FINAL FANTASY XV WINDOWS EDITION

FINAL FANTASY XV WINDOWS EDITION

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Kuruk Mar 10, 2018 @ 8:49pm
there is indeed a memory leak, heres a video showing it off
https://www.youtube.com/watch?v=86yh_VJcvX0

FYI, video isnt mine. But as you can see the memory usage keeps going up and up as he opens/closes the menu, but its never clearing out the old stuff that was loaded. This could instead be apart of the geomapping bug
Last edited by Kuruk; Mar 10, 2018 @ 9:14pm
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Showing 61-75 of 341 comments
Deez Nuts Mar 11, 2018 @ 4:31pm 
Originally posted by strelok:
Originally posted by Rogue:
It's useless video as you do no know if the guy who posted the video has other software running in the background.

there is an endless group of people trying to discredit the game instead of playing it. on this forum.

they can't handle the fact that this game requires high end hardware to play at reasonablely high settings.

I don't think we'll see an end to this for quite some time.

The game legitimately has a memory leak. https://i.imgur.com/rxnnsqm.jpg 32GB ram. It’s a texture leak apparently and after it fills your vRAM up it starts filling up system. Have to restart every few hours.

And if you leave it running it just keeps gobbling more and more ram until system crash unfortunately.
Last edited by Deez Nuts; Mar 11, 2018 @ 4:35pm
Tr0w Mar 11, 2018 @ 4:36pm 
Originally posted by EH Horus Blackheart:
Originally posted by Applesmacked(1080ti hype):
What nvidia versions are you guys using I'm on 388.59 still.
I use the latest soposidly optomised drivers :P 391.01
There were some issues with those drivers so there's a hotfix driver available, 391.05.
Tr0w Mar 11, 2018 @ 4:40pm 
Originally posted by EH Horus Blackheart:
Originally posted by jefedemuchanina:
This ive never understood people attacking others for saying they have a problem in a game they act like you are ♥♥♥♥♥♥♥ their mom if its a problem the dev needs to look into it and let the community know

I think part of the issue is that japanise devs dont really develop for pc all that much, its a small market for them. Most of there work is on consoles and mobile. Clearly QA missed somthing or more likly they knew and it was shipped anyway.
Yeah, that's my general take on Japanese games on PC. The annoying thing is though, that Square's FF A Realm Reborn team did amazing work on PC. So you'd think they'd atleast have worked together on some things, or even taken advice from Square's western studios on PC development.
Last edited by Tr0w; Mar 11, 2018 @ 5:20pm
Rogue Mar 11, 2018 @ 4:41pm 
Originally posted by Deez Nuts / Neptune / mastag24:
Originally posted by strelok:

there is an endless group of people trying to discredit the game instead of playing it. on this forum.

they can't handle the fact that this game requires high end hardware to play at reasonablely high settings.

I don't think we'll see an end to this for quite some time.

The game legitimately has a memory leak. https://i.imgur.com/rxnnsqm.jpg 32GB ram. It’s a texture leak apparently and after it fills your vRAM up it starts filling up system. Have to restart every few hours.

It can look normal depending on the settings you used.

I had played for 12 hours straight in one sitting before on a 16GB RAM/4GB VRAM machine @ 1080p with max settings but disabled geomapping, TRAM@high and no gameworks. It only manages to reach 13GB RAM used. No crash due to memory loss on windows 10. Forgot to add, I hardly alt-tab at all and did not use the borderless fullscreen windowed mode and was literally playing most of the time, not idling.

