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If it was weak they wouldn't shoot at all or something like that.
But it seems that they become aware of your spot if you run near them but snap aiming (that still happens) is bs though.
Oh and height stuff not really effect them in seeing you
I like came from top of their head and they instantly break their neck to look up right away
While they in smoke
But that might because it is i about to jump down from sec floor? NO THEY SHOULDn't KNOW THEERE IS PERSON ABOUT TO JUMP ON THEIR HEAD IN FIRST PLACE WHILE COUGH COUGH
there also time i pop out from 3 story tall building hole in new map and one of the guy at my feet running away and turning back literally look up and BAM BAM my head explode
I says
Just get Far Cry Ai programmer at this point where they know that they have eye level view and not the dude came in door way to instantly know that you camping right next to doorway and in corner to turn around to one tap you and even spectating mode seeing that they look forward without way of knowing there guy there
at least they might make it that bot stop trying to track that other dude running and shooting outside the house and stare into it wall but instead actually know what is doorway and how to clear objective base on dead friend and sound by throw flash and nade
NOT the that guy suppose to look out at window somehow knowing that I coming from the back and activate all eye round aimbot turning around burst me with M16 while the other cover window left side and the guy that suppose to look for them back somehow blind to see me and the covering guy actually look at my way but not shoot at all and I only press E to peek and that window guy knowing right away and then my friendly finally came in and they all blind to this one dude
This is a take, for sure.
So, you're saying that the AI snap-shotting and killing someone within 250ms is fair because a human would just start to react at 250ms? How the ♥♥♥♥ does that make sense?
The ADS speed in Sandstorm is 0.2 seconds at base, IIRC. Most guns fired at 0.2 seconds wouldn't kill by 0.25 seconds unless they were one-shot kill weapons or the Vector. And in the hands of a bot, anything can be a one-shot weapon.
So in other words, bots moving, turning, aiming AND firing within a 1/4 second is justified... how, exactly? You literally state that an officer, on average, can raise and fire a (presumably accurate) shot within 0.6 seconds. Bots can do that on top of moving and/or turning in less than half of that time.
I don't get how you thought this fact helped your case here at all.
Here is the "average" response time.
The replay is slowed down.
In my screen i hit that person two times which is always a kill with a rifle.
https://www.youtube.com/watch?v=QVlLO_W7ens&ab_channel=MrKizu
The closer you are to him the higher chances that it will head shot you.
That's why I hate close quarters maps like Tell, too much bull$hit deaths.
That's also the reason why it's very hard to win with a small team of 2-3 people. Chances are high that all of you will die to a bad dice roll, doesn't matter how good you are or how slow and tactically you move.
The bigger the team the higher are chances to win the match.
Yeah, but that response time is purely the shooting part. You already had everything else covered. There's instances where a bot doesn't even have to be looking at you and he can kill you that quickly.
Did you even watch the video that one guy put above here? He clearly knew that a AI was coming around a corner so he immediately started shooting when he appeared on screen but AI having the best coding ever just straight up snapped on that guy's feet and it became a one shot while on full health.
It's just small video but a big issue that pretty much everyone is facing because PvP-CoD-Solo- Rush B players were whining that AI was too easy so now devs just programmed AI to snap on sight and track through walls.
I don't think individual instances of dubious AI behavior (and potentially networking or hit reg) are relevant. It's a game, it's going to have bugs and it's not a 1:1 representation of reality.
My thinking is that I can't control the AI snap aim so I'm going to use positioning and movement to not put myself in situations where the AI can one shot me. I think a lot of the gnashing of teeth comes from a fixation on how the AI is "broken" because it doesn't act like an actual player (which it will never do, in any game).
Yeah i think same in that.