Disco Elysium

Disco Elysium

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Flesh Dec 13, 2024 @ 8:18am
If we were to get a sequel, where do you think/want it would take place?
I've been thinking on this for a minute now, and i've got two possible ideas where the story would go. Either we continue with Harry, off to Jamrock to do some more detective work. Maybe something related to the crime boss there? I think this is a highly unlikely direction to take, it really does feel like Harry got his story.

I'm thinking it would take place 22 years later, I feel like the church quest was incredibly important, and i feel like they were going to build on it in the second game. I'd prefer this theory going forward. Though in all honesty, i just want to see the pale.
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Showing 1-7 of 7 comments
Zolf Dec 22, 2024 @ 5:10am 
IIRC, Martin Lugia (who was one of the people involved with the original RPG, though not really the game itself) once said that the planned sequel was a prequel with Jean and Harry. Grain of salt though, obviously.

I think in the universe where we got a bunch of DE sequels, having them all follow different characters and places would've been really nice. My ideal game is like, one "main" player character travelling though the pale, and we get to play little sections of the lives of other people that are being beamed into their brain. Like an anthology type thing.

A Sacred and Terrible Air is a book by Robert Kurvitz from 2013 that is set ~20ish years after DE. It contains a lot of semi-canon lore about the Pale, and it's pretty good! It was only ever released in Estonian, but there's a few fan-translations, like this one on the internet archive[archive.org] (I cant vouch for its total accuracy though). If you're big into disco lore I'd say it's worth a read! Here's a list of content warnings,[www.doesthedogdie.com] just in case - there's some pretty heavy stuff in it lmao.
Pixie Dec 22, 2024 @ 5:25am 
TY Zolf, have to read that ^-^
Flesh Dec 22, 2024 @ 10:13am 
Originally posted by Zolf:
IIRC, Martin Lugia (who was one of the people involved with the original RPG, though not really the game itself) once said that the planned sequel was a prequel with Jean and Harry. Grain of salt though, obviously.

I think in the universe where we got a bunch of DE sequels, having them all follow different characters and places would've been really nice. My ideal game is like, one "main" player character travelling though the pale, and we get to play little sections of the lives of other people that are being beamed into their brain. Like an anthology type thing.

A Sacred and Terrible Air is a book by Robert Kurvitz from 2013 that is set ~20ish years after DE. It contains a lot of semi-canon lore about the Pale, and it's pretty good! It was only ever released in Estonian, but there's a few fan-translations, like this one on the internet archive[archive.org] (I cant vouch for its total accuracy though). If you're big into disco lore I'd say it's worth a read! Here's a list of content warnings,[www.doesthedogdie.com] just in case - there's some pretty heavy stuff in it lmao.
Actually found out about the book not too long after i made this post, it's cool to see someone reference it. I found a accurate english translation and i've been reading through it, it's....interesting to say the least. I'm not a huge fan of his writing style, but the lore is nice.
polocatfan Dec 28, 2024 @ 12:13pm 
Originally posted by Luset:
I've been thinking on this for a minute now, and i've got two possible ideas where the story would go. Either we continue with Harry, off to Jamrock to do some more detective work. Maybe something related to the crime boss there? I think this is a highly unlikely direction to take, it really does feel like Harry got his story.

I'm thinking it would take place 22 years later, I feel like the church quest was incredibly important, and i feel like they were going to build on it in the second game. I'd prefer this theory going forward. Though in all honesty, i just want to see the pale.
it's not happening. the devs left the games industry because of their terrible experience with the publisher.
Because of how DE is set up I actually think a direct sequel is a bit of a bother, even if the dev team hadn't exploded.

The main thing about DE is there's this lovely undercurrent where the protag has full on amnesia, and also the world is *similar but not the same* as the irl world, so the player also gets to experience that kind of 'this is familiar but different' feeling that Harrier is feeling throughout the narrative. And then there's big Kim guiding you through all that and he's a legend, the skills mechanic is great in part because each skill is also trying to understand a world it barely remembers, and so on.

Changing any part of the formula even slightly produces an almost completely different experience - a direct sequel/prequel with just harrier and the same skills again would probably just not feel as good. I think they'd have to make something mechanically quite different, be like the devs at Weather Factory in that regard where the one constant is great writing and worldbuilding but the games play completely different.

TL;DR a sequel would've been an uphill battle even if the entire original team was kept, which it has not been. Rough times ahead
Flesh Dec 29, 2024 @ 12:08pm 
Originally posted by Donathan Cheadledge:
Because of how DE is set up I actually think a direct sequel is a bit of a bother, even if the dev team hadn't exploded.

The main thing about DE is there's this lovely undercurrent where the protag has full on amnesia, and also the world is *similar but not the same* as the irl world, so the player also gets to experience that kind of 'this is familiar but different' feeling that Harrier is feeling throughout the narrative. And then there's big Kim guiding you through all that and he's a legend, the skills mechanic is great in part because each skill is also trying to understand a world it barely remembers, and so on.

Changing any part of the formula even slightly produces an almost completely different experience - a direct sequel/prequel with just harrier and the same skills again would probably just not feel as good. I think they'd have to make something mechanically quite different, be like the devs at Weather Factory in that regard where the one constant is great writing and worldbuilding but the games play completely different.

TL;DR a sequel would've been an uphill battle even if the entire original team was kept, which it has not been. Rough times ahead
Thats was why i mentioned the nuclear incident that takes place in the books, and 22 years from the events of disco. Maybe they could have gone there, reworked some mechanics, and given us a good story about the fall.
Combat system as elaborate as the dialog system would be cool. Like spiritual successor to Planescape Torment + combat as good as Pathfinder WOTR.

I like the idea of this game but almost no combat == I'm out. :steamfacepalm:
Last edited by Astral Projection; Jan 9 @ 8:54pm
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