Disco Elysium

Disco Elysium

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piddyx 2 NOV 2019 a las 11:16 p. m.
Save Game Editing
Has anyone had any luck modifying saves.

One of the first things I like to do is to start poking around in the game files. This has some easy to understand json files in the save, but I haven't had success yet with making changes
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piddyx 13 NOV 2019 a las 1:40 a. m. 
I've edited the skills with no issue. There is no trick to it. I'd look to see if you might have mistakenly introduced an error through a typo. Could you have added a comma somewhere it doesn't belong?
Xander77 30 NOV 2019 a las 2:52 a. m. 
Is there a way to edit items into your save files? Specifically, I'm trying to figure out the effects of all the dice in the game (you can only have one custom die per save usually) but can't seem to figure out how to get them all in your inventory.
piddyx 1 DIC 2019 a las 10:43 p. m. 
I think it should be possible, but I haven't tried it before.
Svetik 28 DIC 2019 a las 2:59 a. m. 
"AbilityModifierCauseMap", search for that and you can edit the four main stats below it. Worked 100% for mine 4 main stats. That should be enough for you too.
XYX 23 ABR 2020 a las 3:36 p. m. 
Publicado originalmente por Lord Of Dorkness:
Publicado originalmente por fstsrm:
O.K I really am confused now....

I have built a character (build 5/4/1/2) gone through the initial dialogue and woken up in my trashed hotel room whereupon I've saved my game.

I have disabled cloud backup, deleted ALL save games INCLUDING the autosaves in the save directory, leaving ONLY the one saved game file.

I have edited the large .json file so all stats and skills are now set to 6. I have saved it back into the .zip file and reopened the .zip and all the changes have held.

I boot up the game, load my save and I STILL get my original stat build of 5/4/1/2 !!!!

I have exited the game, without saving, gone back into the save game .zip and opened up the large .json file to find everything is still set to 6.

What am I missing because I'm totally at a loss here.

Here's how the code for the starting stats looks in my save that works:

"characterSheet": {
"intellect": {
"abilityType": "INT",
"dirty": false,
"value": 6,
"valueWithoutPerceptionsSubSkills": 6,
"damageValue": 0,
"maximumValue": 6,
"calculatedAbility": 0,
"rankValue": 0,
"hasAdvancement": false,
"isSignature": false,
"modifiers": null
},
"psyche": {
"abilityType": "PSY",
"dirty": false,
"value": 6,
"valueWithoutPerceptionsSubSkills": 6,
"damageValue": 0,
"maximumValue": 6,
"calculatedAbility": 0,
"rankValue": 0,
"hasAdvancement": false,
"isSignature": true,
"modifiers": null
},
"fysique": {
"abilityType": "FYS",
"dirty": false,
"value": 6,
"valueWithoutPerceptionsSubSkills": 6,
"damageValue": 0,
"maximumValue": 6,
"calculatedAbility": 0,
"rankValue": 0,
"hasAdvancement": false,
"isSignature": false,
"modifiers": null
},
"motorics": {
"abilityType": "MOT",
"dirty": false,
"value": 6,
"valueWithoutPerceptionsSubSkills": 6,
"damageValue": 0,
"maximumValue": 6,
"calculatedAbility": 0,
"rankValue": 0,
"hasAdvancement": false,
"isSignature": false,
"modifiers": null

Maybe you changed the 'value,' instead of 'maximumValue?' Only thing I can think of.

Anyway, hope the above helps.
It doesnt work anymore. They must have patched it out.
Miami Memer 2 MAY 2020 a las 6:17 p. m. 
How do you recompress the save file into a .zip, everytime i try to do it the game shows a error when loading the save.
erkancoskun81 15 MAY 2020 a las 2:55 p. m. 
Publicado originalmente por Svetik:
"AbilityModifierCauseMap", search for that and you can edit the four main stats below it. Worked 100% for mine 4 main stats. That should be enough for you too.

it worked, thanks.
fate_touched 8 SEP 2023 a las 2:24 p. m. 
To get skills to work now, first you have to add available skill slots, then you have to give yourself skill points and add them in manually. That's the only way I've gotten it to work in the newest version. So basically all of the above in this thread and then do the following:

Find this section of text in the .json file:

"playerCharacter": {
"XpAmount": 0,
"Level": 1,
"SkillPoints": 0,
"Money": 0,
"StockValue": 0,
"NewPointsToSpend": false,
"healingPools": {
"ENDURANCE": 0,
"VOLITION": 0

It's after all the skill sections. Change the "SkillPoints" number to however many skill points you want. You need one point per stat. Then change the "NewPointsToSpend" to true.

Bonus if you want money, just change the "Money" value to whatever you want. But add two 0s to the end because it's in cents not dollars.

Then do as directed in the thread and save it to your desktop etc. etc.

Good luck!
Space is the Place 19 SEP 2023 a las 7:41 a. m. 
There´s a guide here on Steam where an usser uploaded an already modified save that provides you with 6 points in all 4 main stats. This is more than enough to get all passive checks in dialogue and "see all content" in one save... but it´s very misleading to think this.

Failure is an important part of the game, more so on some dialogues or hidden quests that simply won´t trigger if you play like this. For my 8th run I used that save, and quite frankly, it ain´t worth it.

To name an example, you can´t hook up Garte and Sylvie if you don´t fail when you call her.

In order to trully see "everything" the most optimal path is to play 4 times with a stat at 5 and changing for every run, or even 2 4-4 runs. With 4 you get all passive checks from all skills in that stat, anything beyond that is for thoughs and improving chance for dice rolls, but dialogue wise, 4 gives you everything. And most of the best content and the funniest is hidden behind failures.

