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it worked, thanks.
Find this section of text in the .json file:
"playerCharacter": {
"XpAmount": 0,
"Level": 1,
"SkillPoints": 0,
"Money": 0,
"StockValue": 0,
"NewPointsToSpend": false,
"healingPools": {
"ENDURANCE": 0,
"VOLITION": 0
It's after all the skill sections. Change the "SkillPoints" number to however many skill points you want. You need one point per stat. Then change the "NewPointsToSpend" to true.
Bonus if you want money, just change the "Money" value to whatever you want. But add two 0s to the end because it's in cents not dollars.
Then do as directed in the thread and save it to your desktop etc. etc.
Good luck!
Failure is an important part of the game, more so on some dialogues or hidden quests that simply won´t trigger if you play like this. For my 8th run I used that save, and quite frankly, it ain´t worth it.
To name an example, you can´t hook up Garte and Sylvie if you don´t fail when you call her.
In order to trully see "everything" the most optimal path is to play 4 times with a stat at 5 and changing for every run, or even 2 4-4 runs. With 4 you get all passive checks from all skills in that stat, anything beyond that is for thoughs and improving chance for dice rolls, but dialogue wise, 4 gives you everything. And most of the best content and the funniest is hidden behind failures.
I discovered far more new content in my 9th run with a 1-1-1-1 character due to failure than my modded 6-6-6-6 8th run. A shame that we cannot fail while also having higher stats without save scumming, that´s where most of the hidden dialogue hardly anyone will hear is, cause you need 4 to get the dialogues from your skills but with 4 most checks get enough boost that you will succed a lot of them even if you aim for failure.
This just blew my mind!! I haven't played this game in forever, I'll have to pick it up again
Is there a way to disable the annoying and sloowwwww af narrator now? I quit playing because of him
Yeah, if you just click dialogue advances now. I wouldn´t have replay it as much without it to be honest. It really makes replaying less of a chore, quite frankly in a lot of my replaying there were parts that i just clicked away the entire conversation, since I already know them and there was nothing new in there.
There aren´t that many hidden passive checks for dialogue as people may think, when I played the modded save i was expecting dialogues to drag for ages as all your skills start to give their oppinion on just about everything, but ain´t that crazy. There are some dialogue sequences where it will happen, but it´s just a few scenes, not the whole game. You get more colored orbs when walking around too, but most are just small text.
Personally, I think the political and archetype quest/responses/paths/thoughs provide more diverse content than the few passive checks on conversations. That´s another thing why the edited save I think ain´t worth it, like for instance there are parts where several skills will get into an argument, but from my experience, this arguments aren´t 5 different skill checks but one, so if it´s a conversation that Abstraction starts, then having enough Abstraction will trigger the conversation, regardless of which other skills get involved.
Still, it´s interesting to play the modded save, but like I can´t repeat enough times, I wouldn´t neccesarilly expect a lot more of skills interactions, maybe 3 or 4 scenes where generally you would only get 2 skills talking and suddenly you get 8 talking, but doesn´t happen enough. There´s also a lot of skills that have very very few interactions.
I´ll try to link the guide with the modded save later, as the Disco Elysium guides it´s a nightmare to navegate thanks to a thousand russian guides and plenty of pointless "basic guide" with no real insight.
EDIT: Here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=2460827326
Hey douche, he's a suggestion: let people play the game they paid for the way they want to play it.
How about let people enjoy the game the way they want, my dude? Don’t be such a douche.
? They weren't being douchey, they were just letting you know how the game operates. Honestly, often better and more interesting outcomes occur when you fail checks, so don't go into the game thinking that falling is, well, failing. More like exploring alternative outcomes, and sometimes they're pretty funny too :)
Also, I would argue that necroing a post that no one had commented on in 9 months, just to call someone a douche, is actually douchey behavior. In fact, you were the last person to comment here, where you called them a douche then, too. Just thinking, you might be projecting a bit yo 🤷