Insurgency: Sandstorm

Insurgency: Sandstorm

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2021 年 2 月 22 日 下午 2:00
INSURGENCY: SANDSTORM MAP CONTEST FINALISTS ANNOUNCED
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正在显示第 76 - 90 条,共 114 条留言
Binky 2021 年 2 月 24 日 上午 6:51 
I've played so much of these maps for the last few weeks with ISCM. They're all quite nice in general. Picking a winner would be hard because they're all great for their own reasons.
RedSpear 2021 年 2 月 24 日 上午 7:02 
Please make all of them official
Marksman Max 2021 年 2 月 24 日 上午 7:03 
引用自 Árēs_Revenge
引用自 Marksman Max
Tell's a good map. It's just the Sandstorm remake that's ♥♥♥♥♥♥♥.

I don't think so, the only remake i don't like is Ministry, it takes all the CQB feel out of it by making every corridor giganticly wide.
I dunno, man. I could agree on Ministry for sure, but the dumbass color filter they threw on Tell plus some of the strange layout redesigns makes it not fun for me. Like, I knew Source Tell like the back of my hand and on the new Tell I'm completely lost.
NickySins 2021 年 2 月 24 日 上午 7:10 
引用自 Marksman Max
引用自 Árēs_Revenge

I don't think so, the only remake i don't like is Ministry, it takes all the CQB feel out of it by making every corridor giganticly wide.
I dunno, man. I could agree on Ministry for sure, but the dumbass color filter they threw on Tell plus some of the strange layout redesigns makes it not fun for me. Like, I knew Source Tell like the back of my hand and on the new Tell I'm completely lost.

If it wasn't for the color filter, that map would be perfect, i love the new Tell. Almost every place has something interesting about them, alot of cover, hiding places. It's the best CQB map in the whole game imo. It also reminds me of the brazilian favelas, its very similiar to one.
最后由 NickySins 编辑于; 2021 年 2 月 24 日 上午 7:10
Marksman Max 2021 年 2 月 24 日 上午 7:18 
引用自 Árēs_Revenge
If it wasn't for the color filter, that map would be perfect, i love the new Tell. Almost every place has something interesting about them, alot of cover, hiding places. It's the best CQB map in the whole game imo. It also reminds me of the brazilian favelas, its very similiar to one.
I'm probably biased since I obviously don't know the new map as well. Still the filter on Tell and Tideway are absolute garbage and I don't know how they got in the final release.
TheRandomDudeYouHate 2021 年 2 月 24 日 上午 7:59 
Damn I´m hyped for Diplomacy and salt mine plz put em both in
mf beeno 2021 年 2 月 24 日 上午 9:00 
GORGEOUS
CapoFantasma97 2021 年 2 月 24 日 上午 10:23 
引用自 Árēs_Revenge
Watch your mouth, bud. They created one of the best maps in Tactical Shooter history. Sinjar.

Uh, the only people that like Sinjar and its Sandstorm remake are 12 year olds that always pick Sniper and sit atop, and play their own sniper duels (with a 1:12 kdr at the end of the round).

The map is unbalanced and doesn't bring a tactical experience. The area for Alpha's checkpoint is a modern Normandy landing; any barely decent defensive team can take care of it without ever communicating.

The same can't be said for the attackers: experienced players have to hope for an unattended opening on the flanking routes, and are often forced to waste time and countersnipe, because the team snipers are the previously mentioned 12 year old kids that spend more time at the respawn waiting screen than playing.

Reversed Sinjar in Sandstorm is more lenient and fun as it feels like another map, but not that great due to its overall dumb layout.

NWI is not a good map designer. Never has been.
Insurgency 2007 was a fun experimental project, nothing to take seriously.
Insurgency 2014 Standalone would swing between a balance of cover distribution without overloading, and designs that clearly haven't given a second thought.
Day Of Infamy is a sheetshow of spawncamping spots (even literal direct line of sight to the spawn area and convenient cover to glitch through with a bipod) and suicidal chokepoints, alternated with occasional parts of maps that provide way too many spots to camp for either team.

Sandstorm shows that NWI was completely unprepared to the prospective of bigger and less CQB based maps and doesn't learn from previous mistakes. Many of the maps have the same issues of Day Of Infamy, the game they worked on right before Sandstorm and that they abandoned less than one year from release.

