Pathfinder: Kingmaker

Pathfinder: Kingmaker

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TheZeisonSha Nov 8, 2018 @ 9:55am 
Preliminary Patch Notes V. 1.1
Part 1

October 11th, 2018

Quests
  • Players couldn't speak to Mim Wobblegander during the "Heal Mim" quest objective. Resolution: fixed.
  • The "Honor and Duty" quest couldn't be completed. Resolution: fixed.
  • The first objective of "The Door to Nowhere" quest couldn't be completed correctly in some cases. Resolution: fixed.
  • Players could skip the first meeting with Technic League but found the "Technic League Encampment" area in rare cases. Resolution: fixed.
  • It was unclear that players had to show the book to Jubilost to complete the quest objective. Resolution: objective description was improved.
  • Players could talk to Ditael several times to get several cursed swords. Resolution: fixed.
  • The "Green Stone" quest could be completed without an emerald. Resolution: fixed.
  • "Find a way to deal with the bandits", "Discover why monsters are attacking the kingdom" and "Find the propagandists" objectives couldn't be completed in the "War of the River Kings" quest. Resolution: fixed.
  • Willas Gunderson stayed in the Tavern after the quest completion. Resolution: fixed.
  • "An Amusement for the Nobles" quest's failed resolution was unclear and players thought that the quest was completed successfully. Also, some quest NPCs stayed active after its completion. Resolution: fixed.
  • Jubilost's story wasn't updated after the "Door to Nowhere" quest. Resolution: fixed.
  • In certain conditions, players could get the Incomplete Lawbringer Armor twice in the "Lawbringer" quest. Resolution: fixed.
  • Diplomacy check DC was wrong in the dialog with wererats (the "Ancient Formula" quest). Resolution: fixed.
  • An NPC didn't appear for the "Earthbreaker" quest at the "Secluded Lodge" area if the "Witch Hunt" quest wasn't completed. Resolution: fixed. Though, the NPC won't there during the "Witch Hunt" quest.
  • The dialog about rules in the "Price of curiosity" quest could be used to get infinite experience. Resolution: fixed.
  • In rare cases, Jubilost didn't speak about Inconsequent Debates. Resolution: fixed.
  • "Death to Queen Bdaah!" and "Death to Chief Sootscale!" objectives could remain unfinished after completion of the "Old Sycamore Caves" area. Resolution: if players chose the peaceful way to resolve the conflict these quests will disappear from the Quest log (they will be failed).
  • Siding with Annamede in Pitax could cause all guards to attack the party. Resolution: fixed.
  • Additional reward for "The Lost Brother" quest is added.
  • The description for the objective was clarified in the first of Valerie's companion quests.
  • The alignment shift was changed in one of the dialogues in the "Deal with the Devil" quest.
  • Some alignment shifts were changed in the resolution of Valerie's final companion quest.
  • Tiressia could reward the player twice for killing the Scythe Tree. Resolution: fixed.
  • The speaker was fixed for the certain line in the dialogue in Jaethal's quest.
  • The quest description was improved for the case when Octavia and Regongar didn't join the party.
  • The quest text was clarified for one of the objectives in the "Missing Child" quest.
  • The location of the Poachers' Hideout was clarified in Sharel's quest.
  • A Lawful Good justification was added to attack Darven in the "Deal with the Devil" quest.
  • The quest text was clarified for one of the objectives in the Ekun's companion quest.

Areas
  • Tartuk could appear at the "Skunk river ford" area after the completion of the "Troll Trouble" quest if players hadn't met gnome expedition before. Resolution: fixed.
  • The bonuses party got from the allies were added at the "Ravaged Capital — Central Passage" area.
  • The magical fog didn't disappear at the "Technic League Encampment" area. Resolution: fixed.
  • Gwart's name didn't appear in the dialogue at the "Armag's Tomb" area. Resolution: fixed.
  • Creatures were roaming incorrectly at the "Barbarian Cairn" area. Resolution: fixed.
  • The party could walk through dwarven statue at the "Abandoned Keep" area. Resolution: fixed.
  • Villagers were reacting to animal companions and summoned units at the Capital. Resolution: fixed.
  • Radius of roll action icons was increased at the "Old Sycamore Outdoor" area.
  • Players couldn’t set a Camp at the "Kellid Barbarian Camp" area. Resolution: the party can stay overnight with the help of a specific Merchant's dialogue option.
  • Never-ending answer in one of the Book events was fixed.
  • Mim Wobblegander was still standing in the village at "Silverstep" area during her quest. Resolution: fixed.
  • Several inconsistencies were fixed in the dialogue with Jamandi Aldori at "Flintrock Grasslands" area.
  • Several inconsistencies were fixed in the dialogue with Gwart at "Flintrock Grasslands" area.
  • Rest didn't heal the Death's Door condition at the "Camp at the Capital Gates" area. Resolution: fixed.
  • One of the loot boxes was not reachable at the "The Menagerie" area. Resolution: fixed.
  • Portal from the "Camp at the Capital Gates" area to "Ravaged Capital" area were available before the dialogue with Storyteller. Resolution: fixed.
  • The main character could get stuck in siting pose while at "Capital Inn" area in some cases. Resolution: fixed.
  • Players didn't understand how Divine services work. Resolution: NPCs who offer cleric services have a dialogue option now clarifying how it works.
  • Experience for defeating Ilthuliak was too low. Resolution: experience is 4 times higher now.
  • Party could get stuck in the permanent combat mode if they entered the "Abandoned Keep" area form the "Verdant Chamber" after completing "Varnhold Vanished" quest but before starting "Betrayer's Flight" quest. Resolution: fixed.
  • The party couldn't rest for free in Varnhold or Pitax after conquering them. Resolution: fixed.
  • Encounter has the proper amount of Technic League Magi at the "Technic League Encampment" area now.
  • Companions kept in the cages didn't have correct barks at the "Old Sycamore Caves" area. Resolution: fixed.
  • At the "Inconsequent Debates" event, the Host stated that the main character loves no one even if the character had an active romance. Resolution: fixed.
  • Players need to make successful perception check to find the "Middle of Nowhere" area now.
  • Some players had issue with the final story dialogue at "Old Sycamore Caves" area. Nothing happened if "Attack former allies" option was chosen when kobold chief was already dead. Resolution: fixed. Those who chose this option can return to the area and defeat mites.
  • The battle with Kalannah couldn't be finished in rare cases. Resolution: some fixes were implemented to prevent the issue.
  • The party could pass through some of the closed doors at the "House At The Edge Of Time" area. Resolution: fixed.
  • Greater Werewolf was incorrectly named as Greater Weretiger at the "Old Mesa" area. Resolution: fixed.
  • Some players had an issue with barbarian sentinels at the "Overgrown Cavern" area. They didn't start the dialogue and the peaceful resolution was unavailable. Resolution: fixed.
  • Rest Camp didn't take any time at the Capital Gates. Resolution: fixed.
  • Tsanna got stuck in fireplace after meeting with baron. Resolution: fixed.
  • The Vendor didn't have replenished rest supplies at the Capital Square. Resolution: fixed.
  • Reaford Tabulus in Pitax Royal Palace has a greater bonus on concentration checks now.
  • Dead Kassil could return in the Throne Room in some cases. Resolution: fixed.
  • Pitax location could have an empty name. Resolution: fixed.
  • Edrist Hanvaki got stuck in fireplace after meeting with baron. Resolution: fixed.
  • Stefano Mosconi could appear in Pitax after being killed. Resolution: fixed.
  • Corax rewarded incorrectly for some player's decisions in dialogue with Melianse. Resolution: fixed.
  • New reward was added for the puzzle at the Pitax Royal Palace.
  • Unable to exit forest at "Witch's Hut" area. Resolution: fixed.
  • Player was able to offer help to the Nober's wounded barbarian before learning about the wound. Resolution: fixed.
  • Jamandi's reply to the player's LG answer was changed during the coronation event.
  • Unexpected alignment shifts at the "Abandoned Keep" area. Resolution: fixed.
  • Goblin Party illustrated event (Book event) will continue even if the players fail at a Constitution check while tasting the goblin "ale".
  • Inconsistencies in dialogues with the Raven and Tristian in the 3d chapter. Resolution: fixed.
  • Linxia could propose an alliance even if the player decided to fight against her. Resolution: fixed.
  • Players could get extra experience interacting with the bridge and the cart at the "Old Sycamore Caves" area. Resolution: fixed.
  • Missing cooking receipts were added to the 4th chapter areas ("Armag's Tomb", "Two-Faced Hill", "Abandoned Keep", "Fossil Fields" and "Other World").
  • Vordakai has better loot now.
  • Characters could incorrectly get damage or disease in "Kobold Trail" book event. Resolution: fixed.
  • Players couldn't talk to Knurly Witch NPC at the "House at the End of Times" area in some cases. Resolution: fixed.
  • There could be issues with correct processing the player's decisions they made in the dialogues after defeating Harguka and Tartuk. Resolution: fixed.
  • Jhod didn't disappear at the "Thorn Ford" area when he left. Resolution: fixed.
  • No objective in the Quest Log for Nixie's request to bring feathers. Resolution: fixed.
  • Special Encounter didn't happen in the 3d chapter. Resolution: fixed.

Kingdom
  • A new "Effortless" kingdom difficulty was added which stays between "Auto" and "Easy" - for those players who wish to participate in kingdom management, but don't want to pay much attention to kingdom development.
  • Kingdom project navigation was improved - all projects was divided into subcategories.
  • Kingdom events that happen right before the end of the month give more time to react now.
  • Going into negative BP will delay increasing unrest until the next day, giving time to repay the debt before that happens.
  • The "Windmill" building didn't have the unique model. Resolution: fixed.
  • "Sunny Glade" kingdom recourse was unreachable on the Global Map. Resolution: fixed.
  • "The Bog Mischief" kingdom event has a proper "success" description now.
  • 2 slots for buildings were unlocked, that should be available at the Town level in the Capital instead of City one.
  • Bartholomew stopped working as a vendor after moving to the capital. Resolution: fixed.
  • The "Rebuild the Temple of the Elk" and "Pillage the Temple of the Elk" projects are correctly removed now as soon as one of them is completed.
  • Solved kingdom event cards displayed total accumulated stat changes by this event, which was sometimes confusing. Resolution: they display only the results of the resolution itself.
  • Smithy and TownHall buildings didn't have correct models. Resolution: fixed.
  • Projects for the Dwarven Keep Restoration in Dire Narlmarches and South Narlmarches are given as soon as respected region is claimed now. These projects allow region upgrades based on restored keeps.
  • Building upgrades deducted the cost of the base building from the treasury incorrectly. Resolution: fixed, upgrades' cost now matches their description.
  • Training projects for Companions now appear only for companions below 12 and 14 level after chapters 5 and 6 respectively. Those projects now level up companions to 12th and 14th level respectively. If such projects were being developed during the update, they are cancelled, and their cost are fully reimbursed.
  • Kingdom was still destroyed if the boss of the chapter was killed on the same day it would destroy the kingdom. Resolution - fixed. An event that led to the destruction of the kingdom is removed.
  • "Safe Refuge" event was incorrectly marked as Problem. Resolution: fixed.
Last edited by TheZeisonSha; Nov 8, 2018 @ 9:56am
TheZeisonSha Nov 8, 2018 @ 9:56am 
Preliminary Patch Notes V. 1.1
Part 2

