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Ilmoita käännösongelmasta
..... no, no it does not have that much firepower.
Per TRO: 3025 (Revise), a standard Leopard Dropship has:
2x PPC
3x LRM-20
5x Large Laser
7x Medium Laser
6 tons LRM ammunition
... which is about the firepower of A, as in singular, Lance of mixed weights.
I would like to start in smaller mechs, fight more vehicles and such and work up to fighting mechs so when you do those first proper story missions they feel impactful. And mechs should lose parts, when you get bits blown off you should need to rip bits off of existing stored mechs of the same name to replace them, that way you might not be so cavalier with your king crab if you knew losing its arm means its out of action indefinitely till you get some salvage. Also having your mechs cored should reduce them to 1 scrap salvage for yourself (not just a refit), costs should be higher and times longers.
Im hoping the long war elements they spoke about will encompass stuff like this and more.
"Properly" modelled, in terms of starting resources, and profit per contract?
You wouldn't restore the Princess to her throne.
Your grandchild might restore the Princess' grandchild to the Arano throne. If you're lucky.
A large number of your contracts - perhaps the majority of them - would also entail in-game months and years walking in completely uneventful circles around the same map, over and over and over. (Yes, Garrison Duty is that boring.)
Plus everyone crying that HBS Btech is "Overtuned" are as usual, being willfully hypocritical about the series.
People love to bring up MW4 mercs only when it's for say, hammering the buy ammo button. But everyone just sticks their head in the sand when it's time to remind them that you quickly escalate to selling dozens of Argus mechs and buying any weapon or assault mech you want on a whim.
Meanwhile in HBS btech land? a tiny 10% price increase from poor red means selling you a Wolverine medium mech for 6.5 million C-bills. not counting the 800k-1.X million per month it costs to run the argo at even +0 Moral in the endgame.
Hmm, yes, a medium mech costs the same as 5-6 missions taken at max pay/no salvage where I'm fighting pirates fielding stalkers. So casual compared to oldschool-wait, no.
Anyway I'm not proposing this so just to add to the grind or pad content. It's really more to give a better sense of progression and accomplishment as you slowly build up your lance. Otherwise, if that entire effort of upgrading hour lance is just content padding or a grind might as well all start with assaults.
When I as a mechwarrior, we had to walk on our hands because we couldn't afford foot actuators. Uphill, both ways, in a Lunar biome. And our LRM boat was a Locust! :P
I had cars. And one light truck. Civilian models. Every time one of them fired it's Small Laser (the only gun I could afford, and I had only THREE of them to share among my five vehicles), anyway, every time I fired one, the vehicle carrying it caught fire!
Perhaps in lore, but not in this game.
In this game, a few backwater pirates can field 2 full lances of Assault mechs along w/ tanks, no problem.
Like, not even gimmick "LOL watch me turn a hovercraft into a suicide machine!" just straight up good choice.
Sadly that's basically gonna be every Btech game in the end.
People talk a big game about "Lore" but they don't want to give up being able to throw whatever they want at the player, even in table top the leading cause of players getting "More assault mechs than they 'deserve'" is GM's not considering them of any rarity so long as it's in the enemy hands, or putting it in a shop.
Or putting less security on it than Fort Knox because meh a great house army has dozens more where that came from. Let the players steal one assault mech then throw three steiner lances at them as "punishment" don't they know these are super rare?