Insurgency: Sandstorm

Insurgency: Sandstorm

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Get rid of the advisor class, merge with rifleman
Beyond the theme/setting of the game, the class serves zero purpose in PVP.

Restricting access to certain powerful weapons? Maybe when it had access to the SKS and m14 you would be right, but since they were replaced there's no reason to have this class anymore. I'd rather riflemen have a larger pool of weapons.

Correct me if I'm wrong, but advisors don't have any actual gameplay function besides the fact that they can throw flashbangs and use the other team's optics. Flashbangs should be kept as a breacher only tool to solidify the breacher's role in the meta and we shouldn't have security forces running around with kobras on their scar 17s, it looks dumb and it breaks the theme of this game more than removing advisors would.
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Showing 1-15 of 64 comments
Lukemoondoe Sep 2, 2020 @ 10:11am 
Originally posted by noose:
Beyond the theme/setting of the game, the class serves zero purpose in PVP.

Flashbangs should be kept as a breacher only tool to solidify the breacher's role in the meta

+1
Lukemoondoe Sep 2, 2020 @ 10:25am 
Maybe if they can give an option for the advisor to call in fire support if Commander is dead or unavailable? Giving his title more meaning to advise. idk
D ubge Sep 2, 2020 @ 10:54am 
Originally posted by Lukemoondoe:
Maybe if they can give an option for the advisor to call in fire support if Commander is dead or unavailable? Giving his title more meaning to advise. idk
no, just give them the ability to spam the "Request Firesupport" voice option
ez update, perpetual advisement, and a reason to try to get the class
-ExiLe` Sep 2, 2020 @ 1:21pm 
I agree the class serves no real purpose, but giving these more exotic weapons to the standard rifleman would be silly too.

For me the reason to pick the advisor is just to be sneaky with suppressors and be more effective on longer ranges, unlike the breacher. It can be seen as a hybrid class of the breacher and rifleman.

Idk, would be cool if the role could serve a special purpose, but can't think of something really. Removing is a bit overboard tho.

One thing I would do though, is swapping the breachers Asval and Honeybadger with the advisors Aks and Mk18. I guess the roles get merged a litle more then, but still would make a lot more sense as the first two weapons are super exotic.

Maybe give the breacher breach charges, to differentiate him better from the advisor and to be more effective in... breaching :P The charge will kill everything behind the door within a certain radius.
Last edited by -ExiLe`; Sep 2, 2020 @ 1:27pm
-ExiLe` Sep 2, 2020 @ 1:56pm 
Originally posted by noose:
Originally posted by ImTimK:
I agree the class serves no real purpose, but giving these more exotic weapons to the standard rifleman would be silly too.

For me the reason to pick the advisor is just to be sneaky with suppressors and be more effective on longer ranges, unlike the breacher. It can be seen as a hybrid class of the breacher and rifleman.

Idk, would be cool if the role could serve a special purpose, but can't think of something really. Removing is a bit overboard tho.
Suppressors were removed, made exclusive to advisor. What's next, advisor is the only class that gets laser sights? It's silly and removes a lot of the flexibility and choice from the customization.

As far as weapon choice is concerned:
Why is the SKS an advisor weapon?
Why is the ak74su an advisor weapon?
Why is the VHS-2 a rifleman weapon, since it's so exotic?
What about the G36?

These examples all break the idea of the advisor being the one to use 'exotic' weapons. It's inconsistent and it should be thrown out as a concept all together. The advisors in sandstorm are obviously the team commanders capable of ordering close air support from conventional allied forces like US A-10s.

Some true points about the weapons you mentioned:

- Sks should probably be a 1 point rifleman gun. It would be a boring weapon though without scopes or suppressors. Oh well, who cares, it's bad anyway and basically just a semi auto akm.
- Ak-74su like I mentioned is more of a breachers weapon, it's pretty common aswell.
- VHS, probably too exotic for the riflemen, giving this to advisor would make advisor more attractive aswell.
- G36, well yea it's pretty exotic too. But if we move everything to the advisor then you really get the problem you're describing and kill off flexibility. Which now is, despite all things mentioned, not really a big problem or anything.

About suppressors, would be a bad idea if given to all riflemen. The game would be become too stealthy and campy imo. Not that I have a problem with camping, but promoting it is another thing.

