Monster Hunter: World

Monster Hunter: World

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Total CPU usage 76% is considered as bottleneck ?
I just return to the game and missed the whole KT event . I what Capcom have done . My fps drop from 60 to 59 more frequently . And I checked my Cpu usage today and MHW use 68% and total usage was 76% . Is this consider bottleneck and need actions ? I admit the game have better visuals then before . My Cpu temp was 40•C
Last edited by The High Seraph; Nov 25, 2018 @ 1:04am
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Showing 1-15 of 16 comments
Shevek Nov 25, 2018 @ 1:05am 
I fear you are trolling, but I'll answer anyways: you are totally fine.
The High Seraph Nov 25, 2018 @ 1:08am 
Originally posted by Balthair:
I fear you are trolling, but I'll answer anyways: you are totally fine.

I am so sorry .. I am not trolling ,I was worry cos no games reach such kind of Cpu usage ... and thank you for answering my question :)
Shevek Nov 25, 2018 @ 1:13am 
Originally posted by The High Seraph:
Originally posted by Balthair:
I fear you are trolling, but I'll answer anyways: you are totally fine.

I am so sorry .. I am not trolling ,I was worry cos no games reach such kind of Cpu usage ... and thank you for answering my question :)

Oh, good then and sorry if I thought you were trolling. I thought that because you are perfectly fine. This game is really heavy on the CPU. What CPU do you have? Also, you only bottleneck if your CPU try to go beyond 100%, so when you see it constantly on 100% is when you are probably bottlenecking.

For the temps, 40C at 76% is a great temp.
The High Seraph Nov 25, 2018 @ 1:22am 
Originally posted by Balthair:
Originally posted by The High Seraph:

I am so sorry .. I am not trolling ,I was worry cos no games reach such kind of Cpu usage ... and thank you for answering my question :)

Oh, good then and sorry if I thought you were trolling. I thought that because you are perfectly fine. This game is really heavy on the CPU. What CPU do you have? Also, you only bottleneck if your CPU try to go beyond 100%, so when you see it constantly on 100% is when you are probably bottlenecking.

For the temps, 40C at 76% is a great temp.

I have i7 7700 with water cooling system .. that’s why temps are fine .. but usage makes me worry ... but not now :)
Nero1024 Nov 25, 2018 @ 2:56am 
Probably because of Denuvo... Upraise against Denuvo if you want to save your CPU
Arise Chicken Nov 25, 2018 @ 3:21am 
I dont think you know what a bottleneck is, and the denuvo boogeyman is a huge meme.
Shevek Nov 25, 2018 @ 3:44am 
Originally posted by The High Seraph:
Originally posted by Balthair:

Oh, good then and sorry if I thought you were trolling. I thought that because you are perfectly fine. This game is really heavy on the CPU. What CPU do you have? Also, you only bottleneck if your CPU try to go beyond 100%, so when you see it constantly on 100% is when you are probably bottlenecking.

For the temps, 40C at 76% is a great temp.

I have i7 7700 with water cooling system .. that’s why temps are fine .. but usage makes me worry ... but not now :)

Yeah 76% considering you have an i7 7700 looks like a lot but this game is too intensive on the CPU. Water Cooling explains the excelent temperatures. You could use the Kaiden mod (I think that was the name of the modder) for less CPU consumption but you are good with your specs so don't really need to.
Shevek Nov 25, 2018 @ 3:48am 
Originally posted by The Drizzle:
I dont think you know what a bottleneck is, and the denuvo boogeyman is a huge meme.

To be honest DRM (and specially Denuvo) are ♥♥♥♥ but I don't think that Denuvo is the reason for huge CPU use in this game. It probably adds to the heavyness of the game, but not to the extent of being the reason of the high specs needed for it. It's not like Denuvo will fry your CPU like the other guy implies lol.

I would rather have the game without Denuvo though.
The High Seraph Nov 25, 2018 @ 4:24am 
Thank you guys for explaining and answering my question ! And please @Nero1024 don’t bring Denuvo flames here
Last edited by The High Seraph; Nov 25, 2018 @ 4:26am
LordDeimosIV Nov 25, 2018 @ 5:33am 
76% might seem a bit much but it depends on your resolution and graphics settings. For comaprison using a 1080Ti, Ryzen 7 2700 and 16GB ram, max settings except volumetric fog which is at high instead of highest:

1920x1080: cpu usage 63%, gpu usage 98%, 110fps (goes higher with less things on screen)
2880x1620: cpu usage 40%, gpu usage 98%, 60fps (goes higher with less things on screen)
3840x2160: cpu sage 30%, gpu usage 99%, 40 fps (goes higher with less things on screen)

As you can see the game is indeed somewhat cpu limited for me as my Ryzen 7 is holding back my 1080Ti at 1080p. With an intel 9900k i would push way past 110 fps. Once we get beyond 1440p the game is 100% gpu limited.