Classes & Mechanics
  • Guidance Spell granted Base Attack Bonus. Resolution: Guidance Spell grants Additional Attack Bonus instead of Base Attack Bonus now.
  • Freedom of Movement spell worked incorrectly. Resolution: fixed.
  • War Domain "Battle Rage" ability wasn't shown in buffs on the character, despite working properly. Resolution: fixed.
  • Some abilities granted by Domains didn't work correctly for Druids. Resolution: fixed.
  • Barbarians were losing their speed bonus for non-heavy armor even if the full plate they were wearing were mithral. Resolution: fixed.
  • Some descriptions were fixed for Arcane Trickster.
  • War Domain 8th level Bonus Combat Feat ability lacked description and name. Resolution: fixed.
  • Some spells, like Molten Orb, had descriptions that they should target a point, despite the fact that they must specifically target a creature (as they deal additional damage to a target creature). Resolution: fixed.
  • The description for Power Word Blind spell was improved.
  • Effects that turn a character into a dragonlike creature give them blindsense 60 now instead of blindsight 30.
  • The whole party slowed down out of combat if one of the characters' speed was less than 30ft. Resolution: only slowed down characters will move slower than 30ft.
  • Auto cast didn't work with Charge ability. Resolution: fixed.
  • Some feats granted without fulfilling all requirements (such as, Ranger's "Combat Style Feat") were inactive. Resolution: fixed.
  • Divine Power didn't give bonuses to attack rolls. Resolution: fixed.
  • Attacks with Masterwork weapons were bypassing DR/Magic as if they were magical. Resolution: fixed.
  • Non-magical weapons temporarily enhanced by Magus or by a Paladin were not bypassing DR/Magic. Resolution: fixed.
  • Javelin and Dart weapons had no proficiency specified in their tooltip. Resolution: tooltip shows correctly that they are simple weapon now.
  • Trident was marked as a simple weapon in tooltip, while being a Martial weapon. Resolution: tooltip shows correctly that it is a martial weapon now.
  • No description for the save from the Wild Gaze ability. Resolution: fixed.
  • Creeping Doom spell worked incorrectly. Resolution: fixed.
  • Clay golems are Mud golems now.
  • Alchemist cannot use her bomb and mutagen abilities while under the effects of a polymorph effect any more.
  • The Resonating Word spell works correctly now.
  • Animal creatures summoned via Summon Monster spell have fiendish or celestial template depending on caster alignment now.
  • The Lesser Restoration spell does not remove Fatigued condition any longer if target is Exhausted.
  • New Grease spell is added. Wizards, Magi and Bards can learn it.
  • Serpentine Bloodline Sorcerer's Serpent's Fang ability gives additional bite attack instead of replacing empty hand weapon now.
  • The Blind Fightning feat also gives immunity to gaze attacks now.
  • The incorrect description for Dragon disciple's bite attack was fixed.
  • Monk could use Flurry of Blows with any weapon if the character was without armor or shield. Resolution: fixed.
  • Short sword dealt slashing damage. Resolution: fixed, short sword deals piercing damage.
  • Duelist's Crippling Critical ability reduced duelist's AC instead of target's AC. Resolution: fixed.
  • Alchemist's Fast Healing grand discovery didn't work. Resolution: fixed.
  • Wrong information in Combat Maneuvers Bonus description that Tiny or smaller creatures use their Dexterity modifier in place of their Strength modifier to determine their CMB (in fact they do not). Resolution: fixed.
  • Descriptions for Bard and Rogue (also, Cleric and Inquisitor) shared abilities were improved.
  • Magus's Ghost Touch weapon enchantment had a wrong description. Resolution: fixed.
  • Spell Specialization did not affect spells with variant casting (Dragon Breath 4th level spell, for example). Resolution: fixed.
  • Sorcerer bloodlines previously did not show that many of them give wings at level 15. Resolution: wings are now properly shown on class progression screen.
  • Calming Touch ability of Community domain were not used to heal the party on rest. Resolution: fixed.
  • Ward Against Death ability of Repose Domain did not protect against negative levels. Resolution: fixed.
  • Sorcerers and Eldritch Scions could take Dragon Disciple prestige class with any bloodline, instead of being limited to draconic bloodlines. This created strange interactions with its "Blood of Dragons" ability of that prestige class. Resolution: Only Sorcerers and Eldritch Scions with draconic bloodline now can take levels in Dragon Disciple. Characters that had already taken a level in Dragon Disciple can continue taking levels in it.
  • Alchemist's Breath Weapon Bomb did damage to the friendly targets even if the alchemist had Precise Bomb discovery. Resolution: fixed.
  • Dwarven racial trait Hardy was giving +3 bonus to saving throws instead of +2. Resolution: fixed, the bonus is +2 now.
  • Greater Restoration did not remove Death Door condition. Resolution: fixed.
  • Clerics had a Greater Domain Power in their progression screen at level 8. This feature did nothing and was there to signify when cleric gets his second powers of domains. It was only confusing people, since some domains receive features on other levels and all domains show their feature in the progression at the correct level now. Resolution: feature was removed from progression screen.
  • Eldritch Scoundrel did not have Knowledge (Arcana) as a class skill. Resolution: fixed.
  • Alchemist's Choking Bomb was applying Nauseated condition even if the saving throw against initial effect was successful. Resolution: fixed.
  • Guarded Hearth ability of Community domain did not grant any bonuses. Resolution: fixed.
  • Duelist Parry didn't work. Resolution: fixed.
  • Animal Domain didn't give Lore (Nature) as a class skill for clerics. Resolution: fixed.
  • The Inquisitor gains Exploit Weakness ability at 14th level now.
  • New 7th–level cleric spell Resurrection was added.
  • Rogue's Master Strike ability save DC is now Dexterity based. For characters who already have this ability you have to turn it off and on again to apply these changes.
  • Attacks of Nereids and Spit Venom spells projectiles used to be acid green. Resolution: their color was changed to poison purple.
  • Litany of Eloquence now requires a saving throw.
  • Water Elemental Bloodline Sorcerer Arcana is now working correctly.
  • Water Elemental Bloodline Sorcerer now gains Scorching Ray (Cold) spell on 5th level instead of Scorching Ray (Electricity) spell.
  • Water Elemental Bloodline Sorcerer Elemental Movement ability now gives immunity to combat maneuvers instead of +30 feet bonus to your base speed.
  • Earth Elemental Bloodline Sorcerer Elemental Blast ability now can be used three times per day.
  • Alertness, Deceitful, Deft Hands, Persuasive and Stealthy feats applied wrong values to skill bonus points. Resolution: all feats apply correct values now.
  • Incorporeal creatures got full damage from magical weapon. Resolution: they get half damage.
  • Experience distribution for the skill checks was fixed.
  • Inspiring Recovery mechanics were triggered two times instead of one. Resolution: fixed.

Difficulty settings and fixes
  • No penalties for the 2nd and further attacks on the low Difficulty settings.
  • Random encounters from the 4th chapter could be triggered at the left edge of the 1st chapter region. Resolution: fixed.

Items
  • Not enough Javelin, Darts and Slings. Resolution: Oleg now sells Masterwork Dart, Masterwork Flail, Masterwork Heavy Flail, Masterwork Javelin, Masterwork Sling, Masterwork Starknife, Masterwork Trident, Masterwork Bardiche.
  • Half-Plate of Hatred had zero price. Resolution: fixed.
  • Robe of Arcane Annihilation provided wrong bonuses to attack. Resolution: fixed.
  • A typo is amended in English version of Headband of Vast Intelligence +6 description, it stated +4 bonus, while it gives +6 bonus.
  • The Ring of Evasion description was fixed.
  • Wild Hunt scimitar didn't have a name. Resolution: fixed.
  • Blackemoor's Grimoire item summoned incorrect monsters. Resolution: fixed.
  • Mourning item had the wrong price (75 g). Resolution: price was increased.
  • Ring of Circumstances was giving +1 luck bonus to saving throws instead of its actual mechanics. Resolution: fixed.
  • Blessed Signet had Caster Level 1 for Blessing Spell. Resolution: it has Caster Level 3 as per description now.
  • Gnome Hooked Hammer weighted 10lbd. Resolution: it weighs 6 lbs. instead of 10 lbs. now.
  • Dwarven Urgrosh had wrong damaged assigned to its endings. Resolution: damage and attack types was changed between ends of Dwarven Urgrosh to align with visuals of the attack.
  • The Mallot of Woe was incorrectly wielded. Resolution: it is properly wielded now.
  • Lesser Ring of Ultimate Protection and Greater Ring of Ultimate Protection had wrong descriptors. Resolution: Items have Resistance descriptor for Saving Throws bonuses now.
  • Trailbleazer's helm didn't grant correct racial AC and bonuses to Saving throws. Resolution: Trailbleazer's helm grants +3 insight bonus to saving throws only against Giants and Goblinoids and grants +3 AC against Goblinoids as per description.
  • Ring of Enhanced Summons had alignment restriction. Resolution: the item no longer has Neutral alignment restriction.
  • Vicious weapon harms user when using Lay on Hands. Resolution: Vicious enchantment no longer damages the players if they use anything else but vicious weapon.
  • No Potions of Inflict Wound were available from Vendors. Resolution: Potion Of Inflict Light Wounds, Potion Of Inflict Moderate Wounds and Potion Of Inflict Serious Wounds were added to Vendors that have Potions of Cure Light/Moderate/Serious Wounds.
  • Tiger's Stripes didn't have Enhancement. Resolution: it has +5 Enhancement now.
  • Arrowguard Buckler granted +4 AC. Resolution: it grants +5AC instead of +4AC as per description.
  • Enchantments from Elemental Punisher, Arcane Enforcer, Authority, Overthrow, Blinding Light, Venom, Tyrant, Ruin, Spinebreaker, Chaos Shard, Grim Finale should work only with the weapon wielded now.
  • Highwayman's Argument should correctly deal damage against frightened and shaken targets now.
  • Blade of the Merciful correctly deals damage to non-good targets now.
  • RoyalGift was too cheap. Resolution: its price is changed from 10000 to 64000.
  • Vicious weapons dealt multiplied damage on critical hits. Resolution: fixed.
  • Satisfaction Rapier didn't deal silver damage. Resolution: it deals silver damage as per description (mithral) now.
  • Black Star Starknife casted three spells on crit. Resolution: it casts one of three spells on a critical hit now.
  • The Narrow Path applied Negative levels on target. Resolution: it applies Negative level on a player as per description now.
  • Chaos Hammer enchantment could work with other weapons and buff duration was wrong. Resolution: it only works with this weapon and the Touch of Chaos buff that is applied on target is active only for one round as per description.
  • Oils of Enhancement II worked per round. Resolution: it works per minute as per description now.
  • Ring of Reckless Bravery had incorrect descriptors. Resolution: it has corrected descriptors now.
  • Forest Knight's Bracers, Cloak of Sold Souls Trailblazer's Helm and Ring of Reckless Courage stayed at Notable type after assembly. Fixed: the items were moved to appropriate inventory category type.
  • Crusader's Mithral Full Plate had icon with Gloves. Resolution: fixed.
  • Irlene had rod without any description. Resolution: we reworked artisan's rods - they work as metamagic rods with some additional benefits now.
  • Leviathan's gift robe granted infinite Maximize Spell Metamagic. Resolution: it grants only 6 times per day as per description.
  • The wrong price for +2 unholy estoc. Resolution: fixed.
TheZeisonSha Nov 8, 2018 @ 9:57am 
Preliminary Patch Notes V. 1.1
Part 3

User Interface
  • Players can Inspect units now. The functionality is activated by toggling a new button in HUD Menu. After activation, the skill check is either made or revealed (if players have already met the specific type of unit before). The result of the skill check and revealed sections of unit information can be found in the Combat Log. A special tooltip with available information shows in the upper right corner of the game on hovering the unit or Combat Log record with the mouse cursor.
  • An option to control the size of the fonts in the dialogues and descriptions was added.
  • There could be Black Screen after starting camping if "Begin Resting" button was pushed fast. Resolution: fixed.
  • The character's stats numbers were not updated if scrolls were used from the inventory. Resolution: fixed.
  • Some names were hardly visible in the dialogues. Resolution: fixed.
  • Players can skip the time without resting now.
  • Players can control the time for rest after the hunting now.
  • Notification about minimum rest time to restore abilities was added.
  • Timeline icon visualization was improved in the Rest interface.
  • Rest until full recover was improved.
  • Indoor (dungeon) maps could be too dark and uncomfortable to recognize details. Resolution: fixed.
  • Missing descriptions for high-level cooking recipes and their buffs were added.
  • "Use rations" option was set to ON automatically during the Rest in dungeons. Resolution: no options are changed automatically. Players may change "Use rations" option at the main screen of the Rest interface.
  • "Point of interest" mark was too big on the Map. Resolution: the mark is changed.
  • The usability of picking up a character voice during the character creation was improved.
  • NPC Armag's name and portrait was not represented in his final dialogue. Resolution: fixed.
  • Some usable items didn't have corresponded icons while players chose target. Resolution: fixed.
  • A lot of new icons are added.
  • The description of the chosen cooking recipe was not updated when players changed it. Resolution: fixed.
  • Ekun's animal companion had incorrect portrait. Resolution: fixed.
  • Part of Credits was missing. Resolution: fixed.
  • Some buffs had no descriptions. Resolution: fixed.
  • Ability Score Modifier (Skill page during Level UP) was counted according to the temporary modifiers. Resolution: the value is counted according to the permanent bonus of the Ability Score.
  • "Load premade build" button was added in Level UP interface for pre-generated characters and companions.
  • Map for the "Lost Dwarven Fortress" area was improved.
  • No feedback on "Copy to spell book" and "Copy recipe" actions in Inventory. Resolution: improved.
  • Several UI elements had empty tooltips. Resolution: tool tips are added.
  • Custom character model couldn't be rotated in UI. Resolution: fixed.

