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Never happened to me, not by an MG3, only by a shotgun after i was running like a madman rushing to a objective because i was the last one alive and ♥♥♥♥ was going down, was getting shot from all sides. So yeah, i think that is fine.
Also i've noticed the Gunner AI doesn't rush with the rest of the team, they hunker down somewhere just like the Marksman AI, and suppress your team. I really doubt you'd get flickshotted without having put your head out of cover, you'd get shot just as fast in PVP against people with their gaming chairs.
And btw, stop derailing. We get it, you don't like the AI, whatever. Do another thread about it, idk.
in that same idea, "recoilless shooters" tend to have people fall into weird tactics that are often "encouraged" like : "always moving while shooting, you"ll be more successful and a harder target, or "those COD-like players that have the reflex to always strafe left and right while shooting..
i think insurgency should not adhere to those tactics. ever fired full auto with an ak while running sideways? i don't think anyone can be accurate this way.
so the recoil while scoped can certainly be corrected, +1 on that, but also maybe make it so you need to somehow control your recoil by being well grounded on your feet?
I wasn't the one to start, and i ain't gonna be the one to end it seems
looks like my guy is a full blown ♥♥♥♥♥♥.
mind you i had the easy loader hand grip on.
the problem's never happened to me so therefore it doesn't exist
Good appeal to ignorance there. Try again.
Um, pretty sure comp players searching for a r6 experience would be happy with some recoil realism. INS 2014 had decent recoil and bullet damage.
All of the immersion breaking experiences come from recent changes to cater to casual and console audiences in Sandstorm.
Hardcore (comp) players actually want this game to be competitive, not run & gun.
Agreed. This is one of the biggest reasons that I don't play hardcore coop. The fact that they made coop icons so limited, while people act like its a race to get to objectives, just deters any fun for me if I play in pub games.
yea they should make hardcore mode as immersive as possible and make the other game modes arcadey. Why didn't they just remove restrictions from non-hardcore mode. I don't understand why people want to be as unique and lone wolfy as possible which is incompatible for hardcore mode. People should be unified, be restricted by weapon factions, and work together, in fact remove the scoreboard entirely from hardcore mode and make killing not relevant, killing enemies together up to 50m grants nice bonus xp while those who solo and aren't the marksman class get reduced tiny bits of xp, and it should notify the player at the end of the game.
Every game mode shouldn't tailored towards the masses, thats not how you build up a dedicated base when you water it down. Instead of removing restrictions from hardcore mode they should have just added 2-4 new guns divided among the 2 factions. I noticed a lot of players who play hardcore play it like it's regular checkpoint and lone wolf and shoot at each other all the time, refusing to use mic or even type, no one checks the map too.
Maybe remove scoreboard and map entirely and give commander and observer class the ability to guide the group, without them, the players have to search making things harder and next round, after they die, they will be like "oh woah, we should group up and follow commander/observer to the objective and cover each other"
Give classes more purpose and allow riflemen to carry small ammo bags for players to reload. Maybe even allow marksman to guide too so it's commander, observer, and marksman players, marksman players should get binoculars and able to call in a form of support too, add maps that are more open field to allow autorifleman, marksman, and commander to be able to enjoy their kid more.
Off topic but yea I agree, would be good if hardcore differentiated itself by faction restricted equipment.