Insurgency: Sandstorm

Insurgency: Sandstorm

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mid and feed May 29, 2020 @ 8:23pm
The FAL nerf and G3A3
TL;DR: Instead nerfing FAL maybe bump it up to 5 cost or give G3A3 some love.

I was always a fan of battle rifles in the series since the caliber-based damage makes them very unique and reflects their capability as designed and/or in real life.

The consecutive nerf to the FAL is a little disappointing as in the 1.7 CTE it has reached the point where a supposedly smooth handling rifle has been turned in to a wild-kicking rough shooter.

It is understandable why it is nerfed as compared to its Security counterpart the FAL both fires faster and reloads faster while has pretty much identical stopping power at most ranges, but the recent recoil changes (especially the horizontal change) is just a bit immersion breaking.

My take on this conundrum is instead of keep nerfing the FAL, do something to the G3A3 and/or bump the FAL to cost 5 points. As of the former point making the full reload of the G3A3 is a good start as there are some alternative technique to the HK Slap that is faster and more fluent

Exhibit:

https://youtu.be/IDyzgvolImQ

As for the cost change, the justification is that the Insurgent Rifleman has enjoyed plenty of low cost automatic weapons such as the AKM and the AK-74, with the latter sporting one of the most controllable recoil in the entire assault rifle class.

There would be little imperative to force a parity between the Insurgent FAL and the Security G3A3, as diversity in loadouts and setups are seemingly encouraged by the game.

To Devs who happend to read this: despite all the ranting I love the game and thanks for all the hard work!
Last edited by mid and feed; May 29, 2020 @ 8:24pm
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Showing 1-15 of 19 comments
Can 'o' 🅱️eer (Banned) May 29, 2020 @ 9:33pm 
G3 is a good wpn, his only problem is low fire rate(520 as i remember) and good kick when firing at semi-auto
But when you see FAL on the other side... Same damage, more penetration, more RoF, more easier to fire at semi(especially when most ppl just take ext mag and 2x scope for it)
Changing their cost to 5 will do almost nothing, 6 points will be enough for "small" nerf, FAL must be nerfed
mid and feed May 29, 2020 @ 9:41pm 
Originally posted by SeregaUser:
G3 is a good wpn, his only problem is low fire rate(520 as i remember) and good kick when firing at semi-auto
But when you see FAL on the other side... Same damage, more penetration, more RoF, more easier to fire at semi(especially when most ppl just take ext mag and 2x scope for it)
Changing their cost to 5 will do almost nothing, 6 points will be enough for "small" nerf, FAL must be nerfed

I agree that the FAL is really good. However if the FAL was to made 6 point then you run into the problem that both Advisor battle rifles will outclass it with less recoil and similar fire rate at 5 cost. Also IMO after the recent vertical recoil nerf to the FAL it is actually kicks a bit more than the G3 when you're shooting semi. I also agree that G3 had the problem of low fire rate but the frankly absurdly low recoil for a .30 cal battle rifle usually compensates for it.
_Z_}I{yлиК_V_ May 29, 2020 @ 10:01pm 
i remember AKM, 249SAW, and FAL from alpha\beta ...powerful guns
now ,if you want die - its your choice
armor not work
weapons ans textures downgrades,
statistics on custom PvE sometime not work(Xp on) ,
transport left from game,
Artificial intelligence use aim without scope,
game of dream;
NickySins May 29, 2020 @ 10:07pm 
Originally posted by ✠WEHRMACHT✠:
i remember AKM, 249SAW, and FAL from alpha\beta ...powerful guns
now ,if you want die - its your choice
armor not work
weapons ans textures downgrades,
statistics on custom PvE sometime not work(Xp on) ,
transport left from game,
Artificial intelligence use aim without scope,
game of dream;

Thread: The FAL nerf and G3A3

Guy: wEApoNs AnS TeXTuRes dOwNGrade
mid and feed May 29, 2020 @ 10:44pm 
Originally posted by (Давай) Níkolai:
Originally posted by ✠WEHRMACHT✠:
i remember AKM, 249SAW, and FAL from alpha\beta ...powerful guns
now ,if you want die - its your choice
armor not work
weapons ans textures downgrades,
statistics on custom PvE sometime not work(Xp on) ,
transport left from game,
Artificial intelligence use aim without scope,
game of dream;

Thread: The FAL nerf and G3A3

Guy: wEApoNs AnS TeXTuRes dOwNGrade

I was about to ask you to be more courteous about it but yeah, his response is more than a little incoherent and therefore hilarious lol
NickySins May 29, 2020 @ 10:46pm 
Originally posted by mid and feed:
Originally posted by (Давай) Níkolai:

Thread: The FAL nerf and G3A3

Guy: wEApoNs AnS TeXTuRes dOwNGrade

I was about to ask you to be more courteous about it but yeah, his response is more than a little incoherent and therefore hilarious lol

gAmE oF dREam
_Z_}I{yлиК_V_ May 30, 2020 @ 12:17am 
Originally posted by (Давай) Níkolai:
Originally posted by ✠WEHRMACHT✠:
i remember AKM, 249SAW, and FAL from alpha\beta ...powerful guns
now ,if you want die - its your choice
armor not work
weapons ans textures downgrades,
statistics on custom PvE sometime not work(Xp on) ,
transport left from game,
Artificial intelligence use aim without scope,
game of dream;

