Insurgency: Sandstorm

Insurgency: Sandstorm

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Nobody May 7, 2022 @ 7:53pm
Why do people say this game sucks?
So this was a game i always had an eye on since release, but i just recently got around to playing it and i actually enjoy it a ton.

But in a lot of places i mostly see a lot a people saying that the game sucks now and that its worse than the original insurgency and im curious as for people's points on this subject.
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Showing 1-15 of 62 comments
Jellyfrosh May 7, 2022 @ 8:39pm 
Horrible hit detection, unbalanced teams, terrible map design, game still runs bad, and a bunch of broken promises by the dev team like a single player we never got and them promising we'd never have microtransactions in the game.
NoSleep4Freely May 7, 2022 @ 9:14pm 
Also no workshop support when their first game had tons. I think that may be because of the Epic deal? I dunno. It doesn't feel the same as the first. The first Insurgency felt like it had a lot more. If you have the first, just play that. If you want better visuals and a different pvp experience then I'd recommend buying on sale. All that being said, I am enjoying the game. I just feel like it's a visual upgrade to the first and nothing else. It was worth the price I paid on sale imo.
NoSleep4Freely May 7, 2022 @ 9:22pm 
Thanks for that useless "fact" lol
Can 'o' 🅱️eer (Banned) May 7, 2022 @ 10:03pm 
Simple - its buggy, unstable with meh-ish optimisation game that gave up its roots that made its name with terrible developing decisions like Deathcam, Domination, recoil nerf, 1.9.1 existing and plenty of downgrades(seriously, they downgraded Sandstorm and it still is the laggy ass). The game that lost its identity and they're pushing it further so it'll be a CoD reskin. The game isn't bad, but it would've been better without "Insurgency" in it
And for some reason plenty of people in community support it.
Last edited by Can 'o' 🅱️eer; May 7, 2022 @ 10:06pm
IronManhood May 7, 2022 @ 11:48pm 
This is NWIs first game with and completely new engine. They had to learn the new engine. Source and UE4 are wildly different engines and I think they did a good job. There next game with UE4 is bound to be substantially better but who knows.
Last edited by IronManhood; May 7, 2022 @ 11:48pm
51_shades_of_Area May 8, 2022 @ 12:06am 
Originally posted by IronManhood:
This is NWIs first game with and completely new engine. They had to learn the new engine. Source and UE4 are wildly different engines and I think they did a good job. There next game with UE4 is bound to be substantially better but who knows.

Even so, why continue to make things worse?

The only thing I need to say that hasn't already been said here is how NWI makes weird choices and implements them out of the blue with no warning or a poll to see if we (the customers) want the change or not. Also note that few (if any) of NWI's original employees/founders still work there today.

Here's five I thought of off the top of my head in another discussion:

1. Nerfing (and breaking) the Molotov and Incendiary.
2. Removing Frenzy (and Competitive).
3. Removing technicals (temporarily) and removing insertion trucks (permanently).
4. Removing half the weapons (temporarily) and removing Mosin rifle (permanently).
5. Changing the way the A-10 call in works to an objectively worse system.
Redux May 8, 2022 @ 2:24am 
AAA style of marketing, yet the game is half-broken.
Viperstar (Banned) May 8, 2022 @ 3:10am 
People here seem to cry for couple of reasons:

- Either being very bad ingame

- Can not afford the skins and are mad for the devs to release more skins

- Some here doesn't even own the game and keep hating in here for some weird reasons

- People believe that the insurgency sandstorm has been in its golden age in the first years, which is actually not even true, if you think about how unstable it has been performance wise

- People are mad that the devs are kinda inactive from time to time
Originally posted by Viperstar:
People here seem to cry for couple of reasons:

- Either being very bad ingame

That's a big accusation, I regularly played with about 30 other people who were very good at the game. There were plenty of randoms I encountered who were very good too, yet all of these people had similar complaints to my own.

Plus, being bad at a game doesn't automatically invalidate your criticism; "those who can't do teach." I don't need to understand the laws of physics and how to drive a car in order to understand driving into a wall at 100km/h is going to kill somebody.

Originally posted by Viperstar:
- Can not afford the skins and are mad for the devs to release more skins

I've almost never seen this and the few times I did they had barely any hours on the game. Regardless, it is not a valid complaint for anybody to make (unless you mean the people concerned about pay-for weapons, who do have valid reasons to complain about it).

Originally posted by Viperstar:
- Some here doesn't even own the game and keep hating in here for some weird reasons

They could be (and some have said they are) using alt accounts to comment here, or they own the game on console. As I said in another discussion:
You need people to say "you eat too much, you will die, please change yourself so you don't, thank you" otherwise issues remain unaddressed; "oh well if they accept this problem, they'll accept more problems."

It's the same logic as with the pay-for baton, it could lead to pay-for weapons and fire support if there is no resistance to it.

Originally posted by Viperstar:
- People believe that the insurgency sandstorm has been in its golden age in the first years, which is actually not even true, if you think about how unstable it has been performance wise

If performance is all that matters, then almost every modern game is bad and has zero redeeming qualities. Performance isn't all there is to enjoying a game, bad performance but good gameplay will keep people. Good performance but bad gameplay will remove people.

We all agree this game had terrible performance at the start, but I (and just about everybody I played with) would rather have an intact 2019 version of the game and keep playing that for eternity than play the current version (with better performance) for a day.

Originally posted by Viperstar:
- People are mad that the devs are kinda inactive from time to time

Well, this one partially depends on what you mean by people being mad. If you count people asking for fixes to critical issues (hit registration), or an explanation for silly changes (A-10), that's not mad, that's just wanting an answer and/or a much needed fix. There certainly are some people on these discussions who moan about the devs being inactive though.