Sound and Voice-Over
  • The meeting scene with Nok-Nok didn't have voice-overs. Resolution: fixed.
  • Lantern King's voice lacked suitable audio effects when he transformed into his original form. Resolution: fixed.
  • Critters sounds were too annoying. Resolution: now critters play sounds with 50% chance.
  • Music didn't play in the Barony introduction scene. Resolution: fixed.
  • Small mastodon's footsteps were too loud. Resolution: fixed.
  • The interrogation scene at Secluded Lodge had wrong music. Resolution: fixed.
  • Viscount Smoulderburn didn't have the right sound effects. Resolution: fixed.
  • The Faery dragon companion sounds were too annoying when he played a looped cutscene at Oleg's Trading Post. Resolution: fixed.
  • Proper sound effects were added for the Cacophonous Call and Ear-Piercing Screams magic spells.

Miscellaneous
  • ASUS Aura support was added. Some critical battle events have visualization on the ASUS keyboard now.
  • Familiars didn't disappear when battle started. Resolution: familiar's fade animation was fixed.

Localization \ text fixes
  • A lot of text fixes in the dialogues.
  • Protector of Unjust had error in Russian translation. Resolution: fixed.
  • French mistranslation: Feat Extend spell. Resolution: fixed.
  • Missing or wrong German, French and Chinese localization.
  • Any references to Intimidate, Bluff, Diplomacy was improved (everything references to the core skill - Persuasion).
  • Descriptions of Restoration spells (lesser, regular, greater) were clarified.
  • Description for Bloodbird condition was improved.
  • Greater Invisibility description was improved (Russian localization).
  • The description of the "Decapitator" weapon was fixed.
  • The description for Flare Burst spell was clarified.
  • The incorrect loading screen tip was fixed.
  • The description for golden golem's poison was added.
  • Silverstep Grotto: names for the transition points were added.
  • New pack of localization fixes for FR, DE, ZH.

General visual improvements at the following areas
  • Capital square (there were no winter or rain. Resolution: fixed)
  • House At The Edge Of Time
  • Dreamscape
  • Lich Kulich Lair
  • Irovetti palace
  • Castle of Knives
  • Other World (the lighting was fixed)
  • Jamandi Masnion
  • Kamelands Safari and Hunting Lodge (chandeliers were missing)
  • Armag Tomb
  • Capital Square (the lighting of animated objects was fixed)
  • Vordakai Tomb light setup is broken. Resolution: fixed.
  • Dunsward Tomb
  • Varnhold
  • Abandoned Keep (some parts of the area were too dark. Resolution: more light sources are added)
  • Athach Lair (the lighting was fixed)
  • Olegs Trading Post (big campfire had incorrect light. Resolution: fixed)
  • Adamantine Shield Fortress (issues with shadows were fixed)
  • Troll Lair
  • Troll Wilderness (background is missing. Resolution: fixed)
  • Silverstep Grotto Cave (foliage interaction was fixed)
  • Lizardfolks Lair ("black" grass was fixed)
  • Dweomercat Lair
  • Flintrock Grasslands (decals were fixed)
  • Camp at the Capital Gates

Other visual fixes and improvements
  • Arrows get stuck in the terrain on a miss and stuck in a creature on a hit now.
  • Some enemies didn't hold the weapon correctly. Resolution: fixed.
  • Dynamic fluid fog was added to a lot of the areas.
  • Several issues with Nyrissa's visual (wings, hair, clothing). Resolution: fixed. Animations were also improved.
  • "Dancing" bushes at the "Castle Of Knives" area. Resolution: fixed.
  • There were issues with helmets visualizations. Resolution: fixed.
  • Foliage interaction were fine-tuned at outdoor areas.
  • Equipped weapon was not visualized in the fourth weapon slot on the back. Resolution: fixed.
  • Mandragora Swarm had incorrect outline if hidden behind other objects. Resolution: fixed.
  • Creature Nymph (medium size) had visual bug. Resolution: fixed.
  • There were issues with footprints in some cases. Resolution: fixed.
  • Birds could get stuck over the area during bad weather.
  • Armors and robes are visualized correctly now - above the base wizard outfit.
  • Random sparks on the ground from invisible torches in the safe areas. Resolution: fixed.
  • VFX are fit better to the companion's size now.
  • Troll great club has a proper position on the characters back now.
  • Some fixes with weather system.
  • Scythe Tree attack animation was fixed.
  • Inappropriate water reflections on low graphics settings. Resolution: fixed.
  • 1-pixel line on the edge of some areas. Resolution: fixed.
  • Snow visual effect could disappear after the Rest. Resolution: fixed.
  • Some spells visual effects were updated.
  • Wings for corresponded Aasimar's feat is correctly visualized now.
  • No stealth animation for the animal companion. Resolution: fixed.

System
  • DLC support for GOG version on Linux was added.
  • Loading time up to the Main Menu is optimized.
  • Weather system optimization.
  • Dynamic fog is no longer affected by dead creatures.
  • The game crashed on Mac after character creation in some cases. Resolution: some fixes were applied to prevent this issue.
  • The game crashed on Mac on subjugating the new region. Resolution: some fixes were applied to prevent this issue.
  • If party entered the indoor when there was a storm at outdoor area the strong wind could still be active. Resolution: fixed.
  • Main Menu is optimized for the low hardware specifications.
  • Different characters sharing the same name no longer share saves. Also, every character gets their own autosave and quick save slots now.
Last edited by TheZeisonSha; Nov 8, 2018 @ 9:58am
TheZeisonSha Nov 9, 2018 @ 7:48am 
Hotfix 1.0.16 – November, 9th 2018

Dear pathfinders,
Version 1.1 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a week, and anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test

The test will be first available for Windows users, with Mac and Linux joining them in about 3 days. As for reporting bugs, you will be able to do that via a special button inside the game. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us!

One more thing. We keep receiving a lot of questions and suggestions on the Kingdom Management. True, this is a complicated feature! To clarify it our creative director is preparing the big post describing the kingdom mechanics and some future improvements we are planning to implement in the upcoming releases. This post is under proofreading now and will be available in the beginning of the next week.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • The dialogue with Tristian didn't work correctly at the Capital after the "Betrayer's Flight" quest. Resolution: fixed.
  • The special event which started the second Tristian's quest "Saving Grace" could not be triggered on the Global Map. Resolution: fixed.
  • "An Amusement for the Nobles" quest couldn't be completed correctly if players chose Evil or Chaotic options in the dialogue with Jamel Visser. Resolution: fixed.

Areas
  • Kassil Aldori and Shandra Mervey could disappear if Neutral option (alliance with both Jamandi Aldori and Natala Surtova) was selectged during the "Hour of Rage" quest. They also could disappear in some cases after the Capital was upgraded to the "stone" state. Resolution: fixed.
  • The final dialogue with the Stag Lord could not be started if the main character was too far away from the place the Stag Lord died at at the "Stag Lord's Fort" area. Resolution: fixed.
  • The cut-scene where Linzi introduced her book about Pitax Academy could overlap with the cut-scene of Nyrissa's arrival to the Throne room. Resolution: fixed.
  • The romance with Regongar could get stuck in some cases and players couldn't leave the Capital Square or the Capital Tavern. Resolution: fixed.
  • In some cases the party could exit to the Global Map while still being in combat mode. Resolution: fixed.
  • Story events teleporting the main character from the Throne Room could break subsequent cutscenes which led to the game locking up at a later point in some cases. Resolution: fixed.
  • Certain Athletics check didn't work at the Pitax Royal Palace cellar. Resolution: fixed.
  • Clicking on the table in the Throne Room at certain specific moments could break a cut-scene. Resolution: fixed.
  • The dialogue with Hargulka could be missed in some cases in the beginning of the "Troll Lair" area. Resolution: fixed.

Kingdom
  • Project to increase Relations rank to 8th didn't appear on the Triumph resolution of "The Wrath of Sevenarches" event. Resolution: fixed. Project is available for the players who missed it.
  • Choosing one of the options in the dialog leading to 9th rank of Arcane led to the broken dialog for 10th rank. Resolution: fixed, players who experienced the broken dialog will be able to replay it.
  • Upgraded buildings didn't provide the stats they should. Resolution: fixed.
  • Special buildings like the "Nethys' Library" weren't considered as corresponding basic building in the building requirements. Resolution: fixed.

Classes & Mechanics
  • Dazzling Display, Dreadful Carnage and Cornugon Smash did not apply effects from the Thug rogue ability Frightening. Resolution: fixed.
  • A companion dialogue could be initiated with the party members under certain control conditions such as "Prismatic Spray". Resolution: fixed.
  • Madness Domain abilities were multiplied after loading a save. Resolution: fixed.
  • Improved Unarmed Strike ability disappeared after party participated at the "Drunken Melee" event at the "Rushlight Fields" area. Resolution: fixed.
  • Cleave, Vital Strikes and other similar abilities still required to go into melee range with the target, even when the wielder was using a reach weapon. Resolution: fixed.
  • Buffs could stay on the characters forever in some cases. Resolution: fixed.
  • Effortelss Armor did not work right after casting it and required reequipping the armor to gain the benefits. Resolution: fixed.
  • Archon's Aura did not work. Resolution: fixed.

Items
  • Gyronna's Amulet had Mirror Image issue. Resolution: Mirror Image buff is applied on combat start and ends on combat finish.

System
  • The mass loot UI could make the party get stuck in an area in some rare cases. Resolution: fixed.

TheZeisonSha Nov 16, 2018 @ 1:03am 
UPDATE:

Added to version 1.1i

  • Сut-scene in Pitax could freeze under certain conditions. Resolution: fixed.
  • Cut-scene with Tristian was triggering every time after players tried to get out of the Capital. Resolution: fixed.
  • Triggering Rest could make the game freeze in some cases. Resolution: some improvements were applied to prevent this issue.


Patch 1.1 – November, 16th 2018

Dear pathfinders,

We are happy to inform you that Version 1.1 is here and ready to be shared with everyone!

We are eternally grateful for your patience. The bugs and other technical issues you've encountered cannot be tolerated, since they ruin immersion and spoil the fun of playing the game. We apologize for any frustration they could have caused you, and we'd like to once more reassure you of our commitment to fix all the remaining problems. We hope you feel the same way we do - we were inspired by true pillars of the CRPG genre, and we believe that with hard work and dedication, this game can become worthy of their lineage.

We would also like to express our heartfelt gratitude to everyone who took part in the Beta test for this version. Your feedback is truly invaluable to us! More than 60 unique issues were fixed thanks to your reports since the beginning of the Beta. And we've also out around 200 other unique suggestions and issues on our task list for the next patch (unfortunately, we can't fix everything in a glimpse, so we prioritize and address major issues first). We'd like to highlight that we carefully read through bug reports threads on Steam and GoG forums, as well as the official forum at owlcatgames.com and the fan-run Discord group, in order to record all the issues described there. We can't answer all the messages personally - sorry for that! - but, just to be clear, we ensure you we care about everything you post, and eventually we will address all reports.

To make bug reporting easier, we've decided to keep the internal bug report form in the release version. There won't be a "Bug Report" button as in Beta, so as not to clutter the interface, but on pressing F11 you will be able to send us your thoughts together with all the required information (screenshot, save file and logs collected automatically).

As soon as Version 1.1 goes live, we'll continue working on Release 1.2, which we expect to deliver around Christmas. Meanwhile, we will keep addressing newly-found critical issues in hotfixes and other updates. Stay tuned - there will be more news about upcoming updates pretty soon!

