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And how 'high' exactly do they need to be to experience the weird stuff mentioned by Sisyphus?
My next play I'm going to go all in on Inland Empire and a few others, and see where that takes me
Technically yes. You can't start with nor increase an attribute to beyond 6, so the maximum possible initial learning cap is 6. Thoughts can increase the learning cap above 6 (I've had a learning cap of 7 for Logic, for instance), but there is a limited set of thoughts and a limited-capacity thought cabinet to put them in.
With a 6 attribute + maxed out cap, and then potentially clothing bonuses (almost all skills if not all can get at least +1 from clothing, IIRC), you could get to the point where even 20-rank checks are at ~50/50 without additional modifiers.
Edit: If https://steamcommunity.com/sharedfiles/filedetails/?id=1894736429 is accurate, then there's one Thought which increases the Logic learning cap by 4, and another that increases the learning cap for INT skills by 1. Neither of these thoughts penalizes Logic once complete.
If you start with INT 6, make Logic your signature skill,then you'll have a 6 base, a +1 bonus for signature, and a learning cap of 12 -- 6 base, +1 for signature skill (applies to all INT), +5 from the two specific thoughts). This means that you theoretically could have a Logic of 19. At this point, you have a 97% chance to pass any logic check in the game that's easier than 22 (which is presumably all of them). There's at least one or two bits of clothing with Logic bonuses, IIRC, so you should be able to reach 20.