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The following major issues were fixed:
Issue with saves loading on Linux and Mac builds. Resolution: fixed.
Occasional exits to Main Menu while loading locations ("Error Message, Return to Title Screen"). Resolution: fixed.
Other improvements\fixes:
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We are watching the situation with the balancing issues and listening to your comments and suggestions. We will address these issues in the upcoming hotfixes (some fixes for specific encounters will be available in the next hotfix which we are going to release in a day).
Hello everyone!
Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can't fix everything at once. But let us assure you that every comment will be addressed.
We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We'd like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first-time players.
We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:
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- Amulet of Mighty Fists now properly gives bonuses to attack rolls.
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Another issue we hear a lot about - the problem with the custom companions - and some other stuff as well will be addressed in the next Hotfix.
Stay tuned for further game and community updates!
Hello everyone!
We’ve just started work on a big patch that we expect to be available at the end of the next week. It doesn't mean we will stop releasing hotfixes - we will keep addressing the major issues, for sure – however, new hotfixes may not be available every day. For example, there will be no hotfix tomorrow since we really need to give the dev team a little rest before the next week’s run. We are sorry if your specific issue hasn't been addressed so far - we keep track of every message you posted in the bug section and we’re doing our best to fix known problems asap!
Major Issues
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Some fixes to expect in the next two hotfixes:
We are working on an issue with Pre-order and Kickstarter in-game bonuses. For all players who have these bonuses and start new game after Hotfix 1.0.2 all rewards should be available in the chest at Oleg's Trading Post or Throne Room areas. We are going to make these rewards available for saves made before Hotfix 1.0.2 with the next hotfix. There will be also fixes for Amiri and Jubilost companion quests.
Also we'd like to ask you for some help! Sometimes it can be hard to understand the exact nature of a reported issue, or even what the issue is at all. We would be very grateful if you could send bug descriptions to technical@owlcatgames.com, putting the issue’s name in the “Subject” field. Please, pay attention that attaching your save file and logs significantly increases speed of bug fixing, as well as attaching screenshots! This especially concerns such issues as crashes, freezes and unclear game mechanics malfunctioning.
You can find a detailed instruction on how to get saves files and logs at Owlcats official site.
Stay tuned for further game and community updates!
Hello everyone!
We keep receiving a lot of your precious feedback which we convert into tasks\suggestions\bugs on the fly. Thank you very much! Special thanks for those who keep providing us with their saves files and logs submitted to technical@owlcatgames.com. That tremendously helps us to understand the exact nature of the reported issues.
Major Issues
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We are following closely all the discussions considering game difficulty and some other system mechanics. We will keep informing you about our ideas behind the game structure (a couple of updates are about to be posted in the nearest days). And for sure we will keep watching the specific cases that could be breaking game experience and will closely examine them.
Dear Pathfinders,
After considering the upcoming feedback we decided that it will be better to focus on releasing hotfixes with the best possible frequency rather than spending time on testing the next big version. The way we see it now we will keep preparing hotfixes during the next 1-2 weeks. The so called "big patch" with several hundred improvements and minor fixes will be released after October 22nd.
Please be aware that there are story spoilers in the descriptions below (at Quest, Areas and Kingdom sections).
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Hello everyone!
The weekend is coming, and the team is doing its best to solve some more issues before our dear pathfinders will have well-deserved opportunity to relax and play after another long workweek. It happens we have a chance to publish one more hotfix today.
Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!
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Hello everyone!
Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!
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Areas
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User Interfaces
Kingdom
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Miscellaneous
System
Hello everyone!
Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!
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We have noticed there were a lot of questions and misunderstanding surrounding our game’s crafting feature, the artisans, so we’ve decided to clear things up a little bit.
As a kingdom’s artisans become better at their craft, they can reach ever higher degrees of mastery, mechanically represented by different tiers. The quality of gifts they present to the player depends on their tier, with their finest work – the masterpiece – serving as the reward for reaching the artisan’s highest tier.
To increase an artisan’s tier, you need to complete their respective quests, but that is not the only requirement. You also need to improve your newborn country, so that the artisans have access to better tools and materials – that is, you need to rank up the different kingdom stats associated with the artisan.
