Insurgency: Sandstorm

Insurgency: Sandstorm

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-ExiLe` May 30, 2020 @ 5:38pm
The AS VAL
Omg what an awesome gun, I have to say the animations and sounds are made absolutely top notch!

However, I'm kinda dissapointed by it's perfomance and the purpose it serves. First off I find it very weird the breacher gets this weapon, in reality it's a very expensive and rare weapon, so it would make much more sense for the insurgent advisor to have.

Secondly is the damage model, right now the only way to use it is, is close up and personal and spraying hard. It's only selling point is it's rate of fire pretty much. That's a pity because the cool thing about this weapon is that it's a hard hitting super stealthy 'sniper' rifle that's effective even up to 400 meters, that's quite crazy for a subsonic gun. Also it's a shame using anything else than a PSO-1 (well and PKA-S), but right now that scope is completely useless because semi auto is severely underpowered and full auto with 4x is just stupid with it's rof (why has the breacher access to this weapon and a 4x scope in the first place?)

Imo the solution would removing the extended mag from pvp and increasing it's stopping power per bullet (maybe a 2 shot kill and 3 shots for heavy armor within it's entire effective range) Yes, full auto might be super deadly with increased damage and it's high rof, but if you decide to use that (non magnified in cqb), you burn through ammo so insanely fast, that you almost need the heavy backpack by default. With the many 1 shot to kill weapons already in the game (with much longer range performance aswell), I think it would be no balance problem at all.

So yea, remove extended mags from pvp, improve stopping power, and swap it with the advisors AKS-74U (still a cqb weapon after all) so that the classes and roles remain to be unique.

*Oh and same story for the mk18, just swap it with the honey badger of the advisor, that's another super rare weapon that doesn't belong in the breacher class.
Last edited by -ExiLe`; May 31, 2020 @ 2:24am
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Showing 1-15 of 17 comments
yuri1 May 30, 2020 @ 5:41pm 
Yes it feels like a pee shooter right now, and the penetration value is ridiculously high
Last edited by yuri1; May 30, 2020 @ 5:41pm
Can 'o' 🅱️eer (Banned) May 30, 2020 @ 6:22pm 
Val is weak, his ppower and RoF will not be an argument when he'll meet typicial AR, imo he needs that dmg buff for reducing the recoil/RoF
Extmags should be removed from rifles such as FAL, G3, SVD, etc 7.62 rifles except the AKM
About sec advisor: sec advisor is US military boi or some PMC, as from i know, they don't use AKs, and AK-74M is an regular RU rifle(we dont have RU military in game), and even if it will come to game, it will make more sense for rifleman, not for advisor
Petroleum May 30, 2020 @ 8:14pm 
Sec Advisor isn't explicitly stated as being US military. US military doesn't use the L85, for example, or an 'Alpha AK', or the SVD. So it wouldn't be a bad idea to be honest.
You should be rewarded for landing long distance shots with the AS VAL, it's damage needs to be increased, and I don't think that will have much of an impact on it's close range ability due to its fire rate
The roast is real May 30, 2020 @ 10:06pm 
Wait, the VAL doesn't 2 shot kill flesh targets? wtf?

I also think it's a little underpowered, but i don't think removing extended mags would be a good idea because of its rate of fire, which eats your ammo pretty fast. People in this game tend to always use full-auto and shoot a lot of bullets at enemies although you only need 1-3 shots to kill, so people would use all of the 20 bullets to kill just 1 or 2 enemies before you reload again. It would be a reload fest with this weapon, making it even more underpowered.

Also, agree about the AS-VAL being for Advisor, but i disagree about removing extended mags from pvp.
Last edited by The roast is real; May 30, 2020 @ 10:10pm
Delta-Frost May 31, 2020 @ 1:36am 
it's cool weapon and looks sexy but toally useless imho. very high ROF make you waste all your mags very fast. using it at single round firing is very stupid and useless imo and the recoil is very high while it's effective only in extreme close ranges.

i think that:
  • It costs need to be lowered - it's taking way to much points and it's not worrth it.

