Monster Hunter: World

Monster Hunter: World

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FuyuNoSora 30 ABR 2021 a las 3:48 a. m.
World Vs. Rise Difficulty
Which game is easier or harder in your opinion and why. Is it better for a MH game to be hard or easy?
Última edición por FuyuNoSora; 30 ABR 2021 a las 3:54 a. m.
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Mostrando 16-30 de 93 comentarios
Polaris 30 ABR 2021 a las 12:46 p. m. 
Rise is definitely easier, granted, world was my first game, and it has master rank. But in rise, you've got your wirebugs, these guys let you reposition with ease, escape pins, heck any time you get knocked down, you can "wirebug fall" which not only get you right up on your feet, your weapon is sheathed so you can immediately chug a potion, which will now instantly give half of its effect, and the wirefall allows you to reposition launching yourself in any direction you please....the monsters may be faster, but this takes a lot of the punishment out of it.


Not knocking the game, it is fun, but it's much easier then world.

Heck, they have a "challenge quest" where you fight 3 of the most dangerous monsters in the arena, maganamalo, rajang, and hazel...I remembered about halfway through that I couldn't restock on potions, so I had 2 megas, and 7 regulars to get me through maganamalo, and hazel....I was playing shieldless HBG, and my best talisman had 1 level weakness exploit, no slots xD...I won, first try, unprepared, no defensive skills.

I don't think I would have gotten away with that on world

OH, and the palicos are SUPER strong, they knock you out of stun and status almost immediately, and even in a 4 player hunt, everyone can still bring a buddy that can heal, increase damage, set traps, inflict status etc. Etc.
Última edición por Polaris; 30 ABR 2021 a las 12:48 p. m.
Seamus 30 ABR 2021 a las 12:59 p. m. 
Publicado originalmente por Polaris:
OH, and the palicos are SUPER strong, they knock you out of stun and status almost immediately, and even in a 4 player hunt, everyone can still bring a buddy that can heal, increase damage, set traps, inflict status etc. Etc.
And yet, dogs are better in pretty much every way.
★ Moonlight ★ 30 ABR 2021 a las 1:23 p. m. 
Rise reminds me of GU difficulty wise. Sure you can use valor to counter everything and use a single potion on your hunt, but if you mess up and don't use your get out of jail free card fast enough you get crushed. Once we hit endgame Rise is gonna be one of the hardest monster hunters, mark my words.
Última edición por ★ Moonlight ★; 30 ABR 2021 a las 1:23 p. m.
Shift 30 ABR 2021 a las 3:19 p. m. 
Rise is more newbie friendly and forgiving than world, but ofc it's still a MH so don't expect a cakewalk. From all the MH games I've played (all except the online only titles), I would place it above Gen but bellow 3U, with World being a notch above 3U. Freedom Unite is still the hardest IMO.
Popcorn 30 ABR 2021 a las 3:27 p. m. 
Publicado originalmente por Polaris:
Rise is definitely easier, granted, world was my first game, and it has master rank. But in rise, you've got your wirebugs, these guys let you reposition with ease, escape pins, heck any time you get knocked down, you can "wirebug fall" which not only get you right up on your feet, your weapon is sheathed so you can immediately chug a potion, which will now instantly give half of its effect, and the wirefall allows you to reposition launching yourself in any direction you please....the monsters may be faster, but this takes a lot of the punishment out of it.


Not knocking the game, it is fun, but it's much easier then world.

Heck, they have a "challenge quest" where you fight 3 of the most dangerous monsters in the arena, maganamalo, rajang, and hazel...I remembered about halfway through that I couldn't restock on potions, so I had 2 megas, and 7 regulars to get me through maganamalo, and hazel....I was playing shieldless HBG, and my best talisman had 1 level weakness exploit, no slots xD...I won, first try, unprepared, no defensive skills.