As already mentioned, once an artisan’s mastery reaches the highest tier, they will present you with an item of great power – the masterpiece. At the moment, some players may experience an issue where an artisan tells the player they’ve started work on a masterpiece even though not all the necessary requirements have been met. This will be fixed in one of the nearest updates.
Also, we are currently working to make the process of improving an artisan’s tier more obvious and reactive.
Hello everyone!
Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!
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Restoration didn’t remove all of the temporary negative levels. Resolution: fixed.- Finesse Training didn't work with Two Weapon Fighting. Resolution: fixed.
- Reuse of the "Summon Monster" class ability (Monster Tactician inquisitor archetype) didn't delete the summons from the previous cast. Corpses of summoned Monitor Lizards could be looted. Resolution: both issues are fixed.
- Some players could get an additional animal companion during level-up in case the current animal companion was dead. Resolution: the issue is fixed. Effected saves is going to be fixed in the nearest hotfix.
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This hotfix happens to be a big one – more like a patch, in fact. A big and important feature comes live in this version: from now on, you can choose between different Kingdom region upgrades - which become available together with the new state of your capital, the city outfit.
Finally, there is one more thing we at Owlcat wanted to talk to you about.
Unfortunately, there is a downside to the speed with which we solve newly-found issues - to be completely honest, it doesn’t leave us enough time to test all of the game thoroughly after each fix. It takes a whole week at minimum to test every aspect of our complex game, so delivering 2-3 hotfixes each week leaves our team only enough time to check fixes locally. Still, we know this is no excuse for issues that persist in the game, as well as those that are added with some of the fixes. Every bug report we receive literally tears us apart with the feeling of guilt for not finding and solving the issue before the game went live. As such, we want to be open with all you Pathfinders, so that you understand our philosophy and our current pipeline. Right now we feel it is more important to keep fixing critical issues as quickly as possible, rather than to stop releasing hotfixes for about 2 weeks and focus on a big patch.
Once we are sure all major problems have been addressed, we will get back to a more stable, "patch-oriented" development approach.
Thank you for your patience and your support! That is what keeps us alive and kicking.
Hello everyone!
Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!
Quests
Areas
User Interfaces
Kingdom
Classes & Mechanics
Miscellaneous
System
Hello everyone!
Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
Areas
User Interfaces
Kingdom
Classes & Mechanics
Items
Miscellaneous
System
We know that a lot of players experience a bug with Linzi's "A Bard's Calling" quest - there are no characters near Pitax Academy. Our first attempt to fix the issue didn't work for all the cases, unfortunately. As soon as we find a general solution we will release a fix. Sorry for the inconvenience!
Hello everyone!
Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
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Kingdom
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Miscellaneous
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Some of the players encountered a bug, which made their alchemist characters to lose the Bomb ability. We are going to fix this issue in the nearest hotfix (1.0.13).
Hello everyone!
Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
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System
We have got a report last night about the issue that the game could get stuck while loading the save files at the last chapter. We don’t want to leave this bug open for the upcoming weekend. So here is a speedy hotfix (just this issue).
Dear pathfinders,
Starting from this hotfix, we are changing our development approach. We have got more than one thousand bugs exterminated by now in the 1.1 version of the game. All of those are waiting to be checked and released. To release the 1.1 version, we have to refocus the team effort from making frequent hotfixes to working on this big patch. It would take a whole week at minimum to test every aspect of our complex game. That means we need to reduce the frequency of hotfixes and the number of fixes they consist of during the next 1-2 weeks (although we will definitely attempt to address the most critical issues whether they arise).
Once the Release 1.1 version will be close to stable, we plan to make it available for everyone in special beta brunch. We would welcome those players who are interested to check the new version before it released. The detailed instruction how to play the Release 1.1 beta will be available soon.
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
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Miscellaneous
Dear pathfinders,
While working on the Release 1.1 version we continue to pay close attention to the issues you keep posting to us (we can't miss the opportunity to say one more time how much we appreciate your help!). As we promised, in this hotfix we are addressing the most critical issues we have solution for by now. It's highly likely that we will have one or two more hotfixes before 1.1 version is ready to go live. The 1.1 version is scheduled for release between November 12th and 16th. We plan to have it available in Beta branch on the next week (we will soon post the detailed instructions on how to play the Release 1.1 Beta).
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quest
Areas
Kingdom
Classes & Mechanics
Items
Miscellaneous
System