Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not 100% accurate on everything, naturally, but should still be helpfull.
The wiki used to be hosted on Gamepedia. Then it got moved (and thank goodness; [Steam's lovely hearts] Fandom). Anything remaining there is simply legacy.
We're currently working on ways of improving the experience a new player has when trying to get into the game, but you're right that Barotrauma has a lot of moving parts and we've got out work cut out for us in that department. If you have the time and energy to join in editing the wiki, you are very welcome! In any event, we're hoping to make information more easily findable, in the game and outside it.
Thanks for the link. The game is really fun once you get the hang of it.
There are some very fundamental things which are likely to not change, welders repairing walls, tools repairing components, bandages for burns and blood packs for blood loss, etc.
But beyond that it would mean that every time they changed an element of the game, they'd have to go back and rework every tutorial front-to-back every single time the game was updated, which would sap away working hours from bug fixing and content updates, for reworking a tutorial that would inevitably end up needing just as much reworking with every update that followed. It logically would make the most sense in terms of energy/labor efficiency to work, update, and complete the game before investing deeply into a detailed tutorial system.
I do think there is sort of an air of the knowledge-hazing that is carried over from the culture of Space Station 13 into this game, in that you get players who gloat an air of superiority for knowing more about a pretend 2D sci-fi submarine video game because they've been down in the deep dank depths too long and will often ridicule or abuse new player's lack of """knowledge""", but that is more from the dynamic player culture than anything having to do with the devs. Baro players gonna be Baro players.
Just ask around and you will eventually find good people who will be kind in helping.