Insurgency: Sandstorm

Insurgency: Sandstorm

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Cannot disable the texture streaming
the game do not contain an option for disable the texture streaming and if i put the command line -NOTEXTURESTREAMING in launch options on steam the game crash and a unreal crash report pop out...

The error that unreal engine crash report is this: Unhandled Exception: EXCEPTIONACCESSVIOLATION
Last edited by PlayerSenzaNome; Aug 22, 2021 @ 4:14pm
Originally posted by Arc:
Originally posted by PlayerSenzaNome:
Why do they choose to sabotage themselves blocking the cli arg ?
It was an experimental feature that got removed from the Video Settings menu quite some time ago. It still lived on as a cli arg but was not officially supported.

Originally posted by PlayerSenzaNome:
...so I don't think 6gb is not enough for insurgency sandstorm...
NoTextureStreaming means 2 things:
- Unlimited Texture Streaming Pool, i.e. texture allocation takes all free VRAM
- No Stream-Out, meaning that the textures are not being unloaded by anything other than garbage collection (if i remember this correctly)

Besides, we have tested it internally (coincidentally I do have 6GB 1060 to this day) and we have also seen the playerbase misinterpreting what this feature is about and reporting these OOM crashes as in-game bugs.

If you have stutters caused by texture streaming then I have to agree with Leaper here, your CPU or harddrive are not good enough and that's all there is to it.
Aggressively pursuing command line feature that has massive drawbacks is not what you should be focusing on.
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Showing 1-9 of 9 comments
MDK Aug 22, 2021 @ 3:58pm 
My guess would be is that you are running out of (V)Ram. You need at least 8 gigs of Vram to run with it turned off.

I would recommend, instead, increasing your streaming memory pool by editting '("r.Streaming.PoolSize", (Value=####))' found in
%localappdata%\Insurgency\Saved\Config\WindowsClient\GameUserSettings.ini
Last edited by MDK; Aug 22, 2021 @ 3:59pm
PlayerSenzaNome Aug 22, 2021 @ 4:06pm 
i have 16 gb of ram and the game crash on startup it doesn t even load the main menu (6 gb of vram)
MDK Aug 22, 2021 @ 4:11pm 
Don't alt tab too much, I guess? It works for me unless I alt tab.
Maybe try enabling -dx12?


Also, I think you mean the Unreal crash handler, right? This game isn't Unity based.

Addendum (23/08):
It's going to get worse from UE5 onward. The times where they thought 8 gigs of VRam was a luxury has passed very rapidly, in fact, it is now a standard requirement. Unless they find a better way of transferring information (which they undoubtedly will), be prepared for it to double in a short time span.
Last edited by MDK; Aug 23, 2021 @ 9:24am
PlayerSenzaNome Aug 22, 2021 @ 4:17pm 
yes my bad i mean unreal crash handler. the game runs fine unless i use the command -NOTEXTURESTREAMING on launch options in steam if i do that the game crush on startup What can be the cause ?
Arc Aug 23, 2021 @ 12:26am 
Originally posted by PlayerSenzaNome:
i have 16 gb of ram and the game crash on startup it doesn t even load the main menu (6 gb of vram)
Why would you want to crash your game on purpose I wonder.

6GB VRAM and 16GB of RAM is not enough for this feature to play several levels in a row, even though it is unloading unused textures over time.

The cli arg does not work anymore since certain update as it crashes the game on launch.
If you want to minimize stuttering caused by slow CPU/HDD, set Pool Memory limit to OFF, then it will populate all free VRAm it can without crashing.
Last edited by Arc; Aug 23, 2021 @ 12:28am
PlayerSenzaNome Aug 23, 2021 @ 6:21am 
Why do they choose to sabotage themselves blocking the cli arg ? I want to disable the texture streaming becose it takes a lot of disk usage which is unnecessary by the fact that the gpu can perfectly handle all the work I even play on low settings so I don't think 6gb is not enough for insurgency sandstorm...
Leaper Aug 23, 2021 @ 8:44am 
Originally posted by PlayerSenzaNome:
Why do they choose to sabotage themselves blocking the cli arg ? I want to disable the texture streaming becose it takes a lot of disk usage which is unnecessary by the fact that the gpu can perfectly handle all the work I even play on low settings so I don't think 6gb is not enough for insurgency sandstorm...

What you think doesn't really matter, does it?

MDK already gave you the answer and Arc backed it up.
If you ask for help and you get it please don't complain that its not the kind of help you wanted and the dev's needs to change everything to fit your niche case.

If you stutter from texture streaming then your system has problems, your storage is too slow or your CPU is under powered.
The author of this thread has indicated that this post answers the original topic.
Arc Aug 23, 2021 @ 9:58am 
Originally posted by PlayerSenzaNome:
Why do they choose to sabotage themselves blocking the cli arg ?
It was an experimental feature that got removed from the Video Settings menu quite some time ago. It still lived on as a cli arg but was not officially supported.

Originally posted by PlayerSenzaNome:
...so I don't think 6gb is not enough for insurgency sandstorm...
NoTextureStreaming means 2 things:
- Unlimited Texture Streaming Pool, i.e. texture allocation takes all free VRAM
- No Stream-Out, meaning that the textures are not being unloaded by anything other than garbage collection (if i remember this correctly)

Besides, we have tested it internally (coincidentally I do have 6GB 1060 to this day) and we have also seen the playerbase misinterpreting what this feature is about and reporting these OOM crashes as in-game bugs.

If you have stutters caused by texture streaming then I have to agree with Leaper here, your CPU or harddrive are not good enough and that's all there is to it.
Aggressively pursuing command line feature that has massive drawbacks is not what you should be focusing on.
Last edited by Arc; Aug 23, 2021 @ 10:01am
PlayerSenzaNome Aug 23, 2021 @ 10:55am 
I will play whit texture streaming on thanks everyone for the answer! Peace ✌
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Date Posted: Aug 22, 2021 @ 2:26pm
Posts: 9