  • Recoil need to be nerfed a bit.

  • Make it higer damge on close-mid ranges with bullet damge drop over long-verylong ranges.

  • Add 1 extra mag.
Last edited by Delta-Frost; May 31, 2020 @ 1:37am
-ExiLe` May 31, 2020 @ 2:29am 
Originally posted by SeregaUser:
Val is weak, his ppower and RoF will not be an argument when he'll meet typicial AR, imo he needs that dmg buff for reducing the recoil/RoF
Extmags should be removed from rifles such as FAL, G3, SVD, etc 7.62 rifles except the AKM
About sec advisor: sec advisor is US military boi or some PMC, as from i know, they don't use AKs, and AK-74M is an regular RU rifle(we dont have RU military in game), and even if it will come to game, it will make more sense for rifleman, not for advisor

Well one thing that 100% makes sense otherwise is the swapping the mk18 with the honey badger, that's another rare weapon that definitely isn't your standard breachers weapon.

Originally posted by Osiris_Revenge:
it's cool weapon and looks sexy but toally useless imho. very high ROF make you waste all your mags very fast. using it at single round firing is very stupid and useless imo and the recoil is very high while it's effective only in extreme close ranges.

i think that:
  • It costs need to be lowered - it's taking way to much points and it's not worrth it.

  • Recoil need to be nerfed a bit.

  • Make it higer damge on close-mid ranges with bullet damge drop over long-verylong ranges.

  • Add 1 extra mag.

I think semi auto is usable and recoil isn't too high, but it just doesn't kill ♥♥♥♥ at range, I emptied 1 full mag at a stuck ai at about 60-70meter and still didn't die lol. Better to increase damage than nerfing recoil imo.
Last edited by -ExiLe`; May 31, 2020 @ 2:31am
yuri1 May 31, 2020 @ 4:01am 
Originally posted by ImTimK:
Originally posted by SeregaUser:
Val is weak, his ppower and RoF will not be an argument when he'll meet typicial AR, imo he needs that dmg buff for reducing the recoil/RoF
Extmags should be removed from rifles such as FAL, G3, SVD, etc 7.62 rifles except the AKM
About sec advisor: sec advisor is US military boi or some PMC, as from i know, they don't use AKs, and AK-74M is an regular RU rifle(we dont have RU military in game), and even if it will come to game, it will make more sense for rifleman, not for advisor

Well one thing that 100% makes sense otherwise is the swapping the mk18 with the honey badger, that's another rare weapon that definitely isn't your standard breachers weapon.

Originally posted by Osiris_Revenge:
it's cool weapon and looks sexy but toally useless imho. very high ROF make you waste all your mags very fast. using it at single round firing is very stupid and useless imo and the recoil is very high while it's effective only in extreme close ranges.

i think that:
  • It costs need to be lowered - it's taking way to much points and it's not worrth it.

  • Recoil need to be nerfed a bit.

  • Make it higer damge on close-mid ranges with bullet damge drop over long-verylong ranges.

  • Add 1 extra mag.

I think semi auto is usable and recoil isn't too high, but it just doesn't kill ♥♥♥♥ at range, I emptied 1 full mag at a stuck ai at about 60-70meter and still didn't die lol. Better to increase damage than nerfing recoil imo.
For PVP, not PVE, thanks. I want to keep my full auto M14.
-ExiLe` May 31, 2020 @ 9:09am 
Originally posted by Ice:
Originally posted by ImTimK:
Omg what an awesome gun, I have to say the animations and sounds are made absolutely top notch!

However, I'm kinda dissapointed by it's perfomance and the purpose it serves. First off I find it very weird the breacher gets this weapon, in reality it's a very expensive and rare weapon, so it would make much more sense for the insurgent advisor to have.

