Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://github.com/zWolfi/INS_Sandstorm
;Bot respawn
;DPR is counter as amount of bot died before it trigger the spawning
;Example 0.2 = 20% of bots dead before it respawn the bot
;Set DPR to 1.0 = 100% of the bot died before it respawn the bot (However, that seem to bug out so setting 1.0 is to stop bot from respawning)
RespawnDPR=1.0
RespawnDelay=1
;Bot respawn for counter attack
;Set DPR 1.0 for counter attack to prevent bot from spawning for counter attack
CounterAttackRespawnDPR=1.0
CounterAttackRespawnDelay=0
Thank you though for your suggestions Lipe and Whiskey
Then you cap the objective and get a new wave of counter attack.
I do agree that the official documentation for servers is absolute garbage, there is a more than half the settings missing or very poorly explained.
That sjould make the bots wait 999 seconds before respawning, enough time to finish your game.
I agree Lipe, I was truly lost when trying to read the commands and understand how they work together. Appreciate you taking the time to reply this post.