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번역 관련 문제 보고
Bow shines in multiplayer, especially if your group is pulling high DPS. The bow can put down some pretty impressive numbers in terms of damage during shorter hunts, as you can dump all your coatings out relatively quickly without fear of going dry half way into a hunt and handicapping yourself / forcing a restock. The bow hits a bit of a wall when you try to solo certain high HP monsters or are in a group with subpar DPS output, but it's always good.
Sleep bows are great, too bad NOBODY seems to understand how sleep mechanics work.
It definitely has the easiest learning curve of the ranged weapons, but I also feel like its close-quarters nature (Bow damage is at its high point when fairly close to monsters, but JUST out of reach usually) makes it the most -potentially- punishing of the ranged weapons. Bowgun users can play it safe a lot of the time, especially in MP.
Switch axe is hard too because of lack of mobility and slow attack speed. Pretty hard hitting though.
lol what??? Bows are the main weapon that speedrunners use and has one of the best dps in the hands of someone knows how to actually use them. Get your facts straight before talking about something...
Bonus points if used in a build with one or more of: Weakness Exploit, Critical Boost, Critical Draw, Earplugs, Handicraft, Attack Boost and Flinch Free.
It's a joke calm down
As for weaponuse, the bow is indeed one of the simpler to grasp the tactics with. But like with every other weapon it requires skills to pull the most out of it and be effective with it. It just isn't as punishing when you don't know all the mechanics of it as some other weapons like the charge blade.
It is definitely this. Similar to the state in OW for Hanzo, people keep refering to it as a safe range/sniper weapon/hero. The problem is, at that range, it is very inefficient. IMO, the bow is more effective in close-mid range combat. The only time I go range is if I have to run away to heal up and get back into the fight, or to make space to safely use DP while the monster charges at me.
Well I play the game solo as a bow users, thus I am often fighting in close range, so my viewpoint is different from a user who plays co-op mostly. I have yet to dive fully into the weapon yet, since I am both new to the series, and I don't have the time to play the game as much as I like due to being busy with work.
Ranged may be easy to use but just like melee its hard to master imo
You can with the Guard skills. You can just block everything with a regular block as long as you got enough points in the Guard skill.
I wouldnt call it endgear game exactly, since you can get it well before the endgame.
I'm not sure id call their dps bad either, since you can literally just stand there and poke spam in between a monsters attacks, often right in front of its weak points.
There might be some room to master, but anyone that hasnt played it before can still do hard monsters np just by blocking all their damage and poking.
Is there even any Lance build that doesn't have high Guard? Besides, you need a shield to be able to use Guard. And I'm not sure if SnS is even capable of blocking that much damage.
yes, is called evade lancing, it was the best and most used way to lance before capcom introduced the counter thrust. basically evade skill at max and hopping througth the monster attacks, it was a nightmare to learn the right timing, but you were untouchable thanks to the hops iframes.