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UE4 replay system is not functioning the same way as Demo system in Source engine. The replays (at least in ISS) are offloaded to cloud storage, hence why the time limit for MM server replays, etc.
Source was really easy operating in, no biggie there. If it isnt a possibility, then i understand my hardship finding it! - Guess the only thing to do is record own gameplay then, just not the same though. :(
[/script/insurgency.insmultiplayermode]
bAllowDeathCamera=True/False
The bAutoRecordReplaysDedicated setting just allows the people that play on the server to view their replays clientside. (It only works when then planets are aligned correctly though)
ALL GAME.INI SETTINGS NEED TO BE CHANGED AND SAVED WHEN THE SERVER IS NOT RUNNING!!!!!!!!!!!!!!!!!!!!!!!!
If you change settings while the server runs and restart it, it will revert the file back to what it was before you started to edit.
Leaper: Thanks for that, I´ve already implemented this in the Game.ini already, however on server startup I get this:
LogGameMode: Display: Ruleset: bAllowDeathCamera = False, even though i have set True in game.ini under [/script/insurgency.insmultiplayermode]
Can i go deeper configuration-wise to get it going?
Very weird, my log has nothing about that in it.
Official rules mutator causes problems with community servers, not advised to use.
I don't use it and my death cam works normal but my server is also only checkpoint, maybe other modes has different overrides?
It worked totally fine before, but now it's gone. Won't come back, I guess.