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I have an i7-2700k @ 4.5GHz, so it's not top of the line, but it's never been a problem until now apparently.
Soooooooo, you say turn these two off but give no explanation as to why we should? How does it improve performance? what do these options do? what havens to the game graphically if they turn off?
It just sounds like a biased case based in the minority.
That said, turning it off is a but much, putting it to medium removes any form of stutter or fps loss for me, and I'm using a 980 so, I think there is space for a little fog. Turning it completly off gives you a major performance boost but also drastically reduces the immersion in some areas, it's ok if you never used it, but when accustomed to it, it really make some area less lifelike to my opinion =)
I merely suggested to test these settings in conjunction to measuring their performance hit with an FPS monitor, that's all. As for what they do, the game explains what these options handle when you hover over them, there's no need to explain it myself; if their explanation isn't enough for you, then Google is your next best answer.
I will say that you don't have to turn Volumetric Fog entirely off (I do prefer it off,) but Low or maybe Medium will handle the performance bit. I just don't recommend High.
Again, test your performance with a monitoring tool so you don't get placebo'd.
And what is sh diffuse anyway ?
I have better performance with Z Prepass off, but it also depends on the other options you have enabled along with what resolution you're using and how considerable your PC is.
SH Diffuse I ended up turning off as well after I upscaled the game to 1440p. Doing so gave me a rough 5FPS; going from 50 to 55 when in a really busy area. I'm fine with 55 to 60FPS as long as Vsync is on, it's not anything noticable.
As for what SH Diffuse is, it's when objects go semi-transparent when too close to the camera.
It depends on your system. If you have a bad CPU, off will be better. If you have hexacore i7 or OC'd high end quad i7, on should give better FPS.
It's the quality of the transparency fade for objects when you're doing things like hiding in a bush or if your camera is near an object or other part of the environment. Looks like lots of tiny tiny dots when you look closely, that setting controls just how tiny/blurry they are. Higher settings look finer and better but cost more GPU to render the higher-quality transparency.
I did not mention this because it had 0 effect for me, on or off. Off just looked worse. It's better test for yourself, for this reason.
Just test each settings impact using a performance monitor. Posting a video myself wouldn't solve anyone's issues.
I use an ASUS ROG Strix GTX1080 OC'd to 1950MHz
If you don't fill the Z-landscape with depth prior to pixel shading, you spend time pixel shading objects that aren't even visible when the entire frame finishes drawing. Early-Z does a quick pre-pass that fills ther GPU's depthbuffer and does no shading. With the depth buffer filled, now the GPU can more efficiently shade only objects that are visible.
If turning this OFF helps performance, you are SEVERELY CPU limited. For evertyone else, you need to leave it on or you're going to lose 5+ FPS.