Sincerely,

Owlcats.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • Players couldn't speak to Mim Wobblegander during the "Heal Mim" quest objective. Resolution: fixed.
  • The "Honor and Duty" quest couldn't be completed. Resolution: fixed.
  • The first objective of "The Door to Nowhere" quest couldn't be completed correctly in some cases. Resolution: fixed.
  • Players could skip the first meeting with Technic League but found the "Technic League Encampment" area in rare cases. Resolution: fixed.
  • It was unclear that players had to show the book to Jubilost to complete the quest objective. Resolution: objective description was improved.
  • Players could talk to Ditael several times to get several cursed swords. Resolution: fixed.
  • The "Green Stone" quest could be completed without an emerald. Resolution: fixed.
  • "Find a way to deal with the bandits", "Discover why monsters are attacking the kingdom" and "Find the propagandists" objectives couldn't be completed in the "War of the River Kings" quest. Resolution: fixed.
  • Willas Gunderson stayed in the Tavern after quest completion. Resolution: fixed.
  • "An Amusement for the Nobles" quest's failed resolution was unclear, and players thought that the quest was completed successfully. Also, some quest NPCs stayed active after its completion. Resolution: fixed.
  • Jubilost's story wasn't updated after the "Door to Nowhere" quest. Resolution: fixed.
  • In certain conditions, players could get the Incomplete Lawbringer Armor twice in the "Lawbringer" quest. Resolution: fixed.
  • Diplomacy check DC was wrong in the dialog with wererats (the "Ancient Formula" quest). Resolution: fixed.
  • An NPC didn't appear for the "Earthbreaker" quest at the "Secluded Lodge" area if the "Witch Hunt" quest wasn't completed. Resolution: fixed. Though, the NPC won't be there during the "Witch Hunt" quest.
  • The dialog about rules in the "Price of curiosity" quest could be used to get infinite experience. Resolution: fixed.
  • In rare cases, Jubilost didn't speak about Inconsequent Debates. Resolution: fixed.
  • "Death to Queen Bdaah!" and "Death to Chief Sootscale!" objectives could remain unfinished after completion of the "Old Sycamore Caves" area. Resolution: if players chose the peaceful way to resolve the conflict, these quests will disappear from the Quest log (they will be failed).
  • Siding with Annamede in Pitax could cause all guards to attack the party. Resolution: fixed.
  • Additional reward for "The Lost Brother" quest is added.
  • The description for the objective was clarified in the first of Valerie's companion quests.
  • The alignment shift was changed in one of the dialogues in the "Deal with the Devil" quest.
  • Some alignment shifts were changed in the resolution of Valerie's final companion quest.
  • Tiressia could reward the player twice for killing the Scythe Tree. Resolution: fixed.
  • The correct speaker was assigned for a certain line in a dialogue in Jaethal's quest.
  • The quest description was improved for the case when Octavia and Regongar didn't join the party.
  • The quest text was clarified for one of the objectives in the "Missing Child" quest.
  • The location of the Poachers' Hideout was clarified in Sharel's quest.
  • A Lawful Good justification was added to attack Darven in the "Deal with the Devil" quest.
  • The quest text was clarified for one of the objectives in the Ekun's companion quest.
  • If players decided to perform a ritual after completing Ekandeyo's "Bury the Past" quest they didn't receive set of "Wayfarer's Comfort” armor. Resolution: fixed. For players who have already completed this quest and performed the ritual the armor should be in the inventory.
  • Jubilost didn't distinguish the player's gender correctly in his “Trial of Strength” dialogue. Resolution: fixed.
  • The quest about Octavia and Regongar meeting with the Technic League spy in a tavern did not work. Resolution: fixed. You need to re-enter the tavern.
  • After saving Octavia and Regongar at the "House At The Edge Of Time" area and adding them to the party roster, Octavia became invisible and didn’t move making it impossible to switch areas and breaking the quest. Resolution: fixed.
  • "Arrest Morhalan" objective has more time to complete it now.
  • The "Mirror Memories" quest couldn’t be completed under certain circumstances. Resolution: fixed.
  • The "Saving Grace" Tristian's quest properly display as failed in the Journal now if the quest’s result leaves Tristian devastated and he doesn't accept Sarenrae's forgiveness.
  • In some situations, player didn’t receive third Nok-Nok companion quest. Resolution: Fixed
  • Annamede now spawns properly in the Academy area of Pitax during the “War of the River Kings” quest. She appears in the area after players talk to Atalia who (most likely) refuses to help against King Irovetti. Annamede starts a dialogue proposing an alliance. We've also added several fixes to Annamede's dialogue.
  • In rare cases, a premature ending of the game occurs after the "Test of Loyalty" event with Tristian and Jaethal. Resolution: fixed.
  • the "A Bloody Craft" quest could not be completed in rare cases. Resolution: fixed
  • In rare cases, the guard near Shariel could stay in the village after the first stage of the artisan's quest. Resolution: fixed.
  • In the “Along the Cold Trail” and “The Lost Relic” quests, a part of the addendums didn’t add up. Resolution: fixed.
  • Nok-Nok's companion quest could not start in some cases. Resolution: fixed.
  • The “Guiding Beacon” quest could not be completed if the player found whip without Octavia or Regongar in the group, and Bartholomew was already dead. Resolution: fixed.
  • “The Path of the Dreams” quest couldn't be completed if Tristian died in the Abandoned Keep. Resolution: fixed.

Last edited by TheZeisonSha; Nov 16, 2018 @ 11:47pm
TheZeisonSha Nov 16, 2018 @ 1:05am 
Areas
  • Tartuk could appear at the "Skunk river ford" area after the completion of the "Troll Trouble" quest if players hadn't met gnome expedition before. Resolution: fixed.
  • The bonuses party got from the allies were added at the "Ravaged Capital — Central Passage" area.
  • The magical fog didn't disappear at the "Technic League Encampment" area. Resolution: fixed.
  • Gwart's name didn't appear in the dialogue at the "Armag's Tomb" area. Resolution: fixed.
  • Creatures were roaming incorrectly at the "Barbarian Cairn" area. Resolution: fixed.
  • The party could walk through the dwarven statue at the "Abandoned Keep" area. Resolution: fixed.
  • Villagers were reacting to animal companions and summoned units at the Capital. Resolution: fixed.
  • Radius of roll action icons was increased at the "Old Sycamore Outdoor" area.
  • Players weren't able to set up camp at the "Kellid Barbarian Camp" area. Resolution: the party can stay overnight with the help of a specific Merchant's dialogue option.
  • Never-ending answer in one of the book events was fixed.
  • Mim Wobblegander was still standing in the village at "Silverstep" area during her quest. Resolution: fixed.
  • Several inconsistencies were fixed in the dialogue with Jamandi Aldori at "Flintrock Grasslands" area.
  • Several inconsistencies were fixed in the dialogue with Gwart at "Flintrock Grasslands" area.
  • Rest didn't heal the Death's Door condition at the "Camp at the Capital Gates" area. Resolution: fixed.
  • One of the lootboxes was not reachable at the "The Menagerie" area. Resolution: fixed.
  • Portal from the "Camp at the Capital Gates" area to "Ravaged Capital" area was available before the dialogue with Storyteller. Resolution: fixed.
  • The main character could get stuck in a sitting pose while at "Capital Inn" area in some cases. Resolution: fixed.
  • Players didn't understand how Divine services work. Resolution: NPCs who offer cleric services have a dialogue option now clarifying how it works.
  • Experience for defeating Ilthuliak was too low. Resolution: experience is 4 times higher now.
  • Party could get stuck in permanent combat mode if they entered the "Abandoned Keep" area form the "Verdant Chamber" after completing "Varnhold Vanished" quest but before starting "Betrayer's Flight" quest. Resolution: fixed.
  • The party couldn't rest for free in Varnhold or Pitax after conquering them. Resolution: fixed.
  • Encounter has the proper amount of Technic League Magi at the "Technic League Encampment" area now.
  • Companions kept in the cages didn't have correct barks at the "Old Sycamore Caves" area. Resolution: fixed.
  • At the "Inconsequent Debates" event, the Host stated that the main character loves no one even if the character had an active romance. Resolution: fixed.
  • Players need to make successful perception check to find the "Middle of Nowhere" area now.
  • Some players had issues with the final story dialogue at "Old Sycamore Caves" area. Nothing happened if "Attack former allies" option was chosen when kobold chief was already dead. Resolution: fixed. Those who chose this option can return to the area and defeat mites.
  • The battle with Kalannah couldn't be finished in rare cases. Resolution: some fixes were implemented to prevent the issue.
  • The party could pass through some of the closed doors at the "House At The Edge Of Time" area. Resolution: fixed.
  • Greater Werewolf was incorrectly named as Greater Weretiger at the "Old Mesa" area. Resolution: fixed.
  • Some players had an issue with barbarian sentinels at the "Overgrown Cavern" area. They didn't start the dialogue and peaceful resolution was unavailable. Resolution: fixed.
  • Rest Camp didn't take any time at the Capital Gates. Resolution: fixed.
  • Tsanna got stuck in the fireplace after meeting with the baron. Resolution: fixed.
  • The Vendor didn't have replenished rest supplies at the Capital Square. Resolution: fixed.
  • Reaford Tabulus in Pitax Royal Palace has a greater bonus on concentration checks now.
  • Dead Kassil could return to the Throne Room in some cases. Resolution: fixed.
  • Pitax location could have an empty name. Resolution: fixed.
  • Edrist Hanvaki got stuck in the fireplace after meeting with the baron. Resolution: fixed.
  • Stefano Mosconi could appear in Pitax after being killed. Resolution: fixed.
  • Corax rewarded incorrectly for some player's decisions in dialogue with Melianse. Resolution: fixed.
  • New reward was added for the puzzle at the Pitax Royal Palace.
  • Unable to exit forest at "Witch's Hut" area. Resolution: fixed.
  • Player was able to offer help to Nober's wounded barbarian before learning about the wound. Resolution: fixed.
  • Jamandi's reply to the player's LG answer was changed during the coronation event.
  • Unexpected alignment shifts at the "Abandoned Keep" area. Resolution: fixed.
  • "Goblin Party" book event will continue even if the players fail the Constitution check while tasting the goblin "ale".
  • Inconsistencies in dialogues with the Raven and Tristian in the 3d chapter. Resolution: fixed.
  • Linxia could propose an alliance even if the player decided to fight against her. Resolution: fixed.
  • Players could get extra experience interacting with the bridge and the cart at the "Old Sycamore Caves" area. Resolution: fixed.
  • Missing cooking recipes were added to chapter 4 areas ("Armag's Tomb", "Two-Faced Hill", "Abandoned Keep", "Fossil Fields" and "Other World").
  • Vordakai has better loot now.
  • Characters could incorrectly get damage or disease in "Kobold Trail" book event. Resolution: fixed.
  • Players couldn't talk to Knurly Witch NPC at the "House at the End of Times" area in some cases. Resolution: fixed.
  • There could be issues with correctly processing the decisions players made in dialogues after defeating Hargulka and Tartuk. Resolution: fixed.
  • Jhod didn't disappear at the "Thorn Ford" area when he left. Resolution: fixed.
  • No objective in the Quest Log for Nixie's request to bring feathers. Resolution: fixed.
  • Special Encounter didn't happen in the 3d chapter. Resolution: fixed.
  • The "Test of Loyalty" event could not finish correctly for Tristian and Jaethal. Also, there could be wrong dialogues for Tristian and Jaethal in some cases. Resolution: fixed.
  • Kassil Aldori could appear at the end of the "Flintlock Grasslands" area even if he was dead by that time. Resolution: fixed.
  • Several wrong perception check at the "Vordkai's Tomb" area. Resolution: fixed.
  • Completing the interaction with Melianse peacefully at the Overgrown Pool caused the game to soft lock in one of the cases. Resolution: fixed.
  • Traders in Pitax Town didn't trade. Resolution: fixed.
  • A copy of Amiri's sword could be sold at "Oleg's Trading Post" area. Resolution: fixed.
  • Dialogue branch with Nyrissa, that allowed to gain additional affection with her in the "Abandoned Keep" area during the "Betrayer's Flight" quest, was missing. Resolution: the dialogue branch is now available for the players who have enough affection with Nyrissa.
  • Tessie the Quill could disappear after the Capital Square upgrade. Resolution: fixed. Players need to re-enter the main square for the character to appear.
  • Group portraits covered exit marker at the "Overgrown Cavern" area. Resolution: the camera's movement boundary has been extended.
  • In some cases, Ilora Nuski could appear in Pitax after her death. Resolution: fixed.
  • Some of the scripted resurrections (e.g. at the "House At The Edge Of Time" area) did not work properly in some cases. Resolution: fixed.
  • Bokken is alive (we hope).
  • Curse in chapter 7 aggroed all enemy creatures upon entering the area. Resolution: fixed.
  • Vendor Issili had too few goods in chapter 7. Resolution: fixed.
  • Book "The Complete Collection of Useless Writings" did not appear in Issili's vendor list even if all requirements were met. Resolution: fixed.
  • Atalia Gitaren could raise from the dead and came to the Throne Room in some cases. Resolution: fixed.
  • In some cases, dead Stefano Mosconi could come to the Throne Room after conquest of Pitax. Resolution: fixed.
  • Some of the options to end the dialogue with Valerie at the Capital Inn did not fully complete the event and led to its recurrence. Resolution: fixed.
  • After the Ekundayo’s "A Feast of Feasts" quest the player was moved to the Capital but the player's figure remained at the location "Hunting Grounds" on the Global Map. Therefore, it was impossible to skip days in the Throne Room and start projects. Resolution: fixed. the player’s figure moves to the Capital correctly now.

