Insurgency: Sandstorm

Insurgency: Sandstorm

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Mert1453 Dec 19, 2021 @ 12:23pm
Why the AI is so broken?
The AI of the bots is just a crap. It ruins all the realism and game experience. They shoot us in the head right before turn in the corner. And they can see us in the dark with no nv goggles. And i don't understand why are you not fix that. It is so annoying.
Last edited by Mert1453; Dec 20, 2021 @ 4:02am
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Showing 1-15 of 50 comments
Kizu Dec 19, 2021 @ 1:58pm 
I think you mean "Why AI is so broken / overpowered"

If it was weak they wouldn't shoot at all or something like that.

But it seems that they become aware of your spot if you run near them but snap aiming (that still happens) is bs though.
Last edited by Kizu; Dec 19, 2021 @ 1:59pm
TayLord Dec 19, 2021 @ 5:45pm 
Originally posted by Murtaza:
The AI of the bots is just a crap. It ruins all the realism and game experience. They shoot us in the head right before turn in the corner. And they can see us in the dark with no nv goggles. And i don't understand why are you not fix that. It is so annoying.
With no nvg? I think the bots are required to have night equipement, so if they dont have a flashlight, then they have nvg.
Andy Mil Dec 19, 2021 @ 6:15pm 
They dont have any NVG and see thing as bright as day
Oh and height stuff not really effect them in seeing you
I like came from top of their head and they instantly break their neck to look up right away
While they in smoke
But that might because it is i about to jump down from sec floor? NO THEY SHOULDn't KNOW THEERE IS PERSON ABOUT TO JUMP ON THEIR HEAD IN FIRST PLACE WHILE COUGH COUGH

there also time i pop out from 3 story tall building hole in new map and one of the guy at my feet running away and turning back literally look up and BAM BAM my head explode

I says
Just get Far Cry Ai programmer at this point where they know that they have eye level view and not the dude came in door way to instantly know that you camping right next to doorway and in corner to turn around to one tap you and even spectating mode seeing that they look forward without way of knowing there guy there

at least they might make it that bot stop trying to track that other dude running and shooting outside the house and stare into it wall but instead actually know what is doorway and how to clear objective base on dead friend and sound by throw flash and nade
NOT the that guy suppose to look out at window somehow knowing that I coming from the back and activate all eye round aimbot turning around burst me with M16 while the other cover window left side and the guy that suppose to look for them back somehow blind to see me and the covering guy actually look at my way but not shoot at all and I only press E to peek and that window guy knowing right away and then my friendly finally came in and they all blind to this one dude
Last edited by Andy Mil; Dec 19, 2021 @ 6:37pm
Tato Dec 21, 2021 @ 8:32pm 
You know the bots are can hear you run, right? Try crouching or walking to move silently in their presence
Marksman Max Dec 21, 2021 @ 10:56pm 
Originally posted by Tato:
You know the bots are can hear you run, right? Try crouching or walking to move silently in their presence
With how the AI currently are, this tip is only somewhat useful at best and downright doesn't help at all at worst. Bots can walk around a corner and flickshot you in 0.25 seconds. Good luck stopping that from happening to you.
Last edited by Marksman Max; Dec 21, 2021 @ 10:57pm
TayLord Dec 21, 2021 @ 11:56pm 
Originally posted by "Marksman" Max:
Originally posted by Tato:
You know the bots are can hear you run, right? Try crouching or walking to move silently in their presence
With how the AI currently are, this tip is only somewhat useful at best and downright doesn't help at all at worst. Bots can walk around a corner and flickshot you in 0.25 seconds. Good luck stopping that from happening to you.
Average human response time is 200-300ms. So the bot hit the statistical avg for humans. Just saying. Im curious what the average time humans make upon rounding a corner and killing bots. Definitely higher than 0.25, but id be curious by how much. Just read that officers on average draw a holstered weapon and shoot in 1.6s. Raise and shoot is 0.6s. So if the weapons already raised around a corner...
Last edited by TayLord; Dec 22, 2021 @ 12:11am
Marksman Max Dec 22, 2021 @ 12:21am 
Originally posted by LittleTaylors:
Average human response time is 200-300ms. So the bot hit the statistical avg for humans.

This is a take, for sure.

So, you're saying that the AI snap-shotting and killing someone within 250ms is fair because a human would just start to react at 250ms? How the ♥♥♥♥ does that make sense?

Im curious what the average time humans make upon rounding a corner and killing bots. Definitely higher than 0.25, but id be curious by how much.

The ADS speed in Sandstorm is 0.2 seconds at base, IIRC. Most guns fired at 0.2 seconds wouldn't kill by 0.25 seconds unless they were one-shot kill weapons or the Vector. And in the hands of a bot, anything can be a one-shot weapon.

Just read that officers on average draw a holstered weapon and shoot in 1.6s. Raise and shoot is 0.6s. So if the weapons already raised around a corner...

