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https://steamcommunity.com/sharedfiles/filedetails/?id=1948691016
I did some calculations on relative attribute weight; aka which attributes gain the most from going from a base of 2 to the max of 6 on character creation and the relative weights are as follows:
INT: 6.6
PSY: 5.3
FYS: 2.8
MOT: 2.6
Thus a 6/2/2/2 build is def "better" than a 2/6/2/2, 2/2/6/2, or 2/2/2/6 build
Intuitively I'd have to assume a 4/4 split wouldn't be as good as going all into one stat, but I do not have the numbers to prove that since the combination matrix for that would be a lot larger...
The specialization throws a wrench into things; PSY sees the most (weighted) gains from thoughts, but at the same time Empathy is the single highest weighted skill... thus I think dropping PSY to 1 while specializing in Empathy could result in the best min/max option there... but what to do with your extra point then...
In the end I think I'm just gonna cheat and set everything to 6 and specialize in literally every skill :-P
Here is my WIP spreadsheet if anyone wants it:
https://www.dropbox.com/s/92mtljs3h5hif59/DE%20Theorycraft.ods
Funnily enough, a PSY/INT focused build tends to be the most "effective" one anyways for the story of DE, given the frequency of important checks which come up from the former and the analysis to quickly piece together those checks with the latter. Additionally, this fits Harry's older character, since he has traded his superstar youth for an individual with more perspective. Moreover, a FYS/MOT build can imply a player's Harry being built to try and regain that superstar lifestyle even if the universe disagrees.
Not sure if that is intended by the devs at all, but it's cool to see the math check out around the speculation.
IMO the most bang for your buck is to start determining your build around the "Boring Cop" thought, which boosts all learning caps to 3. this means that a 5-5-1-1 build with this particular thought boosts your low stat skills by 2 apiece, bringing them all to a max of 4. I believe this is the optimal path because "Boring Cop" will only raise caps by a total of 3 with a 6-2-2-2 build instead of 4 here. Plus, starting with 2 base stats at 5 gives you some breathing room on a number of skill checks early on. Additionally, there are thoughts (1 for each stat) that boost all learning caps of a particular base stat by 1, which boosts our learning caps to a lovely 6-6-4-4 base before we factor in some additional bonuses. And we've only used 5 thought slots.
From here I think you *could* do a more detailed analysis of which skill checks are required for particular paths through the main plot to identify which thoughts could further optimize this build by raising individual learning caps. I definitely have not done that, but I don't see why it couldn't be done.
https://steamcommunity.com/sharedfiles/filedetails/?id=2460827326