Insurgency: Sandstorm

Insurgency: Sandstorm

Lihat Statistik:
Mike Rodik 16 Mar 2021 @ 5:32am
The Ai Needs A Complete Remake
Versus in this game for me is completely dead at this point. I am almost level 600 and it doesn't feel any different than cod. Yes the game has some hardcore elements but the meta is just running and gunning. For example people don't even use grenades because they are slow to throw, they instead don't buy nades or armor and just run inside a room full speed with no gear just like in cod. I feel like this game needs to have a hardcore versus at this point, or else the games don't even last that long on push and etc. You only get people prone caming or running with no armor faster than usain bolt.

Unless they add a hardcore versus game mode there is no reason for me to touch the versus anymore. So I am left with co-op. I started playing normal co-op at first, learnt all the map layouts objectives ♥♥♥ spawns, I had to change my whole playstyle while playing co-op. After getting used to all those I started playing hardcore and only hardcore. Had the ai not been this notoriously awful, I would still be playing this game.

If you have ever played co-op you will know that the bots hit the shots that they should not be able to (100m running sideways hipfire headshot or even more bulsshitery like kobe molotov in your forehad), but when they should hit someone they miss all their shots (like missing all 8 shots with a shotgun from 5m). The ai straight up plays like versus players. They run and as soon as they get in your line of sight they either hipfire you without even stopping or they just crouch and dump their whole magazine even if you take cover. Not to mention they also track you behind walls with perfect accuracy if you have been spotted.

Now I don't want this to be all me ♥♥♥♥♥♥♥♥ on the ai. I want ai that plays like hardcore players are supposed to play. They should walk slowly when needed rather than running 90% of the time. They should check corners and clear angles rather than turning 90 degrees and magically locking onto their enemies. they should only be able to see you once they physically look around and see you. The ai should not be able to lock on you through a smoke just because you have used voice chat or fired a single shot. The ai should not be able to hear the players talking in game, because this disencourages players to communicate and gets them killed. In co-op mode you are supposed to work together, but with ai locking on to you through walls just because you said something in game you just end up having a mode that has all mute players with 0 cordination randomly running around shooting at eachother and stuff.

I am pretty sure we can come up with better ideas to make co-op actually worth playing. I just want to see that the devs are atleast listening or caring about the community they still have left.
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You've said it quite well.

While I understand the Sandstorm is supposed to be tactical and rewarding, I agree the rushing meta is superior to actually being slow and methodical. For some reason though there is a dedicated foregrip that decreases aiming speed... because apparently this game is Rainbow Six Siege. Camping is rampant in every mode which is annoying while trying to play the objective.

The AI is indeed downright bad but sadly co-op is all that is really keeping me around playing this game anymore. Team-killing in hardcore co-op is too frequent and needs to be addressed with some punish/forgive system in my opinion.

I doubt NWI will listen though.
Go_Coup 16 Mar 2021 @ 8:09am 
I stopped playing, months ago, and I'm not coming back until the AI is better or they add a new game mode that interests me.
Unfortunately, they abandoned the idea of posting the bi-weekly limited-time modes in this forum. Though, I doubt there's been anything interesting enough.
It's pretty bad when your team is spawn camping the AI every objective. They need a tactical buff for sure.
Go_Coup 16 Mar 2021 @ 8:18am 
I disagree about the AI not hearing voice chat, assuming they even do hear it. AI reacting to proximity voice, including radio chatter from other players, is great.

You also seem to be stating the AI is too difficult, and that certainly wasn't the case. The only AI changes I've read about suggest that they're even easier now. I played a bit of the new (but still terrible) Outpost mode, and the bots don't even react to you if you're farther than 50m or 75m. Apparently, their grenade accuracy is worse, but it was never good enough for that to be a positive change. However, it doesn't really matter, as one of us can play on a community server in order to have the difficulty where we want it, so long as they fix the AI across multiple difficulties.
Mike Rodik 16 Mar 2021 @ 8:46am 
Diposting pertama kali oleh AttackCommanderChief:
You've said it quite well.

While I understand the Sandstorm is supposed to be tactical and rewarding, I agree the rushing meta is superior to actually being slow and methodical. For some reason though there is a dedicated foregrip that decreases aiming speed... because apparently this game is Rainbow Six Siege. Camping is rampant in every mode which is annoying while trying to play the objective.

The AI is indeed downright bad but sadly co-op is all that is really keeping me around playing this game anymore. Team-killing in hardcore co-op is too frequent and needs to be addressed with some punish/forgive system in my opinion.

I doubt NWI will listen though.

How come I skip the frienly killing on purpouse part ??? There is people joining the game and the first thing they do is kill then leave. I just had an idea reading your comment that can both prevent frienly fire abusers and also make the game better.

Before each game starts we could go to a lobby and vote for server rules just like we vote for maps. For example before a game starts you can choose to enable/disable friendly fire, or maybe increase/decrease ♥♥♥ count. Choose how many players you want to play co-op with. Since some people grief and ruin our games we could have privately hosted servers just like in friday the 13th. In that game a player uses his pc to host a server using steam client without having to pay for hosting a server. If the devs can do this or manage to increase the amount of servers this can be done.
Mike Rodik 16 Mar 2021 @ 8:56am 
Diposting pertama kali oleh Go_Coup:
I disagree about the AI not hearing voice chat, assuming they even do hear it. AI reacting to proximity voice, including radio chatter from other players, is great.

