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报告翻译问题
If it wasn't for the color filter, that map would be perfect, i love the new Tell. Almost every place has something interesting about them, alot of cover, hiding places. It's the best CQB map in the whole game imo. It also reminds me of the brazilian favelas, its very similiar to one.
Uh, the only people that like Sinjar and its Sandstorm remake are 12 year olds that always pick Sniper and sit atop, and play their own sniper duels (with a 1:12 kdr at the end of the round).
The map is unbalanced and doesn't bring a tactical experience. The area for Alpha's checkpoint is a modern Normandy landing; any barely decent defensive team can take care of it without ever communicating.
The same can't be said for the attackers: experienced players have to hope for an unattended opening on the flanking routes, and are often forced to waste time and countersnipe, because the team snipers are the previously mentioned 12 year old kids that spend more time at the respawn waiting screen than playing.
Reversed Sinjar in Sandstorm is more lenient and fun as it feels like another map, but not that great due to its overall dumb layout.
NWI is not a good map designer. Never has been.
Insurgency 2007 was a fun experimental project, nothing to take seriously.
Insurgency 2014 Standalone would swing between a balance of cover distribution without overloading, and designs that clearly haven't given a second thought.
Day Of Infamy is a sheetshow of spawncamping spots (even literal direct line of sight to the spawn area and convenient cover to glitch through with a bipod) and suicidal chokepoints, alternated with occasional parts of maps that provide way too many spots to camp for either team.
Sandstorm shows that NWI was completely unprepared to the prospective of bigger and less CQB based maps and doesn't learn from previous mistakes. Many of the maps have the same issues of Day Of Infamy, the game they worked on right before Sandstorm and that they abandoned less than one year from release.
Many of Sandstorm maps feature one of more of the following errors in any of the areas:
- huge open areas that make pushing very hard
- too small or too big restricted areas that either make dumb camping possible for either side, or some fair flanking routes difficult
- either way too few lanes to pass through that act as suicidal chokepoints, or
- way too many lanes and sitting spots that transform the game into a trench war of exchanging lead from cover and no way to push forward
- mess of collision boxes atop many buildings that make the IED drone get stuck
I hope that events like this Map Contest will bring community made maps into the official rotations, and that said chosen maps will be selected because of a positive gameplay related feedback from experienced players, and not merely because "it looks cool".
lol
Am not supposed to take this serious, am i?