Thread: The FAL nerf and G3A3

Guy: wEApoNs AnS TeXTuRes dOwNGrade
-downgrade content and graphic , nerf guns
- game stay more terrible ;
what you not understand?
Dude have you ever fired a full auto fal irl? In the game is a laser beam, but irl it kicks like a mule. This change is a good one in terms of imerssion bc it depicts the real thing better.
Can 'o' 🅱️eer (Banned) May 30, 2020 @ 3:30am 
Originally posted by mid and feed:
Originally posted by SeregaUser:
G3 is a good wpn, his only problem is low fire rate(520 as i remember) and good kick when firing at semi-auto
But when you see FAL on the other side... Same damage, more penetration, more RoF, more easier to fire at semi(especially when most ppl just take ext mag and 2x scope for it)
Changing their cost to 5 will do almost nothing, 6 points will be enough for "small" nerf, FAL must be nerfed

I agree that the FAL is really good. However if the FAL was to made 6 point then you run into the problem that both Advisor battle rifles will outclass it with less recoil and similar fire rate at 5 cost. Also IMO after the recent vertical recoil nerf to the FAL it is actually kicks a bit more than the G3 when you're shooting semi. I also agree that G3 had the problem of low fire rate but the frankly absurdly low recoil for a .30 cal battle rifle usually compensates for it.
Pretty good? No, FAL is overpowered too much for a good weapon
There is no good, no bad weapons on sandstorm, every weapon is fine, except for FAL, SVD and Mk 14
yuri1 May 30, 2020 @ 4:13am 
At least there is a reason to use ACE52 now
mid and feed May 30, 2020 @ 4:17am 
Originally posted by Just PunK:
Dude have you ever fired a full auto fal irl? In the game is a laser beam, but irl it kicks like a mule. This change is a good one in terms of imerssion bc it depicts the real thing better.

I admit that I haven't, and I believe only a very selected few people have the luxury of shooting one at all; as far as my knowledge goes, pretty much any .30 cal battle rifle is NOT controllable in full auto whatsoever. If realism is what the game is going for, then ALL the .30 cal rifles should kick as much as or even more than the current CTE FAL. However due to very understandable gamyplay considerations the Devs made most battle rifles somewhat controllable in full auto albeit much less than a small caliber assault rifle. The point is one gun having so much more recoils than its peers that fires the same cartridge and are of similar weight is silly, not realistic.
yuri1 May 30, 2020 @ 4:20am 
Full auto FAL is indeed less controllable than G3 irl
Originally posted by mid and feed:
Originally posted by Just PunK:
Dude have you ever fired a full auto fal irl? In the game is a laser beam, but irl it kicks like a mule. This change is a good one in terms of imerssion bc it depicts the real thing better.

I admit that I haven't, and I believe only a very selected few people have the luxury of shooting one at all; as far as my knowledge goes, pretty much any .30 cal battle rifle is NOT controllable in full auto whatsoever. If realism is what the game is going for, then ALL the .30 cal rifles should kick as much as or even more than the current CTE FAL. However due to very understandable gamyplay considerations the Devs made most battle rifles somewhat controllable in full auto albeit much less than a small caliber assault rifle. The point is one gun having so much more recoils than its peers that fires the same cartridge and are of similar weight is silly, not realistic.
Originally posted by SeregaUser:
Originally posted by mid and feed:

I agree that the FAL is really good. However if the FAL was to made 6 point then you run into the problem that both Advisor battle rifles will outclass it with less recoil and similar fire rate at 5 cost. Also IMO after the recent vertical recoil nerf to the FAL it is actually kicks a bit more than the G3 when you're shooting semi. I also agree that G3 had the problem of low fire rate but the frankly absurdly low recoil for a .30 cal battle rifle usually compensates for it.
Pretty good? No, FAL is overpowered too much for a good weapon
There is no good, no bad weapons on sandstorm, every weapon is fine, except for FAL, SVD and Mk 14
Mk14 and fal should kick like a mule. They are not usable irl in full auto and in a game that says is realistic they should do it this way
-ExiLe` May 31, 2020 @ 2:50am 
Originally posted by SeregaUser:
Originally posted by mid and feed:

I agree that the FAL is really good. However if the FAL was to made 6 point then you run into the problem that both Advisor battle rifles will outclass it with less recoil and similar fire rate at 5 cost. Also IMO after the recent vertical recoil nerf to the FAL it is actually kicks a bit more than the G3 when you're shooting semi. I also agree that G3 had the problem of low fire rate but the frankly absurdly low recoil for a .30 cal battle rifle usually compensates for it.
Pretty good? No, FAL is overpowered too much for a good weapon
There is no good, no bad weapons on sandstorm, every weapon is fine, except for FAL, SVD and Mk 14

Yea svd and mk14 are absolutely overpowered too lol, there is not any reason to use the bolt actions or .50's. Like the the recoil is so low on these things and you can spam like crazy, it doesn't even matter if you are a skilled shooter or not because missing is not a big deal at all (unlike the other sniper rifles)
Last edited by -ExiLe`; May 31, 2020 @ 2:52am
Can 'o' 🅱️eer (Banned) May 31, 2020 @ 3:40am 
Originally posted by ImTimK:
Originally posted by SeregaUser:
Pretty good? No, FAL is overpowered too much for a good weapon
There is no good, no bad weapons on sandstorm, every weapon is fine, except for FAL, SVD and Mk 14

Yea svd and mk14 are absolutely overpowered too lol, there is not any reason to use the bolt actions or .50's. Like the the recoil is so low on these things and you can spam like crazy, it doesn't even matter if you are a skilled shooter or not because missing is not a big deal at all (unlike the other sniper rifles)
Thats what im saying, NWI must at least nerf their recoil and remove extmags (is there any 10rnd mag for Mk 14/M14?) and also block autofire for Mk14
Last edited by Can 'o' 🅱️eer; May 31, 2020 @ 3:40am
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