I discovered far more new content in my 9th run with a 1-1-1-1 character due to failure than my modded 6-6-6-6 8th run. A shame that we cannot fail while also having higher stats without save scumming, that´s where most of the hidden dialogue hardly anyone will hear is, cause you need 4 to get the dialogues from your skills but with 4 most checks get enough boost that you will succed a lot of them even if you aim for failure.
Vinacious G 19 SEP 2023 a las 12:17 p. m. 
Publicado originalmente por Space is the Place:
There´s a guide here on Steam where an usser uploaded an already modified save that provides you with 6 points in all 4 main stats. This is more than enough to get all passive checks in dialogue and "see all content" in one save... but it´s very misleading to think this.

Failure is an important part of the game, more so on some dialogues or hidden quests that simply won´t trigger if you play like this. For my 8th run I used that save, and quite frankly, it ain´t worth it.

To name an example, you can´t hook up Garte and Sylvie if you don´t fail when you call her.

In order to trully see "everything" the most optimal path is to play 4 times with a stat at 5 and changing for every run, or even 2 4-4 runs. With 4 you get all passive checks from all skills in that stat, anything beyond that is for thoughs and improving chance for dice rolls, but dialogue wise, 4 gives you everything. And most of the best content and the funniest is hidden behind failures.

I discovered far more new content in my 9th run with a 1-1-1-1 character due to failure than my modded 6-6-6-6 8th run. A shame that we cannot fail while also having higher stats without save scumming, that´s where most of the hidden dialogue hardly anyone will hear is, cause you need 4 to get the dialogues from your skills but with 4 most checks get enough boost that you will succed a lot of them even if you aim for failure.

This just blew my mind!! I haven't played this game in forever, I'll have to pick it up again

Is there a way to disable the annoying and sloowwwww af narrator now? I quit playing because of him
Space is the Place 19 SEP 2023 a las 1:31 p. m. 
Publicado originalmente por Vinacious G:
This just blew my mind!! I haven't played this game in forever, I'll have to pick it up again

Is there a way to disable the annoying and sloowwwww af narrator now? I quit playing because of him

Yeah, if you just click dialogue advances now. I wouldn´t have replay it as much without it to be honest. It really makes replaying less of a chore, quite frankly in a lot of my replaying there were parts that i just clicked away the entire conversation, since I already know them and there was nothing new in there.

There aren´t that many hidden passive checks for dialogue as people may think, when I played the modded save i was expecting dialogues to drag for ages as all your skills start to give their oppinion on just about everything, but ain´t that crazy. There are some dialogue sequences where it will happen, but it´s just a few scenes, not the whole game. You get more colored orbs when walking around too, but most are just small text.

Personally, I think the political and archetype quest/responses/paths/thoughs provide more diverse content than the few passive checks on conversations. That´s another thing why the edited save I think ain´t worth it, like for instance there are parts where several skills will get into an argument, but from my experience, this arguments aren´t 5 different skill checks but one, so if it´s a conversation that Abstraction starts, then having enough Abstraction will trigger the conversation, regardless of which other skills get involved.

Still, it´s interesting to play the modded save, but like I can´t repeat enough times, I wouldn´t neccesarilly expect a lot more of skills interactions, maybe 3 or 4 scenes where generally you would only get 2 skills talking and suddenly you get 8 talking, but doesn´t happen enough. There´s also a lot of skills that have very very few interactions.

I´ll try to link the guide with the modded save later, as the Disco Elysium guides it´s a nightmare to navegate thanks to a thousand russian guides and plenty of pointless "basic guide" with no real insight.

EDIT: Here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=2460827326
Última edición por Space is the Place; 19 SEP 2023 a las 2:27 p. m.
Alex the Great 8 ENE 2024 a las 5:02 a. m. 
Publicado originalmente por jbrd_:
Why would you want to modify a save file? The brilliance of Disco Elysium is that its writing and mechanics award you (in varying ways) for both triumphs *and* missteps. Spoilers and mods will ruin what is an engaging, *highly-adaptive* experience. Just play and enjoy the journey, my dude.

Hey douche, he's a suggestion: let people play the game they paid for the way they want to play it.
Alex the Great 26 SEP 2024 a las 1:53 a. m. 
Publicado originalmente por jbrd_:
Why would you want to modify a save file? The brilliance of Disco Elysium is that its writing and mechanics award you (in varying ways) for both triumphs *and* missteps. Spoilers and mods will ruin what is an engaging, *highly-adaptive* experience. Just play and enjoy the journey, my dude.

How about let people enjoy the game the way they want, my dude? Don’t be such a douche.
The Sylvan Learning Center 26 SEP 2024 a las 10:17 a. m. 
He"s just trying to help people from doing something psychotic
Vinacious G 26 SEP 2024 a las 7:27 p. m. 
Publicado originalmente por Alex the Great:
Publicado originalmente por jbrd_:
Why would you want to modify a save file? The brilliance of Disco Elysium is that its writing and mechanics award you (in varying ways) for both triumphs *and* missteps. Spoilers and mods will ruin what is an engaging, *highly-adaptive* experience. Just play and enjoy the journey, my dude.

How about let people enjoy the game the way they want, my dude? Don’t be such a douche.

? They weren't being douchey, they were just letting you know how the game operates. Honestly, often better and more interesting outcomes occur when you fail checks, so don't go into the game thinking that falling is, well, failing. More like exploring alternative outcomes, and sometimes they're pretty funny too :)

Also, I would argue that necroing a post that no one had commented on in 9 months, just to call someone a douche, is actually douchey behavior. In fact, you were the last person to comment here, where you called them a douche then, too. Just thinking, you might be projecting a bit yo 🤷
Última edición por Vinacious G; 26 SEP 2024 a las 7:31 p. m.
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