Barotrauma

Barotrauma

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I*IMadaraI*I Oct 29, 2020 @ 8:28pm
Help me ! :´)
Barotrauma Client crash report (generated on 29/10/2020 21:59:29)


Barotrauma seems to have crashed. Sorry for the inconvenience!


A6D109B06D80FE0D316738ECD86026F7


Game version 0.10.6.2 (ReleaseWindows, branch release, revision d0702df35e)
Graphics mode: 1920x1080 (Fullscreen)
VSync ON
Language: Castilian Spanish
Selected content packages: Vanilla 0.9, Fernet, Einsamer Jäger
Level seed: Onga LineaSermilik
Loaded submarine: Einsamer Jäger (3B08778CAB3067C41A0B37A359778691)
Selected screen: Barotrauma.GameScreen
SteamManager initialized


System info:
Operating system: Microsoft Windows NT 10.0.18363.0 64 bit
GPU name: NVIDIA GeForce RTX 2070 SUPER
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778}
GPU status: Normal


Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Boolean Select(Barotrauma.Character)
Stack trace:
at Barotrauma.Items.Components.Deconstructor.Select(Character character) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Components\Machines\Deconstructor.cs:line 106
at Barotrauma.Item.TryInteract(Character picker, Boolean ignoreRequiredItems, Boolean forceSelectKey, Boolean forceActionKey) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1978
at Barotrauma.AIObjectiveRepairItem.Act(Single deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjectiveRepairItem.cs:line 156
at Barotrauma.AIObjective.TryComplete(Single deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjective.cs:line 132
at Barotrauma.HumanAIController.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\HumanAIController.cs:line 250
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2315
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 171
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 921
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58


Last debug messages:
[29/10/2020 21:54:22] Generating an outpost for the end of the level... (Location: La ciudad de Sermilik, level type: LocationConnection)
[29/10/2020 21:54:21] Generating an outpost for the start of the level... (Location: Onga Linea, level type: LocationConnection)
[29/10/2020 21:54:08] (Msg) RelayNetWorkStatus: avail=OK config=OK anyrelay=OK (OK)
[29/10/2020 21:54:08] (Msg) Ping location: lim=21+2,scl=55+5/50+2,gru=106+10/103+2,atl=107+10,iad=108+10,lax=158+15/117+2,ord=120+12,okc=144+14/134+10,sea=161+16/140+2,eat=152+15/144+2,fra=194+19/194+10,sgp=341+34/301+2
[29/10/2020 21:54:08] (Msg) Ping measurement completed
[29/10/2020 21:54:07] (Debug) Destroying relay 'sof#1 (139.45.193.10:27015)' because initial_ping_timeout
[29/10/2020 21:54:04] (Debug) Destroying relay 'sof#5 (139.45.193.10:27019)' because initial_ping_timeout
[29/10/2020 21:54:01] (Debug) Destroying relay 'sof#2 (139.45.193.10:27016)' because initial_ping_timeout
[29/10/2020 21:53:59] (Debug) Destroying relay 'sof#3 (139.45.193.10:27017)' because initial_ping_timeout
[29/10/2020 21:53:57] (Verbose) Communications with routing cluster 'syd' established.
[29/10/2020 21:53:57] (Verbose) Communications with routing cluster 'tyo' established.
[29/10/2020 21:53:57] (Verbose) Communications with routing cluster 'tyo1' established.
[29/10/2020 21:53:57] (Verbose) Communications with routing cluster 'sgp' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'maa' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'sto' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'sto2' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'waw' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'vie' established.
[29/10/2020 21:53:56] (Warning) SteamNetworkingSockets lock held for 10.5ms. (Performance warning). ServiceThread,RecvUDPPacket(x2)
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'lux' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'jnb' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'sea' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'par' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'hkg' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'bom' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'mad' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'dxb' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'lhr' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'lax' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'okc' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'ord' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'fra' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'ams' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'scl' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'eat' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'iad' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'lim' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'atl' established.
[29/10/2020 21:53:56] (Verbose) Communications with routing cluster 'gru' established.
[29/10/2020 21:53:56] (Msg) RelayNetWorkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[29/10/2020 21:53:56] (Msg) Performing ping measurement
[29/10/2020 21:53:56] (Msg) Got SDR network config. Loaded revision 283 OK
[29/10/2020 21:53:56] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[29/10/2020 21:53:47] Attempting to open ALC device "OpenAL Soft on Altavoces (SB Audigy)"
[29/10/2020 21:53:46] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[29/10/2020 21:53:45] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[29/10/2020 21:53:45] Error in content package "test_HallwayModuleVertical" - no content files defined.
[29/10/2020 21:53:45] Error in content package "SecurityModule_02" - no content files defined.
[29/10/2020 21:53:45] Error in content package "SecurityModule_01" - no content files defined.
[29/10/2020 21:53:45] Error in content package "ResearchModule_02" - no content files defined.

------------------------------------------------

Will I have to start a new game?
not long ago I started playing.
I was encouraged to build my own submarine, maybe it is? ......
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Showing 1-4 of 4 comments
Dynamoon  [developer] Oct 30, 2020 @ 5:47am 
Hi! Thanks for the report and sorry for the trouble. This crash happens when you use a fabricator that is linked to a deconstructor. We've got a fix ready to be released along with the next update, but that will unfortunately be some time in the future; luckily, this is something you can also take care of by yourself, simply by unlinking the fabricator and deconstructor on your custom sub. I hope this helps!
I*IMadaraI*I Oct 30, 2020 @ 5:00pm 
Originally posted by Dynamoon:
Hi! Thanks for the report and sorry for the trouble. This crash happens when you use a fabricator that is linked to a deconstructor. We've got a fix ready to be released along with the next update, but that will unfortunately be some time in the future; luckily, this is something you can also take care of by yourself, simply by unlinking the fabricator and deconstructor on your custom sub. I hope this helps!
---
ok but the submarine is updated in a game in progress?
Because in the editor I deleted the link but in the game the submarine remains the same.
Bloop Oct 30, 2020 @ 9:30pm 
Originally posted by l*l Madara l*l:
Originally posted by Dynamoon:
Hi! Thanks for the report and sorry for the trouble. This crash happens when you use a fabricator that is linked to a deconstructor. We've got a fix ready to be released along with the next update, but that will unfortunately be some time in the future; luckily, this is something you can also take care of by yourself, simply by unlinking the fabricator and deconstructor on your custom sub. I hope this helps!
---
ok but the submarine is updated in a game in progress?
Because in the editor I deleted the link but in the game the submarine remains the same.

No, you need to start a new game with the updated sub.
I*IMadaraI*I Oct 30, 2020 @ 10:36pm 
Originally posted by Bloop:
Originally posted by l*l Madara l*l:
---
ok but the submarine is updated in a game in progress?
Because in the editor I deleted the link but in the game the submarine remains the same.

No, you need to start a new game with the updated sub.
-----
hum ... ok takes me ....
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Showing 1-4 of 4 comments
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Date Posted: Oct 29, 2020 @ 8:28pm
Posts: 4