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https://i.imgur.com/2Twn9Kq.jpg
Gated communities have never solved societal problems.
As long as all this griefing exists, it presents a barrier that every new player has to deal with. And plenty won't. If i'm mad enough to make a thread, ill guantee there are plenty of others who just refunded after 90 minutes of constantly dying and nobody being able to do anything.
hiding from the problems won't fix them, and the game can't grow or prosper under this plague
I appreciate you trying to help, but these problems are largely mechanical. You can't fix people but you can at least not give them shiny "kill everyone" buttons within arms length.
I want to see the developers fix this mess
I have hope for the game for sure, but I'm not sure how they could fix it. All I hope is that they continue to add to the campaign so my friends and I can continue to have a blast playing it together.
You first point on vote-kicking is wrong. You can do it during the round. Hold tab and click on someone's name, and you get the option to do so. The only problem is that you can't exactly vote-kick if they're currently dead, since the player list only lists living players.
My first tip to you is play on a server that has a host or an admin active. They get logs on everything anyone does, from sabotaging the reactor to running around gun-ho. They can then ban them, wether they are in-game or not, using their steamID.
If someone unwires something like the reactor, it's just as easy to run a new wire back to the junction boxes. Unless they somehow unwired everything under everyone's noses, it's easy to fix.
If someone is spawning as security to grief, you yourself can spawn as captain or security and just cuff or shoot them as soon as you spawn. The captain gets a revolver with ~3 bullets, and security gets a stun baton + cuffs.
I won't try to defend the respawn shuttle part. I will agree that it is a huge problem with how easy it is to sabotage. Easy to get weapons are also a relatively minor issue that isn't a fault of the game, but rather the submarine designers. And I say minor because they are a necessity when it comes to intruders.
Lying is a fact of life, and of course they lie about it. But they can't lie to someone who has a screen that shows them every single thing they ever did during the round.
And really, the game JUST got a dev team, and came into early access. Give it some time, they have plans. The "gated communities" are temporary solutions for the time being.
**An experienced crew can figure out griefers are messing with things and can stop them while also repairing them with ease. But, I'll admit -- Experienced crews are hard to come by unless you play with friends.
Mmm... let’s see how can we solve this, shall we? :>
1. Play on servers that are moderated, like Sodium, BT official and a few others.
2. WRONG
3. Get a different respawn shuttle cuz the defeault is trash
4. Get security to watch the generator at the start of every round
5. Only captain spawns with a gun, which is actually inferior to a stun baton, just make your way to the armory and arm yourself against ♥♥♥♥♥♥♥.
6. That is part of the game, noob.
Well that was easy :P!
I wrote a bit about this in another thread:
We've also been working on a "karma system" that will detect malicious actions and automatically kick griefers, and were actually originally planning to include it in the initial Early Access release, but unfortunately it's still a work in progress and won't be in the game until some time after the EA release. But I do believe once we have it fully implemented griefing will be much less of a problem.
It will of course be entirely optional and server hosts can decide how aggressively they want it to kick players.
We are also aware that some degree of "messing around" is a part of the game, and don't want to punish players for playing semi-harmless pranks on others. We also need to make sure that players don't get punished for doing honest mistakes or helpful actions that could be interpreted as malicious (such as intentionally flooding the sub to put out a huge fire). This is pretty much the reason why the karma system didn't make it to the EA version: it still needs more design work and testing to make sure it only affects obvious griefers.
In addition to this, we are also thinking of adding the option to disable rewiring and friendly fire (or damaging your crewmates in general). And I'd like to stress that this is optional - I know that a large part of the players, me included, would not want to disable these features. However, there's also a large number of players who would prefer not having to worry about getting shot in the face by their crewmates or having all the devices in the sub get unwired by someone.
Votekicking someone will automatically ban them for a period of time set by the server host. You should probably ask the host to increase the duration (or make the bans permanent) if you feel they can rejoin too easily.
You can, just open the info menu by holding tab.
However, in public server without admin/host, it is true.
Yea the admin approach could work, but some effort should still be done in making mechanics more robust.
On an SS13 server you can overload an engine, but it usually takes a couple of minutes. And the engine is always in a restricted area that people can't just wander into.
in BT the engine is frequently in a hallway that people walk thought
And in space, of you wanted to open the doors on an escape shuttle, you'd at least need a screwdrivers, multitool/wirecutters, and a crowbar. You'd have to fiddle with the door for a few seconds and people could notice.
Here its one button that anyone can stealthily click :(
One point of confusion here
What i meant there, is that people can dodge a votekick by leaving before enough votes are gathered to kick them. The vote doesn't go through.
They immediately leave and rejoin which resets their vote count to zero, so everyone has to vote again.
Its hard enough to coordinate a bunch of players into all voting for one griefer. When they can just shrug off the accumulated votes like that, actually kicking someone is near impossible
As far as i'm aware, votekicking works fine if you actually gather enough votes to reach the target. The problem is hitting that target in time
You guys released this game much too early. You should have finished more of the planned features and then people wouldn't be so upset about the griefers or maybe even the price tag.