Also task manager has a bunch of additional data column in the details tab you can select, like peak working set (memory). Select all memory related columns to have a clearer view.
Last edited by Rogue; Mar 11, 2018 @ 4:57pm
Horus Blackheart Mar 11, 2018 @ 5:02pm 
Originally posted by Spr1ggan:
Originally posted by EH Horus Blackheart:
I use the latest soposidly optomised drivers :P 391.01
There were some issues with those drivers so there's a hotfix driver available, 391.05.
I just checked those drivers nothing perticularly relevent to the game as far as i can tell. Does it actualy fix anything ff15 related?
Tr0w Mar 11, 2018 @ 5:08pm 
Originally posted by EH Horus Blackheart:
Originally posted by Spr1ggan:
There were some issues with those drivers so there's a hotfix driver available, 391.05.
I just checked those drivers nothing perticularly relevent to the game as far as i can tell. Does it actualy fix anything ff15 related?
Not sure, Nvidia do add things from time to time without putting them in the notes though and the drivers are working fine for me so far, so thought i'd let you know they are available to try out. I've seen people saying the driver previous 391.01 is more stable as well but has less performance in FF15.
Shinrin Cole Mar 11, 2018 @ 5:13pm 
So I was testing this out on my system which has 32 GB of ram. I hit 99% ram usage. but i did notice a few things. after about 15 minutes or so, FFXV was freeing up the memory. I'm not sure if the OS was helping out on this or not, the first drop was small, from 24GB to 21GB. then i got back up to around 28GB of ram. and a few programs started to free up unused ram and so i went from 99% ram used to 97%.. then a few seconds later, the ram usage for FFXV went to 14GB.. and so i continued doing it, and noticed a smaller drop. and then after a a bit, the game just said screw it and closed out.

I'm not sure what cause the crash, the game just closed out like someone hit Alt+F4. There was no warning sound with SpecialK. It just closed the game.

What I'm taking away from this is:

Systems with lower system memory are going to have problems going in and out of the menus a lot. Of course someone said they had 16GB of memory and played 12 hours and only had 13GB of memory used. I'm thinking this game will be a problem with people who have less than 16 GB of memory. I did cause the game to crash on 32GB of memory, but i probably press the button like 500 times or so before it crashed. and I'm sure if people who have like 64 GB or 128 GB will probably never crash the game even just going in and out of the menu. They probably just fall asleep before they even get it half way filled up.
Last edited by Shinrin Cole; Mar 11, 2018 @ 5:20pm
Vidik Mar 11, 2018 @ 5:16pm 
Originally posted by AverageGaming:
https://www.youtube.com/watch?v=86yh_VJcvX0

FYI, video isnt mine. But as you can see the memory usage keeps going up and up as he opens/closes the menu, but its never clearing out the old stuff that was loaded. This could instead be apart of the geomapping bug

Gonna repost this here for better publicity & awareness.
Basically this leak can be easily reproduced:
https://www.youtube.com/watch?v=u8FItMlJv6Y
Pagefile is bottom right orange number going from 18 to 21GB in a minute. I contacted SE support earlier but it's holiday so I doubt I'll hear from them anytime soon.

I urge everyone who experience crashes to check if you also have this exact problem with menus and record that + open a support ticket through your Square Enix account.

PS. posted in different thread where original video creator was posting but it is not exactly a suitable thread for memory leak discussion, more of a mod feedback so I suggest you post here.
https://steamcommunity.com/app/637650/discussions/0/1697167168518535998/?ctp=27#c1697167355220040082
noren Mar 11, 2018 @ 5:27pm 
I have 16gb of ram, and I played the game yesterday for 2 and a half hrs and did not see something like this happen; it probably is hardware related; just tough to nail down which and what.
PHOENIXZERO Mar 12, 2018 @ 2:26am 
Sooo yeah, unfortunately disabling the Steam overlay really doesn't fix it as I said before, it just seems to help delay the inevitable. >_<

Of course it seems to happen most frequently for me when during a long fight, which is great.

Originally posted by norenktf:
I have 16gb of ram, and I played the game yesterday for 2 and a half hrs and did not see something like this happen; it probably is hardware related; just tough to nail down which and what.
I've had the game running longer than that, it still eventually happens. How big of a page file do you have?
Last edited by PHOENIXZERO; Mar 12, 2018 @ 2:27am
AntiRivet Mar 12, 2018 @ 2:39am 
Specs:
Intel i7-8700K (3.7GHz)
GeForce GTX 1080 Ti (11GB)
DDR4 RAM (16GB)


There is absolutely a memory leak. I suspect it's on NVIDIA systems using DDR4 memory like my own, but this leak is VERY proficient once the TRAM in-game is turned up to its highest setting. Based on this, the game would not only be using the 11GB GDDR5 RAM from the GPU, but also upwards of 10+ GBs of system memory.

