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- Diving down is crazy fast, ascending is at snail's pace. We were on a trip with 3 people, two of us died, so our captain had to drive the ship to the next outpost on their own. He was right in front of the airlock of the outpost and activated the autopilot to dock. One crash at the rear was enough, after the reactor went offline due to not enough fuel, to cause the ship to sink down 1000m in 15 seconds or so. The crash happend after the reactor went online again, btw. The sweet pea is small so our captain was able to stuff a fuel rod into the reactor and fix the back of the ship fast enough. The amount of water that came into the ship should have never caused our our ship to drop 1km that fast. It took him 5 minutes or more just to dock at the station again.
Manual control seems to not care with the values >100 and <-100 so this is a quick fix to get back to "normal" behavior.
If you put a water sensor in the ballast and link it to a text display near the terminal you can see what level the ballast goes to when not viewing the command terminal.
If you have a status monitor linked to the command terminal it will do the same thing when viewing the status monitor.
When NOT viewing the terminal and maintain position is on, as in dragging the cursor far in one vertical direction and immediately leaving the nav terminal, the output range is only limited to -50/50, which gets you a ballast range of 25% - 75%. It will not go any further in either direction.
When you ARE viewing the terminal and you do the same thing, the output range is limited to -75/75 (actually -74/74, perhaps rounding issue). This gets you to a ballast range of 13% - 87%.
So basically if you have maintain position on and aren't actually viewing the terminal, your ballasts can only empty to a max of 25%, if your ship needs less ballast to stay buoyant it will sink.
This does seem to be the case when nav terminal is in use. When nav terminal is not in use the range is further limited to -50/50.
Your fix actually seems like a decent idea for now. You may want to try experimenting with multiplying by 2, in which case things will be almost how they worked before, where in manual control your ballasts max out at 50% input and dragging the arrow any further vertically is wasted. Though that may be to worth it to keep the ship floating when parked and not using the terminal.
Hey Dynamoon this is a great explanation of whats happening.
Cheers for the help Deceptive Pastry in testing this. I hope to see it fixed soon.