allowed the player to experiement with different builds and play styles. currently, the design choices in thr game, forces you to play with pre made chars, and doesn't allow you to play with a party you want.

please change this.
Murf_This! Sep 26, 2018 @ 11:06am 
Originally posted by Skully:
Be careful in your changes of difficulty. Running into encounters that are genuinely difficult is par for the course considering the history of these types of games.

Games in recent years have done too much hand-holding. Challenges create growth and even though it can be frustrating...its worth it.

Hard & Unfair are NOT possible. Show me video proof of ANYBODY making it through the final major battle in the tutorial-castle on those. Challenge is one thing, literally instakilling is another.

I played Pathfinder for years and multiple other tabletops like Shadowrun or M&M as well. I know how to build characters. But having to run against enemies that are like 5 levels above is plain and simply suicidal.
Last edited by Murf_This!; Sep 26, 2018 @ 11:10am
Yame Sep 26, 2018 @ 11:10am 
I really hope you guys will do a good job adjusting difficulty and that reviews will become better after this patch since a lot of bad reviews derives from random encounters and such
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Date Posted: Sep 26, 2018 @ 9:44am
Posts: 566