There is a tweak for this: turn the TRAM usage down from 'Highest' to 'High'. Too low and you get stuttering, too high and you get the memory leak, but at 'High', the time to crash is much, MUCH longer. Was able to complete the deep dungeons, including two of th emuch longer ones all in one sitting with TRAM usage set to 'High'. The reality is though, the 'Highest' setting should be usable even in 8GB GPUs without causing a memory leak.
Last edited by AntiRivet; Mar 12, 2018 @ 2:40am
Miwoo Mar 12, 2018 @ 2:47am 
I think the better solution is to make a bad review on the store page explainall the problems to have optimization patch
Kaldaien Mar 12, 2018 @ 6:18am 
Originally posted by APerfidiousDane:
Originally posted by AverageGaming:
https://www.youtube.com/watch?v=86yh_VJcvX0

FYI, video isnt mine. But as you can see the memory usage keeps going up and up as he opens/closes the menu, but its never clearing out the old stuff that was loaded. This could instead be apart of the geomapping bug

So this shows us that their system usage is increasing but says nothing specifically about FFXV? If you want to show FFXV's behavior then show it's usage of system resources.
This shows the virtual memory address space is growing each time the user does this, but it's not actually showing anything aside from that.

The address space always grows when you upload data CPU->GPU, usually not this much, but it doesn't really matter because it's virtual memory.

All that matters is you don't have tiny holes eveywhere that prevent you from getting a block of memory large enough to send the GPU data. We're not risking that EVER in 64-bit software, which is why DeusEx: Mankind Divided can reserve 512 GiB of virtual memory and (I guess?) avoid fragmentation the entire time it's running.
MancSoulja Mar 12, 2018 @ 6:48am 
Here's my memory usage after nearly 3 hours playing:

https://s13.postimg.org/wu52kf9mf/RAM.png

And here are my settings:

https://s13.postimg.org/9sohewmw7/Settings.png

So this issue isn't affecting all configurations.
Last edited by MancSoulja; Mar 12, 2018 @ 6:51am
Vidik Mar 12, 2018 @ 7:32am 
Originally posted by Kaldaien:
Originally posted by APerfidiousDane:

So this shows us that their system usage is increasing but says nothing specifically about FFXV? If you want to show FFXV's behavior then show it's usage of system resources.
This shows the virtual memory address space is growing each time the user does this, but it's not actually showing anything aside from that.

The address space always grows when you upload data CPU->GPU, usually not this much, but it doesn't really matter because it's virtual memory.

All that matters is you don't have tiny holes eveywhere that prevent you from getting a block of memory large enough to send the GPU data. We're not risking that EVER in 64-bit software, which is why DeusEx: Mankind Divided can reserve 512 GiB of virtual memory and (I guess?) avoid fragmentation the entire time it's running.


If pagefile readings aren't reliable here is another post-patch video showing system RAM usage on 16GB machine.
(You can just quickly skip through it.)

https://www.youtube.com/watch?v=WLO0r6SaWkY

And again same scenario - opening character menu causes spike in RAM usage from 10GB to 15GB in 3 minutes. After that game crashed (or was killed by Windows).
"Windows successfully diagnosed a low virtual memory condition. The following programs consumed the most virtual memory: ffxv_s.exe (8116) consumed 26535002112 bytes"


Originally posted by MancSoulja:
Here's my memory usage after nearly 3 hours playing:

So this issue isn't affecting all configurations.

Obviously it happens mostly to people who run game on maximal settings.




EDIT:
Forgot to mention that I got a pretty standard copy-paste reply from SE support but they did request additional dxdiag and msinfo files which I sent to them a few hour ago.
Last edited by Vidik; Mar 12, 2018 @ 7:42am
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Date Posted: Mar 10, 2018 @ 8:49pm
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