Kingdom
  • A new "Effortless" kingdom difficulty was added. It fits between "Auto" and "Easy" and is meant for those players who wish to participate in kingdom management, but don't want to pay much attention to kingdom development.
  • Kingdom project navigation has been improved - all projects have been divided into subcategories.
  • Kingdom events that happen after 20th day of the month could be resolved until the end of the next month. Known issue - This is not shown in the event card properly and will be addressed in the upcoming hotfix.
  • Going into negative BP will not increase unrest until the next day now, giving time to repay the debt before that happens.
  • The "Windmill" building didn't have a unique model. Resolution: fixed.
  • "Sunny Glade" kingdom recourse was unreachable on the Global Map. Resolution: fixed.
  • "The Bog Mischief" kingdom event has a proper "success" description now.
  • 2 slots for buildings were unlocked, that should be available at the Town level in the Capital instead of City one.
  • Bartholomew stopped working as a vendor after moving to the capital. Resolution: fixed.
  • The "Rebuild the Temple of the Elk" and "Pillage the Temple of the Elk" projects are correctly removed now as soon as one of them is completed.
  • Solved kingdom event cards displayed total accumulated stat changes by this event, which was sometimes confusing. Resolution: they display only the results of the resolution itself.
  • Smithy and TownHall buildings didn't have correct models. Resolution: fixed.
  • Projects for the Dwarven Keep Restoration in Dire Narlmarches and South Narlmarches are given as soon as respected region is claimed now. These projects allow region upgrades based on restored keeps.
  • Building upgrades deducted the cost of the base building from the treasury incorrectly. Resolution: fixed, upgrades' cost matches their description now.
  • Training projects for Companions now appear only for companions below 12 and 14 level after chapters 5 and 6 respectively. Those projects now level up companions to 12th and 14th level respectively. If such projects were being developed during the update, they are cancelled, and their costs are fully reimbursed.
  • Kingdom was still destroyed if the boss of the chapter was killed on the same day it would destroy the kingdom. Resolution - fixed. The event that led to the destruction of the kingdom is removed.
  • "Safe Refuge" event was incorrectly marked as Problem. Resolution: fixed.
  • Kassil Aldori could disappear from the Throne Room if Kesten Garess died causing issues with some kingdom events. Resolution: fixed.
  • Printing House couldn’t be constructed after players completed the first Linzi companion quest. Resolution: fixed.
  • Automated Kingdom could stop working because it considered a non-existing meeting to be part of the Sharel’s Project. Resolution: fixed, also automated kingdom will now complete this project faster.
  • "Silent Death" event had DC of 0. Resolution: fixed.
  • "Munguk's Drunken Rage" event was too bothersome. Resolution: fixed. The event now completes even on failure and does not repeat itself.
  • Finishing the “Cult Sacrifice” or the “Portal Beasts” events by ignoring them led to missing the rank up project. Resolution: fixed.
  • If player selected certain answer during the dialogue for 9th rank of culture, he could miss rank up project. Resolution: fixed.


TheZeisonSha Nov 16, 2018 @ 1:05am 
Classes & Mechanics
  • Guidance Spell granted Base Attack Bonus. Resolution: Guidance Spell grants Additional Attack Bonus instead of Base Attack Bonus now.
  • Freedom of Movement spell worked incorrectly. Resolution: fixed.
  • War Domain "Battle Rage" ability wasn't shown in buffs on the character, despite working properly. Resolution: fixed.
  • Some abilities granted by Domains didn't work correctly for Druids. Resolution: fixed.
  • Barbarians were losing their speed bonus for non-heavy armor even if the full plate they were wearing were mithral. Resolution: fixed.
  • Some descriptions were fixed for Arcane Trickster.
  • War Domain 8th level Bonus Combat Feat ability lacked description and name. Resolution: fixed.
  • Some spells, like Molten Orb, had descriptions that they should target a point, despite the fact that they must specifically target a creature (as they deal additional damage to a target creature). Resolution: fixed.
  • The description for Power Word Blind spell was improved.
  • Effects that turn a character into a dragon-like creature give them Blindsense 60 now instead of blindsight 30.
  • The whole party slowed down out of combat if one of the characters' speed was less than 30ft. Resolution: only slowed down characters will move slower than 30ft.
  • Auto cast didn't work with Charge ability. Resolution: fixed.
  • Some feats granted without fulfilling all requirements (such as, Ranger's "Combat Style Feat") were inactive. Resolution: fixed.
  • Divine Power didn't give bonuses to attack rolls. Resolution: fixed.
  • Attacks with Masterwork weapons were bypassing DR/Magic as if they were magical. Resolution: fixed.
  • Non-magical weapons temporarily enhanced by Magus or by a Paladin were not bypassing DR/Magic. Resolution: fixed.
  • Javelin and Dart weapons had no proficiency specified in their tooltip. Resolution: tooltip shows correctly that they are simple weapon now.
  • Trident was marked as a simple weapon in tooltip, while being a Martial weapon. Resolution: tooltip shows correctly that it is a martial weapon now.
  • No description for the save from the Wild Gaze ability. Resolution: fixed.
  • Creeping Doom spell worked incorrectly. Resolution: fixed.
  • Clay golems are Mud golems now.
  • Alchemist cannot use her bomb and mutagen abilities while under the effects of a polymorph effect any more.
  • The Resonating Word spell works correctly now.
  • Animal creatures summoned via Summon Monster spell have the fiendish or celestial template depending on caster alignment now.
  • The Lesser Restoration spell does not remove Fatigued condition any longer if target is Exhausted.
  • New Grease spell is added. Wizards, Magi and Bards can learn it.
  • Serpentine Bloodline Sorcerer's Serpent's Fang ability gives additional bite attack instead of replacing empty hand weapon now.
  • The Blind Fighting feat also gives immunity to gaze attacks now.
  • The incorrect description for Dragon disciple's bite attack was fixed.
  • Monk could use Flurry of Blows with any weapon as long as the character was without armor or shield. Resolution: fixed.
  • Short sword dealt slashing damage. Resolution: fixed, short sword deals piercing damage.
  • Duelist's Crippling Critical ability reduced duelist's AC instead of target's AC. Resolution: fixed.
  • Alchemist's Fast Healing grand discovery didn't work. Resolution: fixed.
  • Wrong information in Combat Maneuvers Bonus description that Tiny or smaller creatures use their Dexterity modifier in place of their Strength modifier to determine their CMB (in fact they do not). Resolution: fixed.
  • Descriptions for Bard and Rogue (also, Cleric and Inquisitor) shared abilities were improved.
  • Magus's Ghost Touch weapon enchantment had a wrong description. Resolution: fixed.
  • Spell Specialization did not affect spells with variant casting (Dragon Breath 4th level spell, for example). Resolution: fixed.
  • Sorcerer bloodlines previously did not show that many of them give wings at level 15. Resolution: wings are now properly shown on class progression screen.
  • Calming Touch ability of Community domain were not used to heal the party on rest. Resolution: fixed.
  • Ward Against Death ability of Repose Domain did not protect against negative levels. Resolution: fixed.
  • Sorcerers and Eldritch Scions could take Dragon Disciple prestige class with any bloodline, instead of being limited to draconic bloodlines. This created strange interactions with its "Blood of Dragons" ability of that prestige class. Resolution: Only Sorcerers and Eldritch Scions with draconic bloodline now can take levels in Dragon Disciple. Characters that had already taken a level in Dragon Disciple can continue taking levels in it.
  • Alchemist's Breath Weapon Bomb did damage to friendly targets even if the alchemist had Precise Bomb discovery. Resolution: fixed.
  • Dwarven racial trait Hardy was giving a +3 bonus to saving throws instead of +2. Resolution: fixed, the bonus is +2 now.
  • Greater Restoration did not remove Death Door condition. Resolution: fixed.
  • Clerics had a Greater Domain Power in their progression screen at level 8. This feature did nothing and was there to signify when cleric gets his second powers of domains. It was only confusing people, since some domains receive features on other levels and all domains show their feature in the progression at the correct level now. Resolution: feature was removed from progression screen.
  • Eldritch Scoundrel did not have Knowledge (Arcana) as a class skill. Resolution: fixed.
  • Alchemist's Choking Bomb was applying Nauseated condition even if the saving throw against initial effect was successful. Resolution: fixed.
  • Guarded Hearth ability of Community domain did not grant any bonuses. Resolution: fixed.
  • Duelist Parry didn't work. Resolution: fixed.
  • Animal Domain didn't give Lore (Nature) as a class skill for clerics. Resolution: fixed.
  • The Inquisitor gains Exploit Weakness ability at 14th level now.
  • New 7th–level cleric spell Resurrection was added.
  • Rogue's Master Strike ability save DC is now Dexterity based. For characters who already have this ability you have to turn it off and on again to apply this change.
  • Attacks of Nereids and Spit Venom spells projectiles used to be acid green. Resolution: their color was changed to poison purple.
  • Litany of Eloquence now requires a saving throw.
  • Water Elemental Bloodline Sorcerer Arcana is now working correctly.
  • Water Elemental Bloodline Sorcerer now gains Scorching Ray (Cold) spell on 5th level instead of Scorching Ray (Electricity) spell.
  • Water Elemental Bloodline Sorcerer Elemental Movement ability now gives immunity to combat maneuvers instead of +30 feet bonus to your base speed.
  • Earth Elemental Bloodline Sorcerer Elemental Blast ability now can be used three times per day.
  • Alertness, Deceitful, Deft Hands, Persuasive and Stealthy feats applied wrong values to skill bonus points. Resolution: all feats apply correct values now.
  • Incorporeal creatures got full damage from magical weapon. Resolution: they get half damage.
  • Experience distribution for the skill checks was fixed.
  • Inspiring Recovery mechanics were triggered two times instead of one. Resolution: fixed.
  • Enhanced Attacks ability of an animal companion gave only +1 bonus to attack, regardless of its ranks. Resolution: fixed.
  • Animal companion's feats could be switched off in some cases. Resolution: fixed.
  • Archon's Aura did not work. Resolution: fixed.
  • Transformation spell works correctly with weapon proficiencies now.
  • Some wizard schools, particularly Divination and Evocation, lacked spells at some levels, which is troublesome for wizards specialized in said schools. Resolution: Evocation now has two new spells Icy Prison and Mass Icy Prison. Divination now has Foresight. These spells were added not only for wizards, but also to other classes that should have access to them according to Pathfinder rules. We are aware that divination still lacks spells at certain levels and we plan to implement those spells in later patches.
  • Duration of paralysis casted by Farnirras was reduced to 1 hour.
  • Communal Mind Blank lasted 4 rounds instead of 4 hours. Resolution: fixed.
  • Estoc, Tongi and Rapier were counted as light weapons. This reduced the damage these weapons did with Power Attack and made characters unable to hold them with two hands. Resolution: they are no longer counted as light weapons, but Estoc and Rapier are still affected by Weapon Finesse and similar abilities in exactly the same way. Only characters who have a rapier, tongi or an estoc as an offhand weapon will suffer any penalties.
  • Rangers did not get Endurance feat at 3rd level. Resolution: fixed. Affected Rangers of 3rd level and higher will receive this feat automatically.
  • Alchemists, that were using Gear's Rule item, received one more standard bomb ability icon in their Abilities panel after every load. Resolution: fixed. Only one standard bomb icon should remain for the affected saves.
  • Several teamwork feats (Allied Spellcaster, Back to Back, Coordinated Maneuvers, Shielded Caster and Tandem Trip) weren’t shared by feat-sharing abilities of Monster Tactician, Sacred Huntmaster, and Tactical Leader. Resolution: fixed.
  • The "Accomplished Sneak Attacker" feat could be taken several times resulting in the wrong bonus to sneak attack damage dice. Resolution: fixed.
  • Ecclesitheurge was unable to memorize non-first level spells from his primary domain in their non-domain slots. Resolution: fixed.

Difficulty settings and fixes
  • We have a mechanic that limits the penalties to attack rolls on Story Mode. Due to a bug, that mechanic also reduced the penalty applied to iterative attacks that characters get from high Base Attack Bonus, making iterative attacks more effective than they should have been. Resolution: Fixed.
  • Random encounters from the Chapter 4 could be triggered at the left edge of Chapter 1 region. Resolution: fixed.
  • Random encounters near north of Shrike River, in the Outskirts and in Northern Narlmarches were sometimes too strong for 1st chapter. Resolution: random encounters in those regions were adjusted.
  • Wild Hunt Scouts had Outflank, Seize the Moment and Precise Strike, making them more deadly than we intended when they focus one target. Resolution: those feats were replaced with others.
  • Blindness from Wild Hunt Scouts was extremely annoying, requiring a lot of scrolls or spells after each combat. Resolution: blindness from a Wild Hunt Scout attacks with a crystal now lasts until the end of combat.
  • Wild Hunt Monarch casted Greater Dispel Magic as an area effect. Resolution: it is now single-target effect, but can remove all buffs from the target instead of one.

