Insurgency: Sandstorm

Insurgency: Sandstorm

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DLSS
Why do the devs not implement dlss????
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Showing 1-15 of 34 comments
this game is not that hard to run
this game already looks retro
Originally posted by Isaac:
this game is not that hard to run
No, but in intense fight situations with many explosions there are framedrops. DLSS would avoid that.
Originally posted by Killah:
Originally posted by Isaac:
this game is not that hard to run
No, but in intense fight situations with many explosions there are framedrops. DLSS would avoid that.
maybe. im on a mid end PC running a 2070 super 1440p res with high settings, Im getting between 115-140fps and I dont drop below that with explosions
Originally posted by Killah:
Why do the devs not implement dlss????

My speculation is that most of the "team" are artists and one or two programmers they still have are novices who barely know anything about how Unreal works.

A personal experience with a "dev" has proved that some don't even play their game they are "developing" while still acting to know better about issues.
Originally posted by Killah:
Originally posted by Isaac:
this game is not that hard to run
No, but in intense fight situations with many explosions there are framedrops. DLSS would avoid that.

What??? Are you using a core 2 duo or what???
Originally posted by Leviathan:
Originally posted by Killah:
No, but in intense fight situations with many explosions there are framedrops. DLSS would avoid that.

What??? Are you using a core 2 duo or what???

13700K and 4090, you joker.
Originally posted by Hawk tuahhh!:
Originally posted by Killah:
No, but in intense fight situations with many explosions there are framedrops. DLSS would avoid that.
maybe. im on a mid end PC running a 2070 super 1440p res with high settings, Im getting between 115-140fps and I dont drop below that with explosions


With DLSS you would never go under 144 ;-)
I dont get it why so many ppl have issues with my question?! Why do you protect the devs? In fact they are just lazy to installl a plugin for DLSS. Stop defending lazy devs
Originally posted by Kilt:
Originally posted by Killah:
Why do the devs not implement dlss????

My speculation is that most of the "team" are artists and one or two programmers they still have are novices who barely know anything about how Unreal works.

A personal experience with a "dev" has proved that some don't even play their game they are "developing" while still acting to know better about issues.


But there is also a dev team for developing everything else. Adding DLSS is not that hard these days.....
Weirdly even TAA upsamping is disabled for some reason, very strange decisions by the devs.
Originally posted by Leviathan:
Originally posted by Killah:
No, but in intense fight situations with many explosions there are framedrops. DLSS would avoid that.

What??? Are you using a core 2 duo or what???

BTW, framedrops do not happen cause of the computer. GPU is on 60% usage in 4K. Its just the game that is not perfectly smooth programmed. DLSS would make a difference.
Originally posted by Killah:

But there is also a dev team for developing everything else. Adding DLSS is not that hard these days.....

Unfortunately adding DLSS or anything else is hard when the team doesn't know what they are doing. They barely listen to the community (unless it's some ltgm bs) and just continue taking things away that people actually enjoy while making the game more broken.

It is sad but that has been the format for a while now.
Update removed it.
It would probably help on modded coop servers with heavily increased bot counts. I'm on a 14900 w/4090 and framerates can still drop a bit at times.
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Date Posted: Dec 8, 2024 @ 1:39am
Posts: 34