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I am so sorry .. I am not trolling ,I was worry cos no games reach such kind of Cpu usage ... and thank you for answering my question :)
Oh, good then and sorry if I thought you were trolling. I thought that because you are perfectly fine. This game is really heavy on the CPU. What CPU do you have? Also, you only bottleneck if your CPU try to go beyond 100%, so when you see it constantly on 100% is when you are probably bottlenecking.
For the temps, 40C at 76% is a great temp.
I have i7 7700 with water cooling system .. that’s why temps are fine .. but usage makes me worry ... but not now :)
Yeah 76% considering you have an i7 7700 looks like a lot but this game is too intensive on the CPU. Water Cooling explains the excelent temperatures. You could use the Kaiden mod (I think that was the name of the modder) for less CPU consumption but you are good with your specs so don't really need to.
To be honest DRM (and specially Denuvo) are ♥♥♥♥ but I don't think that Denuvo is the reason for huge CPU use in this game. It probably adds to the heavyness of the game, but not to the extent of being the reason of the high specs needed for it. It's not like Denuvo will fry your CPU like the other guy implies lol.
I would rather have the game without Denuvo though.
1920x1080: cpu usage 63%, gpu usage 98%, 110fps (goes higher with less things on screen)
2880x1620: cpu usage 40%, gpu usage 98%, 60fps (goes higher with less things on screen)
3840x2160: cpu sage 30%, gpu usage 99%, 40 fps (goes higher with less things on screen)
As you can see the game is indeed somewhat cpu limited for me as my Ryzen 7 is holding back my 1080Ti at 1080p. With an intel 9900k i would push way past 110 fps. Once we get beyond 1440p the game is 100% gpu limited.
One thing to note is that the game uses all my 8 cores and 16 threads equally which is a good thing.
You can have a game that is CPU bottlenecked at 12.5% CPU (a single-threaded app on an 8-core processor could never exceed 12.5% CPU usage) and you can have another game that is not CPU bound in spite of running very near 100% CPU (if it's multithreaded and doing calculations that are asynchronous w.r.t. the rendering and input processing, for example crowd simulation).
Running around town at 1080p i get 85-120fps sometimes up to 130fps. Cpu usage is at 60% while gpu usage is at 99%. In the training area i get 130+ fps.
High CPU usage by itself indicates nothing. In fact, your usage has been that high almost since the game launched I am sure of it.
High usage simply means there are threads that can run code while others are stuck waiting for some resource. Or to put that even more simply, the more threads you have, the higher the load will get, but it does not necessarily impact the performance of anything else in the system --- thus, no bottleneck.
Recent patch revisions are bottlenecking on input events (not processing them in a timely fashion), but that's not measurable by CPU load%, BTW. That's a matter of wait-time, which is actually a better measure of bottlenecks, but not something that any software is measuring :-\