I don't think I would have gotten away with that on world

OH, and the palicos are SUPER strong, they knock you out of stun and status almost immediately, and even in a 4 player hunt, everyone can still bring a buddy that can heal, increase damage, set traps, inflict status etc. Etc.
Unless you wirefall directly into another attack because of force of habit of wirebug falling...
Popcorn 30 ABR 2021 a las 3:29 p. m. 
Publicado originalmente por RedViper:
Publicado originalmente por Popcorn:
Lol, my was a loyal ludroth.
Forgot to look at my HP, then went straight into his attack and died
Pretty much any monster for me, especially the small ones when I get too confident and don’t realize that is like the 10th time I got hit and I should heal instead of approach it again.
When you get your sht handed to you because you're fighting a lower tier monster...
Lagombi almost got me, although I was using GS, which im not used to playing yet in Rise...still got my sht handed to me...
Última edición por Popcorn; 30 ABR 2021 a las 3:31 p. m.
Shifty Mario 30 ABR 2021 a las 3:36 p. m. 
Publicado originalmente por CourtesyFlush90:
Just stay down instead of getting back up immediately if you're out of Wirebugs.

Unfair combo avoided. You're welcome.
Not sure if that's always possible. Maybe it's just me, but I noticed that there are many more attacks that leave you in those states where you get up automatically or are vulnerable to a follow-up.
lexilogo 30 ABR 2021 a las 6:39 p. m. 
IF we include World's additional content like Arch Tempered monsters, Extremoth, and Iceborne's superbosses then there is no contest, World is more difficult. Rise's Apex monsters aren't as tough as Fatalis or AT Xeno/Nergi were.

If we judge the two games purely by their release level of content, I would say they're about the same. Rise doesn't have difficulty spikes in the same way World did which makes it feel a lot easier overall, and Rise forgives mistakes easily, but IMO Rise's roster in High Rank is overall more threatening than in World. The monsters can consistently catch me out every now and then, which I definitely couldn't say about base World where against even endgame Tempered Elders, the fights usually ran like clockwork.


As for if it's better to be hard or easy, I think all MH games should strive to have genuinely challenging content in it for variety's sake, but the base formula is strong enough to work regardless of how hard/easy the fights are, which is a large part of the reason why I like the series so much. I have no issue with how the overall difficulty of the game pans out as long as I have options.

And regarding that, while Rise doesn't have an AT Nergi/Xeno equivalent yet, I do think the Apex hunts will adequately scratch my difficult fight itch. I'm very grateful Rise has started catering to that so early, as one of my complaints with World's support was that they dragged their feet with difficult fights (and flopped hard with Lunastra) when the playerbase was really craving some.
ᔑᓭ∴ᔑリ⊣ 30 ABR 2021 a las 7:14 p. m. 
people will always say the newer game = easier because qol, faster/less clunky gameplay, experience carrying over etc.
personally i'd say they're about the same. though i find all the games basically the same so *shrugs* lol

off-topic but anyone else still waiting for that surprise apex jaggi reveal? it's coming eventually, i can feel it

Publicado originalmente por lexilogo:
but IMO Rise's roster in High Rank is overall more threatening than in World. The monsters can consistently catch me out every now and then, which I definitely couldn't say about base World where against even endgame Tempered Elders, the fights usually ran like clockwork.


As for if it's better to be hard or easy, I think all MH games should strive to have genuinely challenging content in it for variety's sake, but the base formula is strong enough to work regardless of how hard/easy the fights are, which is a large part of the reason why I like the series so much. I have no issue with how the overall difficulty of the game pans out as long as I have options.

