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With BSS specifically, you can add up to 3 red skulls (and white skulls) to organ and soft parts.
There's also less limit on red skulls, as you can make "Surgeon's mistake" which add a red skulls (and remove 1 white skulls).
So if you really want a corpse with a maximum of red skulls, you will have to give up on reaching 26 white skulls.
But for the fun you could make a max efficiency zombie (26 white skulls) also still have a huge amount of red skulls.
Injections would be neutral (+1, +2, -1 and -2)
4 soft parts with 3 red each = 12
3 organ with 4 red each (would be painful to get, but possible) = 12
Removing the skull = +1
So a maximum of 25 red skulls (while keeping 26 white skulls).
So by that math it would be 27 red skulls then.
Also just note that burying nothing but poor quality corpses means earning no money from sermons (graveyard rating dictates donation money, interior church rating determines how much faith you get which is needed for many different things).
And thanks Ani Blade, I'll keep a mental note of the money/faith thing once I buy the game and start playing it, so I can figure out if the zombie graveyard is really worth it for my playthrough.
To get 26 you also need the BSS DLC, which actually makes it much easier to just improve them in general. In part because you can use a piece of equipment from that DLC that shows you what the skull count is on body parts (the only other way to easily see skull counts is from a perk you buy waaaaay later into the story).
The game also has... four tiers of corpses. Early corpses don't actually have proper stats often. They can have organs that have no skulls on them at all.
As you improve the church/progress, your tiers increase naturally, and you get bodies with 7+ skulls on them at the end.
+1 from lye injection
+2 from dark injection
-1 from silver injection
-2 from gold injection
So neutral in total.
Don't worry about it too much. You'll see that it doesn't make much sense to hoard a lot of zombies early in the game. At some point you'll just collect the 3 large organs with 2 or 3 white skulls and either put them into zombies, disregarding the amount of red skulls, or you put them into clean corpses (26 white skulls, no red ones) for the graveyard.
You can also use zombies with low or none efficiency for transport tasks. For the transporters, it doesn't matter how efficient they are, they won't run faster with none or with 26 white skulls.
Sorry, my brain read that wrong somehow then.
And thanks to everyone, this has given me a lot of info and insight into how I wanna play the game.