Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I should go link you a mod that adds more lords and LLs.
This mod adds alot of different lord types for every faction.
It adds Doombull, lord. read the page.
https://steamcommunity.com/sharedfiles/filedetails/?id=1243153086
This is the normal blood grounds mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1645154928
Expanded roster for beastmen.
https://steamcommunity.com/sharedfiles/filedetails/?id=1201392754
Optional, this mod adds a tone of LLs to the game for all factions but only one for breastmen.
https://steamcommunity.com/sharedfiles/filedetails/?id=1194588998
Optional, this mod adds a tone of LLs to the game for all factions but only one for breastmen.
https://steamcommunity.com/sharedfiles/filedetails/?id=1158791019
One of the LLs in one of these packs is the brass bull and hes op.
The problem with the LL mod is you will have to fight them ;) but that can be good fun too.
I'm not super fussed about lords, since I think the ones CA has introduced look really cool, so I might experiment with them before I try any lord mods, but it's super awesome of you to make a list, those look like great mods.
Reading through all the mods, it seems like the new technologies, Tribal Calls, Ritual Sacrifices and Chaos Marks are unique to SFO (unless they were integrated from another unique mod I can't find). But Blood Grounds removes the encampment cost, which is great.
Wood Elves ME seems to have been integrated in a similar fashion, as well as the World Roots mods, but it's hard to tell how many tweaks they made to the system from the original mod due to the lack of description. Waystones, Midwinter Rites, Midsummer Events, Raze and Clean, Amber and Oak of Ages reworks are things I can't find listed in any other mods thus far. Wood Elves Enhanced by SorcererSupreme looks like a substantial rework, I'm unsure if it's compatible with ME or if SFO uses it, descriptions are vague.
Chaos doesn't seem to have been as heavily reworked, but it would be nice to figure out if the mechanics mentioned are unique to SFO or not.
If anyone has any further clue about Vanilla mods or what is originally from SFO, I would greatly appreciate it.
As of now, it seems like combining Rise, Blood and expanded is my best option for a vanilla rework of Beastmen. Wood Elves and Chaos are harder to figure out, let alone everyone else.
It's a shame that the mods integrated list for SFO seems incomplete, that would make this all so much easier and more accessible.
Also Somethings in SFO and Radious are only in there base mod and can't be found else where.
But justtyping in beastmen gives plentyof hits in workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=1783934814&searchtext=beastmen
I was going to use this mod my self.
https://steamcommunity.com/sharedfiles/filedetails/?id=1929197491&searchtext=beastmen+tech
I swap mods out as i play factions.
I guess it depends on how you look at it.
I noticed another unlisted mods also used in SFO.
https://steamcommunity.com/sharedfiles/filedetails/?id=1552435887
Zarkis mods seem to be the major ones, reworks for The Empire, Skaven, Wood Elves and Beastmen, those are listed on the page. But things like The World Roots and Book of Grudges aren't mentioned, but seem to be included, making it confusing and vague how many other mods are out there.
Looking through Chaos mods on the workshop, I haven't found anything as in depth a campaign improvement as SFO (Chaos Towers, new events and Norsca's God Worship) without totally overhauling Chaos and leaving Vanilla. A bunch are either out of date or seem like they would conflict with each-other, I have to look further and figure it out.
It would be useful to know if Wood Elves Enhanced by SorcererSupreme and Wood Elves ME were compatible, as World Roots is out of date, but integrated into Wood Elves Enhanced. I haven't had any luck finding any other up to date Wood Elf mods that don't just cheat or aren't updated, same with Beastmen.
Combining Rise, Expanded Roster, and Blood Grounds is basically the only thing I've figured out thus far.
If you get the khorne building to level 2 it gives 15 melee attack to everyone in the amy, may it be lord, hero, units.
There is also the other building thats from vanilla that gives 10 so thats 25 xD
And having blood ground is very helpfull when you have "allies" bases are very useless in early game.
Minotaurs(shields) charging into enemys always makes me happy, air units however never does xD