Secondly is the damage model, right now the only way to use it is, is close up and personal and spraying hard. It's only selling point is it's rate of fire pretty much. That's a pity because the cool thing about this weapon is that it's a hard hitting super stealthy 'sniper' rifle that's effective even up to 400 meters, that's quite crazy for a subsonic gun. Also it's a shame using anything else than a PSO-1 (well and PKA-S), but right now that scope is completely useless because semi auto is severely underpowered and full auto with 4x is just stupid with it's rof (why has the breacher access to this weapon and a 4x scope in the first place?)

Imo the solution would removing the extended mag from pvp and increasing it's stopping power per bullet (maybe a 2 shot kill and 3 shots for heavy armor within it's entire effective range) Yes, full auto might be super deadly with increased damage and it's high rof, but if you decide to use that (non magnified in cqb), you burn through ammo so insanely fast, that you almost need the heavy backpack by default. With the many 1 shot to kill weapons already in the game (with much longer range performance aswell), I think it would be no balance problem at all.

You basically described VSS, which is a sniper rifle based on the same platform.

OMG, I feel so stupid now. Tbh that's indeed the gun had in my mind. Example of another noob opening a topic and thinks he knows what he's talking about hahaha

Anyway, that would be an awesome gun to have aswell, it uses the same cartridge but the round has better armor piercing properties. It also has a special night vision scope available, which is very rare, but might be a nice addition for sandstorm and the new nightmaps, it's side mounted and fits on the svd/ak's aswell. It's the 1PN51 model, look it up.
BowedMaple May 31, 2020 @ 9:12am 
The AS val is kind of fine where it is, it could use a bit more damage at longer ranges i guess.

But if you think the as val is underpowered you haven't tried the honey badger
Delta-Frost May 31, 2020 @ 9:35am 
Originally posted by Bowedmaple:
The AS val is kind of fine where it is, it could use a bit more damage at longer ranges i guess.

But if you think the as val is underpowered you haven't tried the honey badger
wait, are you saying the the HB is underpowered !? :steamsad:
it's a spraying machine ... the should nerf it if at all
Mr. Freeman May 31, 2020 @ 9:39am 
It needs higher damage. It has a lot of recoil right now. If you look at damage bar its the same as 9x19 which is wayyyy less powerfull than 9x39.
BowedMaple May 31, 2020 @ 9:57am 
Originally posted by Osiris_Revenge:
Originally posted by Bowedmaple:
The AS val is kind of fine where it is, it could use a bit more damage at longer ranges i guess.

But if you think the as val is underpowered you haven't tried the honey badger
wait, are you saying the the HB is underpowered !? :steamsad:
it's a spraying machine ... the should nerf it if at all
The VHS-2 has the same fire rate, better damage, better penetration and in general better at everything and is available to everyone
It's damage at range is the 2nd worst of assault rifles, the Mp5 has better damage and stats but worse fire rate (800 instead of 850) i can't see how you can call it good.
Last edited by BowedMaple; May 31, 2020 @ 9:59am
The roast is real May 31, 2020 @ 6:56pm 
Originally posted by Mister Freeman:
It needs higher damage. It has a lot of recoil right now. If you look at damage bar its the same as 9x19 which is wayyyy less powerfull than 9x39.
It should at least kill unarmored targets with 2 shots at most ranges and light armored targets within 15 or 20 meters. After that, 3 shots to kill.
Last edited by The roast is real; May 31, 2020 @ 6:57pm
Originally posted by The roast is real:
Originally posted by Mister Freeman:
It needs higher damage. It has a lot of recoil right now. If you look at damage bar its the same as 9x19 which is wayyyy less powerfull than 9x39.
It should at least kill unarmored targets with 2 shots at most ranges and light armored targets within 15 or 20 meters. After that, 3 shots to kill.
Both .300 blackout and 9x39 have great energy retention due to thier mass and velocity. I believe they should be at most a 2 shot kill at all ranges, the low velocity already makes them hard to use at longer ranges, they don't need damage drop off as well.
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