Maybe a cool role for the advisor is to be a spotter for the sniper. Where he can markup enemy positions on the tactical map using binoculars. And maybe give him claymores to defend sniper positions (nerf idea: can only detonate when the allied sniper is within a certain radius, it will stop random spam around the map and make sure it serves it's purpose of protecting the sniper).
-ExiLe` Sep 2, 2020 @ 1:59pm 
Originally posted by noose:
If sandstorm really wanted to enforce the mixed advisors/locals theme for the security and insurgent factions, the expensive point weapons would all be the rare rifles which have better handling than the cheap old hand-me-down aks and m16s. Keep in mind I'm not suggesting a nerf or a change to the m16 or aks, I'm just saying it would be perfectly fine to merge the advisor weapons into the rifleman class. The SCAR-17 should outperform the g3 for example, and cost more points. The FAL and g3 should be cheap alternatives to the better scar, ace, and tavor 7. But as a result, using them with extended mags is cheaper and allows you to take additional grenades and ammo. That would be interesting choice that the game so desperately needs right now.

the other way around would be more interesting and realistic, give all riflemen weapons to the advisors class.
Landor Sep 2, 2020 @ 3:15pm 
An idea that was tossed around before was allowing advisors to call in/spawn with AI "local militia" support, which could be interesting. Probably a pain to implement, but of the ideas I've seen for differentiating advisors from riflemen, it seems to be the most unique and suitable for the class. Personally, I like the idea of it being a trade-off, you invest a chunk of your supply points, limiting your personal kit choices, in exchange for more, better trained. and better equipped militia.
aK Sep 2, 2020 @ 3:39pm 
No
D ubge Sep 2, 2020 @ 4:05pm 
Originally posted by Landor:
An idea that was tossed around before was allowing advisors to call in/spawn with AI "local militia" support, which could be interesting. Probably a pain to implement, but of the ideas I've seen for differentiating advisors from riflemen, it seems to be the most unique and suitable for the class. Personally, I like the idea of it being a trade-off, you invest a chunk of your supply points, limiting your personal kit choices, in exchange for more, better trained. and better equipped militia.
ok hear me out

Advisors call in friendly AI driving an MG toyota as most expensive option
Landor Sep 2, 2020 @ 4:11pm 
Originally posted by Dubo:
ok hear me out

Advisors call in friendly AI driving an MG toyota as most expensive option
I was thinking that, the most expensive option could be a technical, but the technicals themselves are perhaps too powerful for that, not all maps support them, and what's stopping your team from taking command and using it themselves? It would be too open for your team to cheese into having a stupid number of them, and stomping the enemy.
Uncle64 Sep 2, 2020 @ 6:16pm 
In PvP why do we need to have advisors to call in one MG Toyota?
One car that is destroyed in less then 10 seconds in PvP.
Last edited by Uncle64; Sep 2, 2020 @ 6:17pm
D ubge Sep 2, 2020 @ 8:30pm 
Originally posted by Uncle64:
In PvP why do we need to have advisors to call in one MG Toyota?
One car that is destroyed in less then 10 seconds in PvP.
Because it's funny to watch toyota fireworks
NickySins Sep 2, 2020 @ 8:42pm 
Originally posted by noose:
Originally posted by ImTimK:
I agree the class serves no real purpose, but giving these more exotic weapons to the standard rifleman would be silly too.

For me the reason to pick the advisor is just to be sneaky with suppressors and be more effective on longer ranges, unlike the breacher. It can be seen as a hybrid class of the breacher and rifleman.

Idk, would be cool if the role could serve a special purpose, but can't think of something really. Removing is a bit overboard tho.
Suppressors were removed, made exclusive to advisor. What's next

ADVISOR SHALL BE THE ONLY CLASS
D ubge Sep 2, 2020 @ 8:43pm 
Originally posted by 🔻Black Razer🔻:
Originally posted by noose:
Suppressors were removed, made exclusive to advisor. What's next

ADVISOR SHALL BE THE ONLY CLASS
ONE CLASS TO RULE THEM ALL
NickySins Sep 2, 2020 @ 8:44pm 
Originally posted by Dubo:
Originally posted by 🔻Black Razer🔻:

ADVISOR SHALL BE THE ONLY CLASS
ONE CLASS TO RULE THEM ALL

ADVISOR VS ADVISOR

The best Advisor wins...
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Date Posted: Sep 1, 2020 @ 5:57pm
Posts: 64