Items
  • Not enough Javelins, Darts and Slings. Resolution: Oleg now sells Masterwork Darts, Masterwork Flails, Masterwork Heavy Flails, Masterwork Javelins, Masterwork Slings, Masterwork Starknives, Masterwork Tridents, and Masterwork Bardiches.
  • Half-Plate of Hatred had the price of zero. Resolution: fixed.
  • Robe of Arcane Annihilation provided wrong bonuses to attack. Resolution: fixed.
  • A typo is amended in the English version of Headband of Vast Intelligence +6 description: it stated a +4 bonus, while in fact it gives a +6 bonus.
  • Ring of Evasion's description was fixed.
  • Wild Hunt scimitar didn't have a name. Resolution: fixed.
  • Blackemoor's Grimoire item summoned incorrect monsters. Resolution: fixed.
  • Mourning item had the wrong price (75 g). Resolution: price was increased.
  • Ring of Circumstances was giving +1 luck bonus to saving throws instead of its actual mechanics. Resolution: fixed.
  • Blessed Signet had Caster Level 1 for Blessing Spell. Resolution: it has Caster Level 3 as per description now.
  • Gnome Hooked Hammer weighed 10lbd. Resolution: it weighs 6 lbs. instead of 10 lbs. now.
  • Dwarven Urgrosh had wrong damage assigned to its axe-head and spear-point ends. Resolution: damage and attack types were changed to align with the visuals of the attack.
  • The Mallot of Woe was incorrectly wielded. Resolution: it is properly wielded now.
  • Lesser Ring of Ultimate Protection and Greater Ring of Ultimate Protection had wrong descriptors. Resolution: Items have Resistance descriptor for Saving throws bonuses now.
  • Trailbleazer's helm didn't grant correct racial AC and bonuses to Saving throws. Resolution: Trailbleazer's helm grants +3 insight bonus to saving throws only against Giants and Goblinoids and grants +3 AC against Goblinoids as per description.
  • Ring of Enhanced Summons had alignment restriction. Resolution: the item no longer has Neutral alignment restriction.
  • Vicious weapon harms user when using Lay on Hands. Resolution: Vicious enchantment no longer damages the players if they use anything else but vicious weapon.
  • No Potions of Inflict Wound were available from Vendors. Resolution: Potion of Inflict Light Wounds, Potion Of Inflict Moderate Wounds and Potion Of Inflict Serious Wounds were added to Vendors that have Potions of Cure Light/Moderate/Serious Wounds.
  • Tiger's Stripes didn't have Enhancement. Resolution: it has +5 Enhancement now.
  • Arrowguard Buckler granted +4 AC. Resolution: it grants +5AC instead of +4AC as per description.
  • Enchantments from Elemental Punisher, Arcane Enforcer, Authority, Overthrow, Blinding Light, Venom, Tyrant, Ruin, Spinebreaker, Chaos Shard, Grim Finale should work only with the weapon wielded now.
  • Highwayman's Argument should correctly deal damage against frightened and shaken targets now.
  • Blade of the Merciful correctly deals damage to non-good targets now.
  • RoyalGift was too cheap. Resolution: its price is changed from 10000 to 64000.
  • Vicious weapons dealt multiplied damage on critical hits. Resolution: fixed.
  • Satisfaction Rapier didn't deal silver damage. Resolution: it deals silver damage as per description (mithral) now.
  • Black Star Starknife casted three spells on crit. Resolution: it casts one of three spells on a critical hit now.
  • The Narrow Path applied Negative levels on target. Resolution: it applies Negative level on a player as per description now.
  • Chaos Hammer enchantment could work with other weapons and its buff duration was wrong. Resolution: it only works with this weapon and the Touch of Chaos buff that is applied on target is active only for one round as per description.
  • Oils of Enhancement II worked on a "per round" basis. Resolution: it works on a "per minute" basis as per description now.
  • Ring of Reckless Bravery had incorrect descriptors. Resolution: it has corrected descriptors now.
  • Forest Knight's Bracers, Cloak of Sold Souls Trailblazer's Helm and Ring of Reckless Courage stayed at Notable type after assembly. Fixed: the items were moved to appropriate inventory category type.
  • Crusader's Mithral Full Plate had icon with Gloves. Resolution: fixed.
  • Irlene had a rod without any description. Resolution: we reworked artisan's rods - they work as metamagic rods with some additional benefits now.
  • Leviathan's gift robe granted infinite Maximize Spell Metamagic. Resolution: it grants only 6 uses per day as per description.
  • The wrong price for +2 Unholy Estoc. Resolution: fixed.
  • Scroll Of Create Undead Living Armor casted the wrong spell. Resolution: fixed
  • Mallet of Woe had the wrong model and icon. Resolution: fixed.
  • Gyronna's Amulet had Mirror Image issue. Fixed: Mirror Image buff is applied on combat start and ends on combat finish now.
  • Missing archeology parts were added: Cypress Queen's Flower (the "Swamp Witch's Hut" area), Shard of Knight's Bracers (the "Troll Wilderness" area), Fallen Warrior's Flint (the "Vordakai's Tomb (1 level)" area), Fallen Warrior's Flask (the "Vordakai's Tomb (2 level)" area).
  • There wasn’t enough Freedom Of Movement scrolls. Resolution: 99 scrolls were added to Issili in chapters 6 and 7.
TheZeisonSha Nov 16, 2018 @ 1:06am 
User Interface
  • From now on, players can Inspect creatures and characters to find out more about their strengths and weaknesses in combat. This is done by clicking on a new button in the HUD Menu. Once activated, a skill check is made if players have never met this type of unit before. The result of the skill check and the info revealed about the unit can be found in the Combat Log. A special tooltip with available information shows up in the upper right corner of screen when hovering with the mouse cursor on the unit or the Combat Log record.
  • An option to control the size of the fonts in the dialogues and descriptions was added.
  • Camping could result in a frozen black screen if the "Begin Resting" button was pushed really fast. Resolution: fixed.
  • The character's stats numbers were not updated if scrolls were used from the inventory. Resolution: fixed.
  • Some names were hardly visible in the dialogues. Resolution: fixed.
  • Players can skip time without resting now.
  • Players can control the time for rest after the hunting now.
  • Notification about minimum rest time to restore abilities was added.
  • Timeline icon visualization was improved in the Rest interface.
  • Rest until full recover was improved.
  • Indoor (dungeon) maps could be too dark and uncomfortable to recognize details. Resolution: fixed.
  • Missing descriptions for high-level cooking recipes and their buffs were added.
  • "Use rations" option was set to ON automatically during rest in dungeons. Resolution: no options are changed automatically. Players may change "Use rations" option at the main screen of the Rest interface.
  • "Point of interest" mark was too big on the Map. Resolution: the mark is changed.
  • The usability of picking up a character voice during the character creation was improved.
  • NPC Armag's name and portrait was not represented in his final dialogue. Resolution: fixed.
  • Some usable items didn't have corresponding icons while players chose target. Resolution: fixed.
  • A lot of new icons are added.
  • The description of the chosen cooking recipe was not updated when players changed it. Resolution: fixed.
  • Ekun's animal companion had an incorrect portrait. Resolution: fixed.
  • A part of Credits was missing. Resolution: fixed.
  • Some buffs had no descriptions. Resolution: fixed.
  • Ability Score Modifier (Skill page during level-up) was counted according to the temporary modifiers. Resolution: the value is counted according to the permanent bonus of the Ability Score.
  • "Load premade build" button was added in the level-up interface for pre-generated characters and companions.
  • Map for the "Lost Dwarven Fortress" area was improved.
  • No feedback on "Copy to spell book" and "Copy recipe" actions in Inventory. Resolution: improved.
  • Several UI elements had empty tooltips. Resolution: tooltips are added.
  • Custom character model couldn't be rotated in UI. Resolution: fixed.
  • It took a lot of time for inventory to close while party was at large areas. This also caused some issues with the animation of the interface. Resolution: fixed.
  • Player could accidentally change a character portrait on Abilities page during Character Generation. Resolution: fixed.

Sound and Voice-Over
  • The meeting scene with Nok-Nok didn't have voice-overs. Resolution: fixed.
  • Lantern King's voice lacked suitable audio effects when he transformed into his original form. Resolution: fixed.
  • Critters sounds were too annoying. Resolution: now critters play sounds with 50% chance.
  • Music didn't play in the Barony introduction scene. Resolution: fixed.
  • Small mastodon's footsteps were too loud. Resolution: fixed.
  • The interrogation scene at Secluded Lodge had wrong music. Resolution: fixed.
  • Viscount Smoulderburn didn't have the right sound effects. Resolution: fixed.
  • The Faery dragon companion sounds were too annoying when he played a looped cutscene at Oleg's Trading Post. Resolution: fixed.
  • Proper sound effects were added for the Cacophonous Call and Ear-Piercing Screams magic spells.

Miscellaneous
  • ASUS Aura support was added. Some critical battle events have visualization on the ASUS keyboard now. Important notes: Correct version of Aura software (3.02) has to be installed on the computer.
  • Familiars didn't disappear during battle. Resolution: familiar's fade animation was fixed.
  • Localization \ text fixes.
  • A lot of text fixes in the dialogues.
  • Protector of Unjust had error in Russian translation. Resolution: fixed.
  • French mistranslation: Feat Extend spell. Resolution: fixed.
  • Missing or wrong German, French and Chinese localization.
  • Any references to Intimidate, Bluff, Diplomacy was improved (everything references to the core skill - Persuasion).
  • Descriptions of Restoration spells (lesser, regular, greater) were clarified.
  • The description for Bloodbird condition was improved.
  • Greater Invisibility description was improved (Russian localization).
  • The description of the "Decapitator" weapon was fixed.
  • The description for Flare Burst spell was clarified.
  • An incorrect loading screen tip was fixed.
  • The description for golden golem's poison was added.
  • Silverstep Grotto: names for the transition points were added.
  • New pack of localization fixes for FR, DE, ZH.
  • General visual improvements at the following areas:
  • Capital square (there was no snow or rain. Resolution: fixed)
  • House At The Edge Of Time
  • Dreamscape
  • Farnirras' Prison
  • Irovetti palace
  • Castle of Knives
  • Other World (the lighting was fixed)
  • Jamandi Masnion
  • Kamelands Safari and Hunting Lodge (chandeliers were missing)
  • Armag Tomb
  • Capital Square (the lighting of animated objects was fixed)
  • Vordakai Tomb light setup was broken. Resolution: fixed.
  • Dunsward Tomb
  • Varnhold
  • Abandoned Keep (some parts of the area were too dark. Resolution: more light sources are added)
  • Athach Lair (the lighting was fixed)
  • Olegs Trading Post (the big campfire had incorrect lighting. Resolution: fixed)
  • Adamantine Shield Fortress (issues with shadows were fixed)
  • Troll Lair
  • Troll Wilderness (background was missing. Resolution: fixed)
  • Silverstep Grotto Cave (foliage interaction was fixed)
  • Lizardfolks Lair ("black" grass was fixed)
  • Dweomercat Lair
  • Flintrock Grasslands (decals were fixed)
  • Camp at the Capital Gates
  • Other visual fixes and improvements
  • Arrows get stuck in the terrain on a miss and stuck in a creature on a hit now.
  • Some enemies didn't hold the weapon correctly. Resolution: fixed.
  • Dynamic fluid fog was added to a lot of the areas.
  • Several issues with Nyrissa's visual (wings, hair, clothing). Resolution: fixed. Animations were also improved.
  • "Dancing" bushes at the "Castle of Knives" area. Resolution: fixed.
  • There were issues with helmets visualizations. Resolution: fixed.
  • Foliage interaction were fine-tuned at outdoor areas.
  • Equipped weapon were not visualized in the fourth weapon slot on the back. Resolution: fixed.
  • Mandragora Swarm had incorrect outline if hidden behind other objects. Resolution: fixed.
  • Creature Nymph (medium size) had a visual bug. Resolution: fixed.
  • There were issues with footprints in some cases. Resolution: fixed.
  • Birds could get stuck over the area during bad weather.
  • Armors and robes are visualized correctly now - above the base wizard outfit.
  • Random sparks on the ground from invisible torches in safe areas. Resolution: fixed.
  • VFX fit better to the companion's size now.
  • Troll great club has a proper position on the characters back now.
  • Some fixes with weather system.
  • Scythe Tree attack animation was fixed.
  • Inappropriate water reflections on low graphics settings. Resolution: fixed.
  • 1-pixel line on the edge of some areas. Resolution: fixed.
  • Snow visual effect could disappear after the Rest. Resolution: fixed.
  • Some spells visual effects were updated.
  • Wings for corresponded Aasimar's feat is correctly visualized now.
  • No stealth animation for the animal companion. Resolution: fixed.
  • Creatures without a blood (e.g. golems, elementals, ghosts) turned black if they were killed during cut-scenes. Resolution: fixed.
  • There was broken animation during cut-scene at the beginning of the “The Unmaking” Harrim’s quest. Resolution: fixed.
  • Some arrows could stuck in characters for a long time. Resolution: fixed.
  • Area effects from swarms stayed visible after the swarm's death sometimes or even reappeared in other areas. Resolution: fixed.

