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UE3 is much more forgiving when it comes to hardware.
The PC in my class, is way more powerful than my laptop, along with a much better gpu.
RX-460 and a i7 7700 with 16gbs of ram.
When this game was in the beta stage, which I had access too, I had the same performance problems on my main gaming rig, with a GTX 970 and a 4K screen (I7-2600)
I never had any problems running any game maxxed out with my 970 on my 4k screen, getting a average of 40 to 60fps on most games. I might have a large GPU bottleneck, but fu*k man. I get 60+fps on every other game out there, running them perfectly maxed out at 4K, but as soon as I try this game, its a huge stutter fest.
Completely unplayable on 2 out of 3 computers I have tried this game on. Even if I drop the res to 1440p, or 1080p lmao, it doesn't fix the problem. Instead it changes from a GPU bottleneck to a CPU bottleneck, and I have multicores enabled in the startup options of the game. And my gpu is not stock either, I overclocked the crap out of that thing, where its at right now, it's close to a stock GTX 1070 performance level.
I mean, its just barely, barely, playable on a pc at my school, but still. My own personal PC's should have no issue's running this game. It sucks cause I really wanted to play this game for ages now, I was a huge fan of the source game, on my other account I have put well over 200+ hours on it. Hopefully they'll find a way to optimize the game soon.