Monster Hunter: World

Monster Hunter: World

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Problems with Antialiasing?
Game offers just FXAA and TXAA, and bother are terrible, blured.

Anyone knows how can I improve AA for this game?

:rufusscared::rufusscared::rufusscared:
Écrit par nuggethead:
turn off the volumetric rendering, and use TAA. Make sure you dont have Resolution scaling on variable. The reason the AA looks bad is because the volumetric rendering just smears vaseline all over the screen. TAA is a decent AA implementation. You cant use nvidia control panel to override in this game, unless you use DSR
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If you have nvidia, you can override AA from the Nvidia settings > manage 3d settings > programm settings, then search for MHW, you can set anything you want from there, that fixed it for me.
I just turned it off, don't even notice it being off as long as you're running 1080p or higher.
i'll try that... override 8x ? 8x supersampling?
Komarimaru a écrit :
I just turned it off, don't even notice it being off as long as you're running 1080p or higher.
im runing in 1080p, but with aa off , there a lot of artifacts in the screen... the lines tremble :rufusscared:
If you have resolution scale set to variable, change it to high instead. The variable setting is the option that blurs everything as you move.
try whatever you want, higher settings means lower performance, so it depends on your machine. Do some trial and error. I have it 2x supersample and it looks much better.
Cloudless a écrit :
If you have resolution scale set to variable, change it to high instead. The variable setting is the option that blurs everything as you move.
Thanks
MyMouse a écrit :
try whatever you want, higher settings means lower performance, so it depends on your machine. Do some trial and error. I have it 2x supersample and it looks much better.
Thanks again bro
Antialising via the NVIDIA controll panel not working for me, whatever i do it wont turn on AA in the game
Dernière modification de  Ray; 10 aout 2018 à 11h36
did you choose to override any application setting?.
L'auteur(e) de ce sujet a indiqué que ce message répond à sa question.
turn off the volumetric rendering, and use TAA. Make sure you dont have Resolution scaling on variable. The reason the AA looks bad is because the volumetric rendering just smears vaseline all over the screen. TAA is a decent AA implementation. You cant use nvidia control panel to override in this game, unless you use DSR
Dernière modification de nuggethead; 10 aout 2018 à 14h49
Doug Carl a écrit :
turn off the volumetric rendering, and use TAA. Make sure you dont have Resolution scaling on variable. The reason the AA looks bad is because the volumetric rendering just smears vaseline all over the screen. TAA is a decent AA implementation. You cant use nvidia control panel to override in this game, unless you use DSR

It got much better now, but I can still see a little "motion blur" with this TAA filter. Do u know how totally take motion blur off?

:guardian:
NightAzia a écrit :
Doug Carl a écrit :
turn off the volumetric rendering, and use TAA. Make sure you dont have Resolution scaling on variable. The reason the AA looks bad is because the volumetric rendering just smears vaseline all over the screen. TAA is a decent AA implementation. You cant use nvidia control panel to override in this game, unless you use DSR

It got much better now, but I can still see a little "motion blur" with this TAA filter. Do u know how totally take motion blur off?

:guardian:

With FXAA its perfect! Realy thanks bro
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Posté le 10 aout 2018 à 11h23
Messages : 14