System
  • DLC support for GOG version on Linux was added.
  • Loading time up to the Main Menu is optimized.
  • Autosaves on level up were very annoying. Resolution: autosaves on level up were turned off.
  • Certain scrolls caused game to freeze when they were used directly from the inventory. Resolution: fixed.
  • Weather system optimization.
  • Dynamic fog is no longer affected by dead creatures.
  • The game crashed on Mac after character creation in some cases. Resolution: some fixes were applied to prevent this issue.
  • The game crashed on Mac on claiming a new region. Resolution: some fixes were applied to prevent this issue.
  • If the party entered an indoor area when there was a storm at the outdoor area, strong winds could still be active. Resolution: fixed.
  • Main Menu is optimized for the low hardware specifications.
  • Different characters sharing the same name no longer share saves. Also, every character gets their own autosave and quick save slots now.


TheZeisonSha Nov 22, 2018 @ 4:55am 
Hotfix 1.1.1d – November 22nd, 2018

Update: hot-fix to v.1.1.1d

  • In rare cases, the Pitax Aftermath could finish incorrectly. Resolution: fixed. For players who have already encountered the problem, the event will be re-started in the Throne Room.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • The party could get stuck at the "Technic League Hideout" area if they entered the location for the first time whilst having failed the "Cruel Justice" quest. Resolution: fixed (affected saves are also corrected).
  • In some cases, "The Seed of Sorrow" quest could get stuck after leaving the "Old Prison" area. Resolution: fixed. Players need to start saves prior to the Throne Room.
  • Jaethal couldn't be killed if players chose to attack her in the final dialogue during the "Reveal My Destiny" quest. Resolution: fixed.
  • Failing the "Burning Bridges" quest could lead to issues with other events in the Throne room in some cases. Resolution: fixed.
  • The "Talk to Shyka" objective couldn't be completed correctly in "The First Crown" quest at the "Castle of Knives" area if players didn't talk to Salim Ghadafar before. Resolution: the "Talk to Shyka" objective is not available until players talk to Salim Ghadafar.
  • The "Troll Trouble" quest could not be completed correctly if Hargulka and Tartuk were killed in the same moment. Resolution: fixed.
  • Ekun's animal companion could lose its name - received in the "Okbo" quest - and change size during the "Conduct the ritual" objective completion (Ekundayo's "Bury the Past" quest). Resolution: fixed (fix is available for saves that are not affected yet).
  • Ekundayo's "Bury the Past" quest was not considered failed if players refused to take part in the ritual. Resolution: fixed.
  • All companions could disappear if players loaded a save during the Ekundayo's "A Feast of Feasts" quest at the "Hunting Grounds" area. Resolution: fixed.
  • Tristian's the "Saving Grace" quest was available even if the "Hour of Rage" quest was completed prior to the "Betrayer's Flight" quest. Resolution: fixed. If players already get the "Saving Grace" quest, they will keep it.
  • The ''Read Kesten's note'' quest would not complete upon reading the corresponding note. Resolution: fixed.
  • The "A Bard's Calling" quest got stuck uncompleted after Annamede Belavarah's leaving the "Rushlight Fields" area if players didn't talk to her. Resolution: the quest is marked as failed in this case.

Areas
  • In rare cases, the Pitax Aftermath could finish incorrectly. Resolution: fixed. For players who have already encountered the problem, the event will be re-started in the Throne Room.
  • Players could not select to leap over the fence at Stag Lord's Fortress repeatedly the same way. Resolution: fixed.
  • No exit from the "Temple of the Elk" area. Resolution: the area exit marker is moved to a more convenient location.
  • Companions who were not in the roster could appear at the "Oleg's Trading Post" area after the night visit of Guardian of the Bloom. Resolution: fixed.
  • Armag remained hostile even if players made peace with him. Resolution: fixed.
  • Jamandi Aldori and Natala Surtova didn't help players in the last chapter even if they promised to. Resolution: fixed.
  • Tartuk didn't join the party in the last chapter if all the correspondent requirements were met. Resolution: fixed.
  • Nyrissa could be hostile to players during the final battle in some cases. Resolution: fixed.
  • The Lantern King could die because of the Area Effect spells in the final dialogue resulting in an incorrect dialogue exit and proper epilogues missing. Resolution: fixed.
  • Players couldn't move from the first to the second levels of the "Vordakai's Tomb" area if they got back from the second to the first levels. Resolution: fixed.
  • Ekun's dialogue didn't work correctly after the "Test of Loyalty" event if one of the options was chosen. Resolution: fixed.
  • Some players complained that there could be temporary party control issues during the second visit of the "Old Sycamore Caves" area after the Tartuk's quest completion. Resolution: fixed.
  • One of the "fog barriers" at the "House At The Edge Of Time" area didn't work correctly. Resolution: fixed.
  • The peasants at the capital came to their senses and don't accuse the baron/ess of hiding the disease when the baron/ess decided to tell them the truth during the Noble Safari event.
  • The initial enemy positions were too close to the "fog barrier" in some places at the "House At The Edge Of Time" area, resulting in combat issues. Resolution: fixed.
  • There were no options to talk to Tsanna at the "Shrine of Lamashtu" area in the last chapter. Resolution: fixed.
  • Allowing Hargulka or Tartuk to keep their kingdom through the Chaotic dialogue option immediately removed the player from the dungeon, missing on possible treasure or resolving the Harrim's companion quest. Resolution: after striking an alliance with Hargulka or Tartuk, they now allow players to finish exploring the dungeon until they leave it on their own.

Kingdom
  • Using an ultra-wide monitor resulted in cropped UI in kingdom management. Resolution: fixed.

User Interfaces
  • Companion's portraits could become transparent after their death. Resolution: fixed.
  • Filters didn't work at loot boxes. Resolution: fixed.
  • Double click didn't function properly sometimes. Resolution: double click functionality was improved. A special setting (Settings > Controls) was added to control the speed of double click.
  • An attempt to level up a skill rank caused the modal dialogue to appear with no resulting actions while in the auto-levelup mode. Resolution: fixed.

Classes & Mechanics
  • Players with specific Operation System settings who played at the "Story mode" and "Normal" levels of difficulty could experience an automatic 10-time increase in monster damage after the release of 1.1. Resolution: fixed.
  • Medusa's Petrifying Gaze ability worked incorrectly out of combat. Resolution: fixed.
  • Buff from Cleric's Strength Domain's ability Strength Surge did not show near the portrait. Resolution: fixed.
  • Extra Performance and Lingering Performance had shown "Deadly Performance" in prerequisites while actually requiring Bardic Performance. Resolution: These feats properly show Bardic Performance as the prerequisite now.
  • Area effect buffs could get stuck for not active companions. Resolution: fixed.
  • Characters other than the player character could not use diamond dust to cast spells. Resolution: fixed.
  • Wild Hunt Scouts no longer drop their scimitars.
  • Reflex saving throw did not affect the divine damage part of the Flame Strike. Resolution: fixed.
  • Animal companions would remain petrified even after resting. Resolution: fixed.
  • Amiri had no visible UI debuff mark while Fatigued. Resolution: fixed.
  • Dragonkind II had no cooldown for the breath weapon ability. fixed.

Miscellaneous
  • Hovering over the Cursed Bombs ability when playing with the French localization could freeze the game. Resolution: fixed.
  • Moving between peaceful areas inside your capital no longer triggers autosaves.
  • Fixed typo in Renshala's dialogue during the dialogue with Eimar in Pitax.

Last edited by TheZeisonSha; Nov 23, 2018 @ 7:36am
Wooden_Dragon Nov 26, 2018 @ 10:25am 
Hotfix 1.1.2 (beta) - November 26th, 2018
Quests
  • The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
  • The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
  • Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).

Areas
  • The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
  • Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
  • For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
  • From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.

Kingdom
  • The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
  • The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
  • Incorrect visualization for results of Pitax Influence events. Resolution: fixed.

User Interfaces
  • Many tutorial illustrations have been updated.
  • Carry weight: there used to be no notification on party overload. Resolution: fixed.
  • Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
  • There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.

Classes & Mechanics
  • Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
  • Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
  • Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
  • Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
  • Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
  • Enhancing your weapon for +2 with Arcane Weapon Enhancement while
  • Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
  • Enabling more expensive Arcane Weapon Enhancements for Magus and
  • Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
  • Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
  • Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
  • Ranged Legerdemain - the Arcane Trickster's ability - was fixed.
  • The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
  • Balance adjustment: the Dаmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.

Misc
  • Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
  • Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
  • Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
  • Short bows had visual issues while equipped on the back. Resolved: fixed.
  • Some fixes for death and fainting animations.
Last edited by Wooden_Dragon; Nov 26, 2018 @ 11:36am
TheZeisonSha Nov 29, 2018 @ 2:18am 
Hotfix 1.1.2 (final) – November 29th, 2018

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
  • The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
  • Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).

Areas
  • The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
  • Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
  • For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
  • From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.

Kingdom
  • The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
  • The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
  • Incorrect visualization for results of Pitax Influence events. Resolution: fixed.

User Interfaces
  • Many tutorial illustrations have been updated.
  • Carry weight: there used to be no notification on party overload. Resolution: fixed.
  • Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
  • There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.

Classes & Mechanics
  • Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
  • Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
  • Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
  • Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
  • Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
  • Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
  • Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
  • Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
  • Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
  • The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
  • Balance adjustment: the Dаmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.

Miscellaneous
  • Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
  • Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
  • Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
  • Short bows had visual issues while equipped on the back. Resolved: fixed.
  • Some fixes for death and fainting animations.

Last edited by TheZeisonSha; Nov 29, 2018 @ 2:18am
TheZeisonSha Dec 14, 2018 @ 1:45am 
Hotfix 1.1.3 – December 14th, 2018

Dear pathfinders,

Even while delivering our first major DLC, the Wildcards, we never stopped working with your feedback and suggestions. Here is the next batch of fixes and improvements we've made after your comments. Of course, we shall carry on with this work even after the DLC is out. The next big step for us will be Patch 1.2, which should become available in the middle of the January. In the meantime, we will keep reading your bug reports and monitoring your posts in order to resolve the most pressing issues in Hotfixes.

Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

New feature
  • The party can teleport between settlements if they have a special building - the Teleportation Circle.

Quests
  • Players could re-start the first test from "The Secrets of Suramgamin" quest after its successful completion, which blocked further quest progression. Resolution: fixed.
  • The dryad didn't spawn during the "Affairs of the Heart" quest in some cases. Resolution: fixed.
  • In rare cases, the "Judgment of the Gods" quest could get stuck at "Withstand the divine trial" stage. Resolution: fixed.
  • Some players could not progress in the "Deal with the Devil" quest after completing the "Defeat the hellknights" stage. Resolution: fixed.
  • The party could get stuck at the "Oleg's Trading Post" area if the "Trouble with Goblins" quest was failed. Resolution: fixed.


Areas
  • Killing Nilak fails the "Reforged Blade" quest from now on. We hope this will make Amiri's "Test of Loyalty" result more clear for the players who have experienced this quest resolution.
  • The different ways in which Tristian's "Saving Grace" quest could get resolved don't influence the result of the "Test of Loyalty" event any more (the status of the quest still matters, however). We hope this will make the conditions of Jaethal's and Tristian's survival more clear for the players.
  • From now on, if during Jubilost's "Door to Nowhere" quest the player chooses to grant immortality to a random gnome (Nyrd), she will appear in Irovetti's Palace regardless of whether the player killed her before or not. This will allow Jubilost to survive his trial in the "House at the Edge of Time" after being saved by Nyrd.
  • From now on, Harrim survives the "Test of Loyalty" event with any successful completion of the "The Unmaking" quest now. We hope this will make Harrim's "Test of Loyalty" result more clear for players.
  • Linzi's death could cause an unexpected "game over" in rare cases at the "House At The Edge Of Time" area. Resolution: fixed.
  • In some cases, players could meet two copies of Bartholomew at the "Wizard's Laboratory" area. Resolution: fixed.
  • An incorrect list of destination options for the portal at the "Camp at the Capital Gates" area could be displayed in some cases. Resolution: fixed.
  • Epilogues could work incorrectly if players experienced an issue with the "Problem with Taxes" kingdom event. Resolution: fixed.
  • First Mate Wellar didn't leave with the rest of the crew in some cases. Resolution: fixed.
  • In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time". Resolution: fixed.
  • The passage to Lantern King remained closed at the "Ravaged Capital — Castle Threshold" sub-area if the last splinter was delivered while talking to the storyteller at the "Ruined Warehouse" location. Resolution: fixed.
  • The Curse could still force all enemies to attack the party when entering the area during the last chapter. Resolution: another fix was implemented.
  • Players couldn't find the Briar at the "House at the Edge of Time" area. Resolution: fixed.
  • The Jabberwock battle scene could be triggered multiple times at the "Other World" area. Resolution: fixed.
  • Song Bird could be killed using area effect spells at the "Other World" area, which blocked further progression. Resolution: fixed. For affected save files: Song Bird will re-appear after rest using the the Old Gnome's campfire.
  • The Old Gnome dialogue about the party splitting after filling Everblooming Flower with poison blocked further progression. Resolution: fixed.
  • A dialogue with Nok-Nok finished incorrectly in some cases if players chose "I'd like to know more about you" option. Resolution: fixed.
  • Completing the "King's Return" quest didn't finish Nok-Nok's companion story correctly in some cases. Resolution: fixed.
  • Some story events didn't start correctly at the "House at the Edge of Time" area in rare cases. Resolution: fixed.
  • The cut-scene of quarrel between Octavia and Regongar didn't happen at the tavern in some cases, which blocked further progression of Regongar's romance. Resolution: fixed.
  • Each character in the party started a dialogue with barbarians moving besides them at the "Overgrown Cavern" area. Resolution: fixed.
  • Souleater didn't name Valerie correctly at the "Vordakai's Tomb" area. Resolution: fixed.