TL;DR, everything you said is either a bit broad or not an accurate representation of actual complaints. See discussions like "Netcode and AI issues 4/20 Edition," "This game is irreparably bad," "You know you're doing something wrong..." and of course, "BRING BACK FRENZY!!!!!!" for examples of people with legitimate complaints who want to keep playing the game and see it prosper. Don't forget the discussions about EAC, Epic Games and several copy-pasted bug reports either.
Zeno May 8, 2022 @ 4:10am 
Originally posted by STAB_adass:
So this was a game i always had an eye on since release, but i just recently got around to playing it and i actually enjoy it a ton.

But in a lot of places i mostly see a lot a people saying that the game sucks now and that its worse than the original insurgency and im curious as for people's points on this subject.

Well.

1. Because people are used to arcade shooters such as CSGO or COD.

2. Because people lack the reflexes, patience and environmental awareness to succeed in this game.

3. Because of point 2, people the play Coop, which apparently is broken and go on complaining (no idea, never played Coop really, too boring and wasted potential of the game).

4. Because people are in general toxic on steam forums, pretty much every forum is juiced up with toxicity.


Conclusion:

People say it sucks because they suck and overreact on small irrelevant bugs.

PS: Never had an issue with hit detection, ever.
Friendly May 8, 2022 @ 9:15am 
People say it sucks because what people originally expected/bought the game for has been watered down over time as they have tried to get more mass appeal.

Does it make it a bad game? No. though it certainly didn't sit well with me and many others.
Zeno May 8, 2022 @ 9:19am 
Originally posted by Friendly:
People say it sucks because what people originally expected/bought the game for has been watered down over time as they have tried to get more mass appeal.

Does it make it a bad game? No. though it certainly didn't sit well with me and many others.

What have they changed for mass appeal other than adding a few silly cosmetics??
Originally posted by SheepHerder:
Originally posted by Friendly:
People say it sucks because what people originally expected/bought the game for has been watered down over time as they have tried to get more mass appeal.

Does it make it a bad game? No. though it certainly didn't sit well with me and many others.

What have they changed for mass appeal other than adding a few silly cosmetics??

1. Reduced/removed difficult-to-control recoil, especially when hipfiring.
2. Practically no negative effects to sprinting around the entire map for the whole round.
3. Weapons that objectively do not fit the setting.
4. Unrealistic cosmetics that objectively do not fit the setting.
5. Removed aim sway in ADS (except for a second or two after sprinting).
6. Fast character movement.
7. Increase damage a player takes before dying (possibly unintentional, remains unaddressed for months regardless).
8. Removing harder modes like Competitive and Frenzy (and a few others), these modes took more skill and teamwork to win, which is a big no-no for casuals.

I know for a fact there are other things they changed, but this is all that I can confirm has happened. Other people who paid more attention to this stuff than me will be able to list more than I have.

By the way, if you complain that this post is too long Legend, you asked what NWI has changed (in the transition from hardcore/realistic to casual), so I have given you a list of changes they made.
Zeno May 8, 2022 @ 10:06am 
Originally posted by 51_shades_of_Area:
Originally posted by SheepHerder:

What have they changed for mass appeal other than adding a few silly cosmetics??

1. Reduced/removed difficult-to-control recoil, especially when hipfiring.
2. Practically no negative effects to sprinting around the entire map for the whole round.
3. Weapons that objectively do not fit the setting.
4. Unrealistic cosmetics that objectively do not fit the setting.
5. Removed aim sway in ADS (except for a second or two after sprinting).
6. Fast character movement.
7. Increase damage a player takes before dying (possibly unintentional, remains unaddressed for months regardless).
8. Removing harder modes like Competitive and Frenzy (and a few others), these modes took more skill and teamwork to win, which is a big no-no for casuals.

I know for a fact there are other things they changed, but this is all that I can confirm has happened. Other people who paid more attention to this stuff than me will be able to list more than I have.

By the way, if you complain that this post is too long Legend, you asked what NWI has changed (in the transition from hardcore/realistic to casual), so I have given you a list of changes they made.

But most of this hasn’t been changed but is the case since the game has been released.
Only little adjustments happened midway through after release.
Recoil i.e feels fine and realistic for the majority of guns.
51_shades_of_Area May 8, 2022 @ 10:14am 
Originally posted by SheepHerder:
But most of this hasn’t been changed but is the case since the game has been released.
Only little adjustments happened midway through after release.
Recoil i.e feels fine and realistic for the majority of guns.

Well I find the recoil true to life as it stands now, but most "hardcore" players find it too light. Compared to pretty much every other "hardcore" shooters, the recoil is nonexistant.

The lack of punishment for sprinting around the whole map on the other hand has been changed. When I played in 2019, I spent most of my time either walking or jogging (and I was a rusher at that time!). From about mid-2020 onward, I only ever sprinted for the entire match.

Aim sway was removed from ADS entirely, except for when you just stopped sprinting. Like with recoil, it's true to life but every other "hardcore" shooter has it.

The increase to player damage is the last little example I'll give; whether intentional or not, it exists and it is not realistic for me to fire a .50 cal rifle or HMG at an enemy (player or bot) and have him die after the fourth or fifth shot.

Point being: The game used to be more realistic (as advertised), now between bugs and intentional nerfs/changes/edits it is unrealistic (I totally forgot to mention the constant nerfing of the FAL, which isn't realistic in the slightest).
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Date Posted: May 7, 2022 @ 7:53pm
Posts: 62