Disco Elysium

Disco Elysium

View Stats:
Magnus Oct 21, 2019 @ 6:00am
Did anyone try to max out some skills?
According to the description some skills should become really funky when they are too high, did anyone actually tried to do that?
< >
Showing 1-6 of 6 comments
Sisyphus Oct 21, 2019 @ 6:01am 
I've heard Authority goes off when it gets too high. Encyclopedia trolls you with a boatload of information. Shivers/Inland Empire get you some funky portentous dialogue.
Kain Oct 21, 2019 @ 6:08am 
Perception at high levels at least is annoying as hell, but doesn't break anything yet.
The Enigma Oct 21, 2019 @ 6:20am 
Is there actually a cap?

And how 'high' exactly do they need to be to experience the weird stuff mentioned by Sisyphus?
Sisyphus Oct 21, 2019 @ 6:53am 
10+ I would say. The cap is whatever your stat allotment allows. At maximum you'd be 6 stat + 6 possible skill point investments, not including thought cabinet which might increase caps further.
Wokelander Oct 21, 2019 @ 7:05am 
High perception and Shivers certainly gives a lot of weird stuff going on in your dialogue.
My next play I'm going to go all in on Inland Empire and a few others, and see where that takes me
Sentient_Toaster Oct 21, 2019 @ 10:49am 
Originally posted by The Enigma:
Is there actually a cap?

Technically yes. You can't start with nor increase an attribute to beyond 6, so the maximum possible initial learning cap is 6. Thoughts can increase the learning cap above 6 (I've had a learning cap of 7 for Logic, for instance), but there is a limited set of thoughts and a limited-capacity thought cabinet to put them in.

With a 6 attribute + maxed out cap, and then potentially clothing bonuses (almost all skills if not all can get at least +1 from clothing, IIRC), you could get to the point where even 20-rank checks are at ~50/50 without additional modifiers.

Edit: If https://steamcommunity.com/sharedfiles/filedetails/?id=1894736429 is accurate, then there's one Thought which increases the Logic learning cap by 4, and another that increases the learning cap for INT skills by 1. Neither of these thoughts penalizes Logic once complete.

If you start with INT 6, make Logic your signature skill,then you'll have a 6 base, a +1 bonus for signature, and a learning cap of 12 -- 6 base, +1 for signature skill (applies to all INT), +5 from the two specific thoughts). This means that you theoretically could have a Logic of 19. At this point, you have a 97% chance to pass any logic check in the game that's easier than 22 (which is presumably all of them). There's at least one or two bits of clothing with Logic bonuses, IIRC, so you should be able to reach 20.
Last edited by Sentient_Toaster; Oct 21, 2019 @ 11:00am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Oct 21, 2019 @ 6:00am
Posts: 6