One thing to note is that the game uses all my 8 cores and 16 threads equally which is a good thing.
Last edited by LordDeimosIV; Nov 25, 2018 @ 6:53am
Kyukyu Nov 25, 2018 @ 7:08am 
If it wasn't for the fps meter you wouldn't even notice that 1 fps loss. Your CPU temp is also pretty cool, nothing to fear in that regard either. Intel CPUs are also known to use more of their CPU than AMD Ryzen ones (which I have). My AMD Ryzen 1600X only uses like 40% of its CPU when playing but 76% does sound a tad high. Though as already mentioned, this game is pretty intensive on the hardware for whatever reason.
Last edited by Kyukyu; Nov 25, 2018 @ 7:08am
Goilveig Nov 25, 2018 @ 8:54am 
Total CPU usage isn't a good indicator of a CPU bottleneck.

You can have a game that is CPU bottlenecked at 12.5% CPU (a single-threaded app on an 8-core processor could never exceed 12.5% CPU usage) and you can have another game that is not CPU bound in spite of running very near 100% CPU (if it's multithreaded and doing calculations that are asynchronous w.r.t. the rendering and input processing, for example crowd simulation).
Floskan Nov 25, 2018 @ 9:36am 
Yeah more often then not you get bottlenecked when a game can't or won't use all available cores. Considering what year this is i'm surprised not enough games are optimised to fully use the beefier CPUs
LordDeimosIV Nov 26, 2018 @ 12:09am 
Originally posted by crimsonedge11:
Originally posted by LordDeimosIV:
76% might seem a bit much but it depends on your resolution and graphics settings. For comaprison using a 1080Ti, Ryzen 7 2700 and 16GB ram, max settings except volumetric fog which is at high instead of highest:

1920x1080: cpu usage 63%, gpu usage 98%, 110fps (goes higher with less things on screen)
2880x1620: cpu usage 40%, gpu usage 98%, 60fps (goes higher with less things on screen)
3840x2160: cpu sage 30%, gpu usage 99%, 40 fps (goes higher with less things on screen)

What's your FPS just running around town at 1080p? I got a Ryzen 5 1600x + 1080ti, and I get between 80-100fps running around town. GPU usage fluctuates between 85-99% in town. 85 is definitely a bottleneck. But according to MSI afterburner, none of my CPU threads went beyond 88% usage. If I go to the training area, it's 135-140fps.

And yes, there is a slight CPU bottleneck at 1080p, but it's non-existent at 1440p. Well, I got a 1440p monitor, and don't plan on upgrading my CPU until Intel drops their 10nm chip.

Running around town at 1080p i get 85-120fps sometimes up to 130fps. Cpu usage is at 60% while gpu usage is at 99%. In the training area i get 130+ fps.
Kaldaien Nov 26, 2018 @ 2:22pm 
Originally posted by The High Seraph:
I just return to the game and missed the whole KT event . I what Capcom have done . My fps drop from 60 to 59 more frequently . And I checked my Cpu usage today and MHW use 68% and total usage was 76% . Is this consider bottleneck and need actions ? I admit the game have better visuals then before . My Cpu temp was 40•C
Technically, no.

High CPU usage by itself indicates nothing. In fact, your usage has been that high almost since the game launched I am sure of it.

High usage simply means there are threads that can run code while others are stuck waiting for some resource. Or to put that even more simply, the more threads you have, the higher the load will get, but it does not necessarily impact the performance of anything else in the system --- thus, no bottleneck.


Recent patch revisions are bottlenecking on input events (not processing them in a timely fashion), but that's not measurable by CPU load%, BTW. That's a matter of wait-time, which is actually a better measure of bottlenecks, but not something that any software is measuring :-\
Last edited by Kaldaien; Nov 26, 2018 @ 2:24pm
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Date Posted: Nov 25, 2018 @ 1:03am
Posts: 16