You also seem to be stating the AI is too difficult, and that certainly wasn't the case. The only AI changes I've read about suggest that they're even easier now. I played a bit of the new (but still terrible) Outpost mode, and the bots don't even react to you if you're farther than 50m or 75m. Apparently, their grenade accuracy is worse, but it was never good enough for that to be a positive change. However, it doesn't really matter, as one of us can play on a community server in order to have the difficulty where we want it, so long as they fix the AI across multiple difficulties.

1. I did not say it was difficult, and trust me no matter how much of a good player you are if the game wants you dead you will die nomatter how careful or tactical you are. I have played this game far to much, probbably more than I should have. I am not the type of person that would complain if the bots were difficult. That is why I don't play normal co-op or modded servers since the bots are all braindead walking targets.

2. I get where you are trying to get with the in game chat and bots detecting you part, but as I have said that prevents players from cooperating in a game mode that is ccalled "CO-OP" so they could maybe nerf it but Imo they should just remove it. I don't see anyone complain about not being able to hear enemies talk in squad because that allows for more communication and teamwork.

3. I don't think having to play on a modded server to have a good experience is a great thing. The game should have theese settings implemented rather than leaving that work to the modding community.

You don't have to agree this is my opinion
Bazingarrey 16 Mar 2021 @ 12:18pm 
They've been "overhauling" the AI since 1.7 and ironically they got worse and worse
Ardent 16 Mar 2021 @ 12:25pm 
Diposting pertama kali oleh AttackCommanderChief:
You've said it quite well.

co-op is all that is really keeping me around playing this game anymore. Team-killing in hardcore co-op is too frequent and needs to be addressed with some punish/forgive system in my opinion.

I doubt NWI will listen though.

This is exactly how I feel
RUA 16 Mar 2021 @ 1:06pm 
Men, i dont get. Throwing grenade its so satisfying in this game. All you have to do is:
- let your teammate go first while you holding a grenade behind.
- As soon as bullet start to fly. You cook the damn grenade.
-Count to 4.
-Lean
- Pray that the enemy dont wear heavy armor (of course they dont :">)
- and let go that baby grenade into the room while yelling "grenada" in proximity chat

So ez and fun yet only see high level players do
mr bruh 16 Mar 2021 @ 1:11pm 
I say make them more consistent , as the coop itself is fun , but what breaks it is that half the time NPCs cant hit anything and the other half they just pop you instantly in one shot
Mike Rodik 16 Mar 2021 @ 2:10pm 
Diposting pertama kali oleh Bazingarrey:
They've been "overhauling" the AI since 1.7 and ironically they got worse and worse
Absolutely true. I don't remember the ai being like this before the nightfall update.
Mike Rodik 16 Mar 2021 @ 2:17pm 
Diposting pertama kali oleh thomastoan.tran:
Men, i dont get. Throwing grenade its so satisfying in this game. All you have to do is:
- let your teammate go first while you holding a grenade behind.
- As soon as bullet start to fly. You cook the damn grenade.
-Count to 4.
-Lean
- Pray that the enemy dont wear heavy armor (of course they dont :">)
- and let go that baby grenade into the room while yelling "grenada" in proximity chat

So ez and fun yet only see high level players do

Don't wory I think anybody that's here knows about this. I am just saying that with some "hardcore" elements of this game like flashing smoking or nading then clearing a room doesn't get used very often. The meta is as I've said running with just a primary gun and maybe a light carrier. But most don't even have that since they don't live that long. This game has turned into cod with normal versus running speed and yet it still has thoose slow features and this game ends up being stuck in between a fast shooter and tactical one.
Mike Rodik 16 Mar 2021 @ 2:21pm 
Diposting pertama kali oleh mr bruh:
I say make them more consistent , as the coop itself is fun , but what breaks it is that half the time NPCs cant hit anything and the other half they just pop you instantly in one shot

I used to only play versus and had never touched co-op. I would hear people say the same thing and complain about the ai and thought to myself "they must be bad at the game" but nomatter if you play in dgl or had diamond rank on comp. you die to ai even when litterally checking under every rock. You just die when you should not. My play style has changed drastically now that I play mainly hardcore and stopped playing versus. So even though I have basically memorized where bots come from and go to on each point of every map, I still check corners that I have never seen bots at. Call it roleplay if you want but I like taking it slow and I have more fun, that is of course untill I get killed in a complete bs way.
Go_Coup 16 Mar 2021 @ 4:00pm 
Diposting pertama kali oleh Çilekeş Mario:
3. I don't think having to play on a modded server to have a good experience is a great thing. The game should have theese settings implemented rather than leaving that work to the modding community.
I didn't say anything about modding. You can change the difficulty of the bots without mods. I'm just talking about changing a setting that's already in the game.
you guys play "Chad Team 6" yet?

It's more enemies with more supply. It's harder but more can be done.
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Tanggal Diposting: 16 Mar 2021 @ 5:32am
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