So in other words, bots moving, turning, aiming AND firing within a 1/4 second is justified... how, exactly? You literally state that an officer, on average, can raise and fire a (presumably accurate) shot within 0.6 seconds. Bots can do that on top of moving and/or turning in less than half of that time.

I don't get how you thought this fact helped your case here at all.
Last edited by Marksman Max; Dec 22, 2021 @ 12:23am
Kizu Dec 22, 2021 @ 12:46am 
Originally posted by LittleTaylors:
Originally posted by "Marksman" Max:
With how the AI currently are, this tip is only somewhat useful at best and downright doesn't help at all at worst. Bots can walk around a corner and flickshot you in 0.25 seconds. Good luck stopping that from happening to you.
Average human response time is 200-300ms. So the bot hit the statistical avg for humans. Just saying. Im curious what the average time humans make upon rounding a corner and killing bots. Definitely higher than 0.25, but id be curious by how much. Just read that officers on average draw a holstered weapon and shoot in 1.6s. Raise and shoot is 0.6s. So if the weapons already raised around a corner...

Here is the "average" response time.
The replay is slowed down.
In my screen i hit that person two times which is always a kill with a rifle.

https://www.youtube.com/watch?v=QVlLO_W7ens&ab_channel=MrKizu
Last edited by Kizu; Dec 22, 2021 @ 12:48am
v^v^v^v^√\/ Dec 22, 2021 @ 1:34am 
It feels like AI is rolling dice every time he sees you. So sometimes he can head shot you from 200m and sometimes he misses from 5-6m.
The closer you are to him the higher chances that it will head shot you.
That's why I hate close quarters maps like Tell, too much bull$hit deaths.

That's also the reason why it's very hard to win with a small team of 2-3 people. Chances are high that all of you will die to a bad dice roll, doesn't matter how good you are or how slow and tactically you move.
The bigger the team the higher are chances to win the match.
Last edited by v^v^v^v^√\/; Dec 22, 2021 @ 1:37am
Marksman Max Dec 22, 2021 @ 2:07am 
Originally posted by MrKizu:
Here is the "average" response time.
The replay is slowed down.
In my screen i hit that person two times which is always a kill with a rifle.

https://www.youtube.com/watch?v=QVlLO_W7ens&ab_channel=MrKizu

Yeah, but that response time is purely the shooting part. You already had everything else covered. There's instances where a bot doesn't even have to be looking at you and he can kill you that quickly.
terminal_ Dec 22, 2021 @ 4:50am 
For anyone having problems with AI quick reaction times, I guarantee you that your actual problem is how you move through the map and how you're (not) checking your angles. If it comes down to the AI having to be less responsive in order for you to survive, you're doing something wrong.
Cole Dec 22, 2021 @ 5:01am 
Originally posted by terminal_:
For anyone having problems with AI quick reaction times, I guarantee you that your actual problem is how you move through the map and how you're (not) checking your angles. If it comes down to the AI having to be less responsive in order for you to survive, you're doing something wrong.

Did you even watch the video that one guy put above here? He clearly knew that a AI was coming around a corner so he immediately started shooting when he appeared on screen but AI having the best coding ever just straight up snapped on that guy's feet and it became a one shot while on full health.

It's just small video but a big issue that pretty much everyone is facing because PvP-CoD-Solo- Rush B players were whining that AI was too easy so now devs just programmed AI to snap on sight and track through walls.
terminal_ Dec 22, 2021 @ 5:34am 
Originally posted by Wolf:
Did you even watch the video that one guy put above here? He clearly knew that a AI was coming around a corner so he immediately started shooting when he appeared on screen but AI having the best coding ever just straight up snapped on that guy's feet and it became a one shot while on full health.

I don't think individual instances of dubious AI behavior (and potentially networking or hit reg) are relevant. It's a game, it's going to have bugs and it's not a 1:1 representation of reality.
My thinking is that I can't control the AI snap aim so I'm going to use positioning and movement to not put myself in situations where the AI can one shot me. I think a lot of the gnashing of teeth comes from a fixation on how the AI is "broken" because it doesn't act like an actual player (which it will never do, in any game).
=TAC= Stuermer Dec 22, 2021 @ 7:22am 
Don’t try to argue here ;)
Mert1453 Dec 22, 2021 @ 7:28am 
Originally posted by v^v^v^v^√\/:
It feels like AI is rolling dice every time he sees you. So sometimes he can head shot you from 200m and sometimes he misses from 5-6m.
The closer you are to him the higher chances that it will head shot you.
That's why I hate close quarters maps like Tell, too much bull$hit deaths.

That's also the reason why it's very hard to win with a small team of 2-3 people. Chances are high that all of you will die to a bad dice roll, doesn't matter how good you are or how slow and tactically you move.
The bigger the team the higher are chances to win the match.

Yeah i think same in that.
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Date Posted: Dec 19, 2021 @ 12:23pm
Posts: 50