Many of Sandstorm maps feature one of more of the following errors in any of the areas:
- huge open areas that make pushing very hard
- too small or too big restricted areas that either make dumb camping possible for either side, or some fair flanking routes difficult
- either way too few lanes to pass through that act as suicidal chokepoints, or
- way too many lanes and sitting spots that transform the game into a trench war of exchanging lead from cover and no way to push forward
- mess of collision boxes atop many buildings that make the IED drone get stuck

I hope that events like this Map Contest will bring community made maps into the official rotations, and that said chosen maps will be selected because of a positive gameplay related feedback from experienced players, and not merely because "it looks cool".
最后由 CapoFantasma97 编辑于; 2021 年 2 月 24 日 上午 10:27
NickySins 2021 年 2 月 24 日 上午 10:42 
引用自 CapoFantasma97
引用自 Árēs_Revenge
Watch your mouth, bud. They created one of the best maps in Tactical Shooter history. Sinjar.

Uh, the only people that like Sinjar and its Sandstorm remake are 12 year olds that always pick Sniper and sit atop, and play their own sniper duels (with a 1:12 kdr at the end of the round).

The map is unbalanced and doesn't bring a tactical experience. The area for Alpha's checkpoint is a modern Normandy landing; any barely decent defensive team can take care of it without ever communicating.

The same can't be said for the attackers: experienced players have to hope for an unattended opening on the flanking routes, and are often forced to waste time and countersnipe, because the team snipers are the previously mentioned 12 year old kids that spend more time at the respawn waiting screen than playing.

Reversed Sinjar in Sandstorm is more lenient and fun as it feels like another map, but not that great due to its overall dumb layout.

NWI is not a good map designer. Never has been.
Insurgency 2007 was a fun experimental project, nothing to take seriously.
Insurgency 2014 Standalone would swing between a balance of cover distribution without overloading, and designs that clearly haven't given a second thought.
Day Of Infamy is a sheetshow of spawncamping spots (even literal direct line of sight to the spawn area and convenient cover to glitch through with a bipod) and suicidal chokepoints, alternated with occasional parts of maps that provide way too many spots to camp for either team.

Sandstorm shows that NWI was completely unprepared to the prospective of bigger and less CQB based maps and doesn't learn from previous mistakes. Many of the maps have the same issues of Day Of Infamy, the game they worked on right before Sandstorm and that they abandoned less than one year from release.

Many of Sandstorm maps feature one of more of the following errors in any of the areas:
- huge open areas that make pushing very hard
- too small or too big restricted areas that either make dumb camping possible for either side, or some fair flanking routes difficult
- either way too few lanes to pass through that act as suicidal chokepoints, or
- way too many lanes and sitting spots that transform the game into a trench war of exchanging lead from cover and no way to push forward
- mess of collision boxes atop many buildings that make the IED drone get stuck

I hope that events like this Map Contest will bring community made maps into the official rotations, and that said chosen maps will be selected because of a positive gameplay related feedback from experienced players, and not merely because "it looks cool".

lol

Am not supposed to take this serious, am i?
Thirteen Fox 2021 年 2 月 24 日 下午 12:27 
i vote put em all in
realGoblin 2021 年 2 月 24 日 下午 12:30 
cool but can we get an AI overhaul?
MARLEN 2021 年 2 月 24 日 下午 12:54 
Hey, how come Safehouse didn't make it to shortlist, though it has more rating than Mintaqah, Mud village and International?
sitt 2021 年 2 月 24 日 下午 5:51 
ну дык может стоить добавить новые карты в основную игру?? смысл постить это.... ну победили молодцы, а карты то где ????????????????????????????????????????
anonym 2021 年 2 月 24 日 下午 8:25 
can you SEPARATE the night and day maps? because your night maps are really unbalanced, we can see nothing, too much brightness of light, artificial lights that we can not destroy ... in short at that time it's ridiculous. SO AS there is A BIG WAVE of nwebe, they want to try the maps at night so make them a selection THANKS. that the experienced players are not obliged to undergo the selection of maps of the nwebe. THANK YOU professionals.
KillgoreES 2021 年 2 月 24 日 下午 9:30 
It's refreshing to see high-quality maps created by players that know what fellow players want, rather than by developers hoping that they know what players want.
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