Kingdom
  • Inventory and Journal can be opened in kingdom management from now on.
  • Camera could focus on a black screen when flipping through the events description. Resolution: fixed.
  • Loading the game while in kingdom management interface could break kingdom management in rare cases. Resolution: fixed.
  • The kingdom event when Edrist Hanvaki left the Capital failing "The Lost Brother" quest wouldn't trigger if the Capital had been improved to City by that time. Resolution: fixed.
  • Sometimes kingdom events and projects could be shown as ignored even when players did not ignore them. Resolution: fixed, old "ignored" events should become active again.
  • Players couldn't skip time on the war table at the "Throne Room" with Auto Kingdom enabled in some cases. Resolution: fixed.
  • Special buffs to help with the development of secondary kingdom stats were added.
  • Players can cancel unfinished events and projects now. In this case the events are considered failed. As for the projects, they lose all progress and players get back 90% of the project's cost.

User Interfaces
  • Tooltip of the skill-check option in an illustrated event ("Book event") represents the companion with the highest corresponding skill now.
  • The Action Bar could temporarily disappear when on Pause in some cases. Resolution: fixed.
  • Camera scroll could break in rare cases. Resolution: fixed.
  • Tooltips are added for the transition points for the "House at the Edge of Time" area map.
  • Camp: Skip time didn't work correctly while resting at dungeons.Resolution: fixed.
  • A notification was added for cases when traveling the world map is prohibited due to a single companion carrying too much weight.
  • Arsinoe and Hyland are marked as important NPCs on the Capital Square map now.


Classes & Mechanics
  • The Crusader didn't get a slot for domain spells if there were no non-domain spell slots while levelling up. Resolution: fixed. A domain slot will now appear after resting.
  • Vilderavn bleed debuff could get stuck on a character in some cases. Resolution: fixed.
  • Premade Build didn't distribute skill points correctly for some classes if the Aasimar race was chosen. Resolution: fixed.
  • The Ranged Legerdemain ability was fixed.


Miscellaneous
  • Too many active torches could overload the CPU audio thread. Resolution: fixed.
  • No special visual effect would be displayed if enemies were killed with a critical hit. Resolution: fixed.
  • FR, DE, ZH issues for the Inspect dialogue were fixed.
  • Improved inventory character doll appearance.
  • The First Crown had no visual model. Resolution: fixed.
  • New idle animations were added for some classes.

System
  • The Anti-aliasing graphic option didn't work. Resolution: fixed.
  • Bloom or Depth of Field graphic options couldn't be turned on within one game session if theywere switched off. Resolution: fixed.
  • Game crashes while using 4k resolution. Some video memory optimization was implemented.
  • Several improvements were implemented for crashes on startup.

TheZeisonSha Dec 19, 2018 @ 2:02am 
Hotfix 1.1.4 – December 19th, 2018

Hello everyone!
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • Maestro Janush could be killed by spells like Phantasmal Killer during the "Cruel Justice" quest resulting in failing to start a corresponding cut-scene and inability to leave the area. Resolution: fixed.
  • The player could get the armor instead of the bow as a reward for the Ekundayo's "Bury the Past" quest in some cases. Resolution: fixed. The reward remains the same for affected saves.

Areas
  • Dialogues where Kalikke and Kanerah replace each other could end abruptly if the player clicks the dialogue options too fast, resulting in issues with the "Sorrowflow" quest and Call Forth Kalikke\Kanerah ability. Resolution: fixed. For affected saves the quest will be treated as completed, allowing to exit the stuck locations.
  • The epilogues stopped abruptly if the player recruited Tartuk as a companion. Resolution: fixed.
  • Bartholomew could be missing from his house if visited without his whip after receiving his quest. Resolution: fixed.
  • Resting was not available in some cases at the "House at the Edge of Time" area. Resolution: fixed.
  • In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time" area. Resolution: additional fixes were implemented.
  • There were two copies of the same Storyteller's collection item at the "Vordakai Tomb" area. Resolution: the player can find the Fallen Warrior Flask and Fallen Warrior Flint in "Vordakai Tomb" now.

Kingdom
  • Sometimes, kingdom events that failed to start still triggered their effects. Resolution: fixed. This should fix issues with the kingdom being destroyed without any apparent reason.
  • The camera focus at Towns UI was adjusted.

User Interfaces
  • Animal companion equipment UI became available. Resolution: fixed.
  • Added notifications about the reasons why the spell casting failed from the Action panel.

Classes & Mechanics
  • Druids could not wear Bonemail armor. Resolution: fixed.
  • Kineticist. Cloud and Deadly Earth infused blasts didn't show the AoE radius. Resolution: fixed.
  • In case Kalikke or Kanerah had an animal companion, the switch between sisters could place the animal companion in inconsistent place resulting in blocked progression. Resolution: the animal companion is teleported to the owner correctly now.
  • Entangling infusion didn't allow the initial reflex save to negate the effects. Resolution: fixed.
  • Some resources could be incorrectly restored during the level-ups. Resolution: fixed.
  • "Dark Elementalist" archetype didn't have several skills as class skills. Resolution: fixed.
  • "Soul Power" was not working for several creatures of HD, lower than Dark Elementalist's class level. Resolution: fixed.
  • Kalikke and Kanerah alignments were adjusted.

Miscellaneous
  • New item icons added.
  • Additional encyclopedia strings are localized.

System
  • DLC content sometimes could be unavailable until a game is loaded (GoG). Resolution: fixed.

TheZeisonSha Dec 21, 2018 @ 4:28am 
Hotfix 1.1.5 – December 21st, 2018

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • During the "Equilibrium" quest Kanerah never realized the player may have completed "A Matter of Principle" quest in a "good" way, prohibiting the player of reaching the "good" finale. She does now.

Areas
  • Kanerah and Kalikke didn't have epilogues if the game ended after the "House at the Edge of Time" area. Resolution: fixed.

Kingdom
  • Unique building "Vordakai's Tower" was less powerful, than a common Mage's Tower. Resolution: fixed, now Vordakai's tower provides bigger Arcane stat increase as well as the access to the Teleportation (same as Mage's Tower).
  • The dialogue preceding Population Rank Up VI could be skipped completely. Resolution: fixed.

User Interfaces
  • Tieflings portraits were available without unlocked DLC. Resolution: fixed.
  • Animal skins or pelts didn't show in the barter window after being selected for selling. Resolution: fixed.

Classes & Mechanics
  • Walls of the Sanctuary did not have charges and its ability was not limited to 20 rounds per day. Resolution: fixed.
  • Wild talent "Fire's Fury" for kineticist class now correctly works with fire-based blasts.
  • "Foxfire Infusion" now correctly gives the kineticist "Foxfire Infusion" ability.
  • Kineticist could not stand up after battle with accumulated burn. Resolution: fixed.
  • Weather debuffs was improved. Resolution: light rain should no longer cause partial concealment, and heavy rain should no longer slow characters down.
  • The list of magical properties on weapons was not updating properly when being enchanted by a paladin or by a magus. Resolution: fixed.
  • Some mechanical effects (like Web, Grease, Inspire Courage) could get stuck on characters in some cases. Resolution: fixed.
  • "Dark Elementalist" kineticist archetype could get more bonuses from Elemental Overflow than intended. Resolution: fixed.
  • "Kinetic Knight" archetype feature - "Kinetic Warrior" - correctly counts as Combat Expertise for combat feats now.
  • Psychokineticist could get all the abilities from Mental Overflow instead of the abilities for his current burn. Resolution: fixed. For effected characters, the issue will be fixed after the first rest.
  • Kineticist's "Elemental Overflow" abilities no longer disappear after death. Also, only abilities matching the current amount of burn are available.
  • "Knight's Resolve" ability of Kinetic Knight archetype now correctly removes all the applicable debuffs.

Items
  • Blade of the Merciful disappeared after use. Resolution: fixed.

Miscellaneous
  • Rest banters could get stuck for ~1 min in rare cases. Resolution: fixed. Just to remind, the rest banters can be skipped by pressing Spacebar.

Last edited by TheZeisonSha; Dec 24, 2018 @ 4:04am
Wooden_Dragon Dec 26, 2018 @ 11:34pm 
Hotfix 1.1.6 – December, 27th 2018
Dear pathfinders,

2018 is about to end - and what better way to say goodbye than by adding new stuff into the game! A while back, we've asked you which new portraits you would like to see in the game. The winners of the poll - an Aasimar Paladin and a Human Sorcerer - will now be available on character creation to all players. Apart from portraits, we're also adding more hairstyles and beards. Hooray for character customization!

We're also delighted to inform that we're entering the final stages of work on Patch 1.2. We're planning to begin the open beta test for this large update this week. All who want to join us in testing are most welcome to - as always, your feedback is invaluable to us!
Exact details on the open testing will become available later this week. Patch 1.2 will go live somewhere mid-January.

This has been a very eventful year for us. We have built and released our first game, and even though it was months ago, it feels like it was yesterday. We would like to thank all of you once again for being with us and supporting the project - without you, none of this would ever happen!

Happy holidays to you all, and best wishes to you and your loved ones! May the new year find you in good health and bring you much joy!

Owlcats.



Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!



New content
  • Two new portraits based on player poll results have been added - an Aasimar Paladin and a Human Sorcerer.
  • A new pack of custom hairstyles and beards for different races have been added.

Quests
  • Players could keep more companions than expected in the final quest of the Wildcards DLC (the "Sorrowflow" area). Resolution: fixed.
  • Ekundayo was too close to enemies during the ritual (the "Bury the Past" quest), resulting in issues with quest completion. Resolution: fixed.
  • The "Against All Odds" quest didn't count as completed even when it was. Resolution: fixed.

Areas
  • Lantern King's curse was incorrectly assuming all characters had only 4 spell levels available, severely penalizing full spellcasters. Resolution: fixed, now the curse limits spellcasting as intended.
  • Some pages could be missing in the Epilogue. Resolution: fixed.

Kingdom
  • How to Build a Kingdom quest could get stuck on the "Found a new village" objective in some cases. Resolution: fixed.
  • The conversation in the Throne Room that raises the Arcane stat to rank X wouldn't trigger if you had the Storyteller as your magister. Resolution: fixed.
  • Sometimes kingdom visitors would get stuck because the game wrongfully assumed the baron is having a romantic encounter (often because a shortcut mod had been used). Resolution: exiting the kingdom interface now returns you to the personal chambers in this case, so the romantic encounter can be finally resolved.

User Interfaces
  • In some cases, both Kalikke and Kanerah were available to add to the party roster even when only one of them should have been available. Resolution: fixed.
  • Conversely, sometimes both Kalikke and Kanerah could disappear from the party roster. Resolution: fixed as well.
  • There were issues controlling the Kinetic Knight archetype during combat. Resolution: fixed.

Classes & Mechanics
  • Barbarian spirits summoned by the Warpainted Skull of Duthica had the wrong faction, which might have lead to them attacking some NPCs. Resolution: fixed.

Misc
  • Fixed a misplaced parenthesis that turned all left-handed characters back into right-handed ones. Also, fixed sword scabbards having wrong offsets for left-handed characters.
  • When loading a game with a polymorphed character and polymorphing back, the character's model wouldn't actually change until an area transition. Resolution: fixed.

System
  • Fixed a crash-to-menu that could sometimes happen when entering an area from the Global Map while having an active animal companion.
  • Some item enchantment parameters (i.e., the DC of saving throws against the item's abilities) would not get saved when saving the game, leading to incorrect values after loading (it still could be fixed by re-equipping the item). Resolution: fixed, all item parameters are now saved.
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Date Posted: Oct 8, 2018 @ 2:19am
Posts: 46