...one of my complaints with World's support was that they dragged their feet with difficult fights (and flopped hard with Lunastra)
what this guy said. i died to a normal rathalos for the first time in the entire series in rise, which is surely a sign of something. also if we compare the early monsters, imo rise is harder than world, especially for a new player (probably)
Songbird 30 ABR 2021 a las 7:41 p. m. 
Publicado originalmente por amathy oniichan uwu:
They're more or less the same
Wirebug recovery doesn't really make the game easier, it makes the game faster
When you get knocked down you're immune to damage anyways, wirebug recovery actually pretty often puts you more at risk - If I had a dollar for every time I've seen someone get knocked down and then just wirebug into a followup attack and cart when they would've been safe if they just stayed on the ground I would be able to afford all the Capcom DLC

Wirebug recovery is a free sheathe. That's pretty insane for half the weapons in the game.
RedViper 30 ABR 2021 a las 7:41 p. m. 
Publicado originalmente por lexilogo:
IF we include World's additional content like Arch Tempered monsters, Extremoth, and Iceborne's superbosses then there is no contest, World is more difficult. Rise's Apex monsters aren't as tough as Fatalis or AT Xeno/Nergi were.
Why are you comparing Apex monsters with fatalis? Rise’s development isn't over yet, so you can't compare the last boss to just some really strong variants of regular monsters.

And tbh Apex can't really be properly compared to anything in world, they aren't just tempered monsters because not only they have more health, they also have some new attacks and different effects. They almost feel like an ED version of that monster since they can't be captured either.
Turtle / Eli 30 ABR 2021 a las 8:45 p. m. 
Based on my experience, I have been experiencing less deaths, have yet to die in a solo hunt and all my deaths are from hubs with groups. About 17 deaths in compared to the 50+ I experienced in world both solo and groups. Monsters I've fought in World that are on Rise are much easier, heck some of them are a joke in Rise including the annoying Kushala Daora, though KD was easy in World too just annoying to hit. I would say Rise is much easier compared to World and is more newbie friendly, though Rise is still hard at times for me, especially when I'm playing with 1-3 other people.
amathy 30 ABR 2021 a las 9:33 p. m. 
Publicado originalmente por Songbird:
Publicado originalmente por amathy oniichan uwu:
They're more or less the same
Wirebug recovery doesn't really make the game easier, it makes the game faster
When you get knocked down you're immune to damage anyways, wirebug recovery actually pretty often puts you more at risk - If I had a dollar for every time I've seen someone get knocked down and then just wirebug into a followup attack and cart when they would've been safe if they just stayed on the ground I would be able to afford all the Capcom DLC

Wirebug recovery is a free sheathe. That's pretty insane for half the weapons in the game.

I think we might have different definitions for the word 'insane'
Assuming similar sheathing times to World since I haven't seen the exact numbers for Rise they average around 1.3 seconds, if it was that big of a deal I'd be using quick sheathe on everything
Also not free since it costs wirebugs and if I had the option to do a recovery without sheathing my weapon but keeping my wirebug I would use that 100% of the time
Última edición por amathy; 30 ABR 2021 a las 9:34 p. m.
Popcorn 30 ABR 2021 a las 10:28 p. m. 
Publicado originalmente por (The Resistance) Turtle:
Based on my experience, I have been experiencing less deaths, have yet to die in a solo hunt and all my deaths are from hubs with groups. About 17 deaths in compared to the 50+ I experienced in world both solo and groups. Monsters I've fought in World that are on Rise are much easier, heck some of them are a joke in Rise including the annoying Kushala Daora, though KD was easy in World too just annoying to hit. I would say Rise is much easier compared to World and is more newbie friendly, though Rise is still hard at times for me, especially when I'm playing with 1-3 other people.
You prefer the world KD or rise KD?
IMO, rise KD is better, not because it's easier, but because its less annoying
Popcorn 30 ABR 2021 a las 10:30 p. m. 
Publicado originalmente por Songbird:
Publicado originalmente por amathy oniichan uwu:
They're more or less the same
Wirebug recovery doesn't really make the game easier, it makes the game faster
When you get knocked down you're immune to damage anyways, wirebug recovery actually pretty often puts you more at risk - If I had a dollar for every time I've seen someone get knocked down and then just wirebug into a followup attack and cart when they would've been safe if they just stayed on the ground I would be able to afford all the Capcom DLC

Wirebug recovery is a free sheathe. That's pretty insane for half the weapons in the game.
You want more damage or ability to swig a drink?
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Publicado el: 30 ABR 2021 a las 3:48 a. m.
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