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I think in the universe where we got a bunch of DE sequels, having them all follow different characters and places would've been really nice. My ideal game is like, one "main" player character travelling though the pale, and we get to play little sections of the lives of other people that are being beamed into their brain. Like an anthology type thing.
A Sacred and Terrible Air is a book by Robert Kurvitz from 2013 that is set ~20ish years after DE. It contains a lot of semi-canon lore about the Pale, and it's pretty good! It was only ever released in Estonian, but there's a few fan-translations, like this one on the internet archive[archive.org] (I cant vouch for its total accuracy though). If you're big into disco lore I'd say it's worth a read! Here's a list of content warnings,[www.doesthedogdie.com] just in case - there's some pretty heavy stuff in it lmao.
The main thing about DE is there's this lovely undercurrent where the protag has full on amnesia, and also the world is *similar but not the same* as the irl world, so the player also gets to experience that kind of 'this is familiar but different' feeling that Harrier is feeling throughout the narrative. And then there's big Kim guiding you through all that and he's a legend, the skills mechanic is great in part because each skill is also trying to understand a world it barely remembers, and so on.
Changing any part of the formula even slightly produces an almost completely different experience - a direct sequel/prequel with just harrier and the same skills again would probably just not feel as good. I think they'd have to make something mechanically quite different, be like the devs at Weather Factory in that regard where the one constant is great writing and worldbuilding but the games play completely different.
TL;DR a sequel would've been an uphill battle even if the entire original team was kept, which it has not been. Rough times ahead
I like the idea of this game but almost no combat == I'm out.