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What I did was get all of the items in the first level, then after reaching the second level, run towards the cave on the right and use all of my items to print the brooch, after getting 4 or 5 brooch, you should get some shield up first by killing enemies, let em stock pile so you can pick them off easily with M2, and fill up your shield, then run towards the container and get the preon from the timed chest, after this, you can open up chest so you can get that crystal which add extra damage when you're around monster and also extra brooch, when you're ready, head to the teleporter and fight the teapot boss, you can use the preon right away to reduce the bosses health to half then picks off the smaller enemies so it can't heal and you also get more shield, or you can use the preon at the right time to kill the boss instantly. And you should be done with her challenges when you finish the trial.
For merc, people could finish the challenge with this prism trial using the same tactics with different approach, but you need perfect execution and no mistake at all which is really hard to do, but still doable, I'm still trying to do it but I'm using the same strategy but it didn't work really well cause merc doesn't have the range advantages huntress has, also, people here posted their strategies in finishing this challenge in another thread, you should check it out if you're intending to finish merc's 100% health challenge in the current prism trial
I wish you good luck
Hopefully that helps.
Merc's gonna have a bad time with it in prismatic trials though.
Took about two hours of practice. That's really all it is, practice. Trial and error.
I'm sorry, but I have to call BS.
Lesser Wisps can literally spawn in front of you and attack you in this game faster than the minimum human reaction time. While the developer intention with RoR2 is for perfect players to be able to avoid damage completely, that is not even remotely the case yet. Many enemies DO have attacks that are dodgeable quite easily with perfect play but that doesn't apply to all of them.
Risk of Rain 2 is currently a game wherein no-hit runs are so unreasonable that they are essentially impossible, and a human achieving it is almost entirely RNG-reliant. That's not a bad thing inherently, but it is when achievements like these exist.
You can't seriously tell me that RoR 2 could implement a The Lost-style character, who will simply die upon taking any damage, and make them viable.
Also does the beetle shields work for this or does it include blue health being under 100%?
I'm sure it's more intended to have some loops where you have good kill potential a lot of topaz brooch to generate double health as a barrier?
The person you were replying to was being (semi) sarcastic on the second part. There are some people who really do act like they can avoid all damage all the time, because they're SO superior than everyone else at the game... I hate elitists...
Eh, I've seen said user on these forums making similar claims about "never getting hit" and the idea that good players just won't get hit is a thing floating around anyway, so I wanted to just debunk that idea entirely.
Getting smacked in the back by a Lemurian fireball is annoying but technically avoidable. Getting blasted by a Wisp that literally just spawned isn't.
If you fail to snag the preon from the timed chest, one of the equipment chest should also have a preon in it.
Also, the time crystals explode and deal damge to you so you'll need at least two brooches if you want to destroy them without wasting one of your invulnerable moves.